• Baku Baku

    From benstylus@3:633/10 to All on Saturday, February 07, 2026 18:43:05
    You wouldn't think a humble little puzzle game could have such an affect
    on me, but Baku Baku (or Baku Baku Animal if you have the Japanese
    version) is one of my favorite games on the Saturn.

    There were a number of games during the Saturn's life that used
    pre-rendered CG instead of real-time polygons or hand-drawn/hand-crafted
    pixel art, and Baku Baku is among that list. At the time, I really
    wasn't fond of that kind of art style. Baku Baku just looked really
    busy in the screenshots. Like there was a little too much going on and
    an art style that didn't jive with me.

    Thankfully, as a dutiful Saturn owner, I put my hesitations aside and
    tried it own. The music was certainly jaunty, but that first level
    theme seemed a little too hillbilly for its own good. But the more I
    played, the more that music started to worm its way into my heart.

    As far as the gameplay goes, when it works, it works well. Build up your
    stack strategically to shoot for combos. You send more blocks to your
    opponent for each successive step in the combo, and it goes up
    exponentially. So it's easy to set up 2-step combos where you get one
    piece of food eaten, which leads to the second step in the chain having multiple foods eaten. And since it's exponential growth with each step,
    that second step is worth twice as much just for having it be in a chain.

    The downside to how the game works is that there are often very
    frustrating moments as well when you have all the animals in the world
    (or alternatively all the food in the world), but you can't get the one
    block you need to get your chain going.

    It seems to have done well enough for Sega that they also released a
    Game Gear port, which is pretty decent. It has the CPU player (or
    player 2 in a link battle) in a much smaller window on the side of the
    screen side of the screen to make sure you have sufficient resolution
    for your play area. It's a really smart way to do it on the smaller
    Game Gear screen.

    It is kind of funny that the back of the box of the Game Gear version advertises the game as "Strategic Columns? puzzle play!" I guess when
    Tetris and Columns were the two main block-droppers people recognized,
    they hadn't decided on the genre label "puzzle" yet. Even though by
    that time Puyo Puyo (Or Dr. Robotnik's Mean Bean Machine for the west), Bust-a-Move, Klax, Dr. Mario, and several others had already made their
    mark on the industry.

    I guess it also got a PC port back in the day. Anyway, I was just
    thinking about it and wanted to post to the newsgroups, so here you go :-)

    See you next time.

    --
    ~~ benstylus ~~
    Yes, this is the same benstylus who posted here from the late 90s to mid
    00's.
    NO-SPAM is obviously not my email domain. You might try the Roman
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    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)