• What Have You Been Playing... IN JANUARY 2026?

    From Spalls Hurgenson@3:633/10 to All on Sunday, February 01, 2026 10:47:04

    Have you gotten used to typing "2026" yet? I think I'm just getting
    the hang of it, finally. Anyway, another month has rolled around, so
    it's time to re-start this thread. Y'all know the drill. Play the
    games, then list 'em here so we know what kept ya busy. Maybe even
    throw a few thoughts in about the games (or not, it's all good).

    Lemme getcha started.


    Superbrief
    ---------------------------------------
    * Cyberpunk 2077 (continued from last month)
    * Dystopika
    * FBC: Firebreak
    * Skald: The Dark Priory



    Maximum Verbosity
    ---------------------------------------

    * Cyberpunk 2077 (continued from last month) https://store.steampowered.com/bundle/32470/Cyberpunk_2077_Ultimate_Edition/

    Well, that didn't go as planned.

    In more ways than one, actually. I ended last month playing this game,
    and thinking, "Well, I'm almost done; a few more days and I'll be quit
    with this game." It took me /three weeks/ after that to see the
    end-credits. I have to admit, by this point I'm just a little bit
    tired of the whole game; I'm a little sour on the whole experience.
    "Cyberpunk 2077" is a /long/ game.

    But also... well, see, I had /plans/ when I started this game. I was
    gonna do me some role-playing in this here role-playing game. I was
    gonna take on the role of a brash, violent young streetpunk who --in
    the course of his adventures-- just happened to get himself infected
    with a bit of malware that looked and talked a lot like Keanu Reaves.
    At first the relationship between the two would be openly hostile, but
    as time progressed --I intended-- my street-punk (his meat and
    cyberware slowly being absorbed by the Keanu-virus) would come more
    and more to agree, look, talk and act like his alter identity. Then,
    when the time came, the virus would take control and the adventure
    would end with street punk gone and the Keanu-personality in charge.

    Which was all well and good... right up to the end when --instructed
    on how to 'choose' so that Keanu ended up in charge, somehow I did the
    exact opposite. Ooops. I /knew/ I should have dropped a save-point
    first. Well, you know what they say about the best laid plans...

    On the whole this playthrough --my second-- didn't really change my
    opinion of the game. It's a grand experience to be sure, and an
    excellently crafted game... but not one of the truly, timeless greats.
    Its scale and detail --and to some degree its story-- are incredibly impressive, but a lot of its actual implementation aren't quite as
    good as they should be. The combat is good, but not mind blowing. The
    city is vast, but shallow. Your options as a player always feel just a
    /touch/ more limited than they should be. There's a lot of reasons for
    this, which I'll generously not go into here, but the long and short
    of it is that I just wasn't as enthralled with the game as I could
    have been.

    Certainly the "Phantom Liberty" DLC did nothing to help. While it did
    finally open up somewhat after where I stopped last month, still it
    seemed a fairly unexciting romp; too linear, too focused on combat,
    with little of the fun grey-on-grey morality or interesting characters
    found in the main game. It felt a lot like cutting-room floor
    material; lower-quality stuff dumped into a DLC that was 'more of the
    same'... just not as good. Not terrible, certainly not... but
    definitely the nadir of the overall adventure.

    And, again, it's not that I think this is a bad game. It's not. It's a
    very good game. But it's a 9/10 when it /could/ have been a 10+... and
    it hurts me that it came so close and missed by so little.



    * Dystopika
    https://store.steampowered.com/app/2379910/Dystopika/

    Continuing on the cyberpunk theme, I moved to "Dystopika". This is
    less a game than a sandbox where you can plop down futuristic-themed
    buildings and create a future dystopia of your very own. Similar to
    games like "Tiny Glade" or "Townscraper", there's no management
    aspect; it's all about your creativity and making your city look like
    you want it to look. You need not worry about any rhyme or reason to
    your city; any building can be plopped down anywhere (even on top of
    other already placed structures). Like many games of its type, it uses
    some procedural generation to lock things together, which is rather
    clever in its implementation.

    But "Dystopika" is also far more limited than other city-creators,
    with only a limited variety of props and everything looking very much
    the same. It doesn't help that your city is shrouded in an endless
    night; it's way too dark to see very much, and actually placing
    structures with precision is made difficult by the constant gloom. The
    end result is that, after a while, all your creations start looking
    very much the same, and there's not too much you can do to
    differentiate your city from anybody else's. Your little metropolis
    has very little personality. It's pretty to look at and it's fun for a
    while to build, but after 30 minutes you've seen everything the game
    has to offer, and its time to move on.



    * FBC: Firebreak
    https://store.steampowered.com/app/2272540/FBC_Firebreak/

    This game reminds me nothing so much as of the "Rambo" cartoon.

    Did you even know they made a children's cartoon based on the Rambo
    movies? Even in the 80s, when the program was being aired, there was
    comment on the incongruity of making a show for children based on a hyper-violent movie franchise primarily aimed at adults. It wasn't the
    only movie to get that treatment (I seem to recall both "Aliens" and
    "Robocop" also got cartoons of their own). The 80s were a weird and
    wild time.

    It's this same sense of incongruity that connects those cartoons and
    "FBC: Firebreak". This game is based upon Remedy's earlier game,
    "Control". That game was a stark single-player adventure-shooter, best
    known for its atmospheric setting. Itself loosely based on Internet
    'new weird' paranormal settings (like the Backrooms or SCP),
    "Control's" art-style and mood were well received. It's gameplay
    --slow-paced third-person action/shooting-- didn't get quite the same
    praise, but neither was it greatly disliked. Overall, the game got
    favorable reviews, and it was no surprise that a semi-sequel was soon announced. That game, of course, being "FBC: Firebreak".

    But while "FBC: Firebreak" shares the same setting as "Control", it is
    a completely different beast. It's not just that "Control" was a
    single-player third-person experience and "FBC" is a co-op
    first-person shooter. It's that the entire mood of the original game
    has been scrapped. You know, that one thing that made "Control" so
    memorable. "FBC" has none of the weird horror vibe; it lacks the tight
    controls or strong story or tense pacing. in fact, the first thing I
    noticed about the game was how... well, how /silly/ it seemed to be.
    It's in the voices, and the interactions, and some of the weapons.
    There's an overall goofiness that's been added to the setting that
    totally changes the vibe.

    Sort of like making Rambo friend-of-all-children whose massive machine
    guns never actually kill any of the baddies, like in the cartoon.

    "FBC: Firebreak" never goes so far as that, thankfully. This still is,
    after all, a shooter, and there's still a vague hint of the
    suspenseful setting of the original in the design of its monsters and
    setting. But at the same time, it also feels a lot lighter in tone,
    what with its customizable avatars (with ever so many exciting hats to
    apply to your character) and the cheerful, almost bubbling comments
    your hero makes as you fight through the hordes. It screams of a game
    desperate to attract the hordes of Fortnite players with some of its
    colorful designs. As a fan of Remedy's earlier games -- "Control",
    "Alan Wake", even "Max Payne"-- this is not the tone I was
    expecting... or wanting.

    But even disentangled from Remedy's earlier works and accepted on its
    own merits, "FBC" doesn't seem much fun. Yes, some of the monster
    designs and the styling of the levels are neat. But everything else
    about the game -- all its mechanics-- just weren't enjoyable. The
    uninteresting layout of the maps; the repetitive structure of the
    missions; the overly complicated skill system that demanded excessive
    amounts of play before you got to any of the interesting stuff; the
    weird QTE to activate items or pick up ammo. There was nothing about
    the actual gameplay that made me want to engage with it. In fact, I
    found the game more annoying than anything else.

    I will give "FBC" this much credit. For the brief time I played, the
    community seemed fairly welcoming (I tried a few matches with
    strangers). But nice as they were, the other players couldn't make up
    for the dull gameplay.

    "FBC: Firebreak" has an interesting premise behind it (largely lifted
    from its predecessor) but the game itself targeted the wrong audience
    and failed to put its premise to any good use. Remedy tried to tap
    into the lucrative 'live service' market, despite the fact this
    ignored their strengths in creating compelling single-player
    experiences, and what we got was a weird game that just isn't worth
    playing.



    * Skald: The Dark Priory https://store.steampowered.com/app/1069160/SKALD_Against_the_Black_Priory/
    I feel like I've been here before.

    Not because of the game's retro-resemblance to classic CRPGs like
    "Ultima" or "Magic Candle", although that certainly helps. Or because
    it draws so heavily from the tone of Lovecraftian tales that I'm
    familiar with. But... a long chain of islands in the wild north, on
    the edge of civilization, where the warp and woof of reality run thin?
    A low-magic world where passage through the wilderness was as much a
    struggle as the random encounter with bandits and monsters? Has
    somebody been reading the notes to my D&D campaign?

    All of which probably speaks more about the lack of originality in my
    own games rather than as a criticism of "Skald", but boy oh boy, did
    this game /feel/ familiar to some of my tabletop adventures. Maybe not
    so much near the end (I tend not to go full Lovecraftian) but
    otherwise so much of the tone and pacing of the game felt familiar and comfortable to me. The game won bonus points for that alone.

    I just wish it was a better experience mechanically. The retro-theming
    did add a certain ambience to it (it added an eerie, ancient feel to
    the game), but as often it worked /against/ the game's feel too. The
    pixelated graphics often made it hard for me to figure out what I was
    seeing... or even differentiate my characters from the background. Was
    that blob of pixels some unholy Cthulian monster... or just a giant
    rat? I never could tell. The constant fog-of-war was annoying --just
    let me see the whole fucking overland map already!!!-- and the combat
    was slow and tedious (especially the inability to attack or move
    diagonally). It felt like an ancient DOS game... but the limitations
    of those classics were due to weak hardware and archaic design. We
    loved the games /despite/ those problems, not because of them. Writing
    them back into the genre is nothing I've ever desired.

    That said, overall I enjoyed "Skald". Yes, its gameplay had its weak
    points and its story railroaded the player a bit much, but it was fun hacking-n-slashing my way through a classic CRPG-styled game. And,
    like I said, I adored the game's style. The engine itself is also
    moddable to add new 'adventure modules' and I can imagine some other
    fans taking it upon themselves to polish away some of the game's
    rougher edges. Until then it's an adequate romp down Nostalgia Lane,
    especially if you've already over-played the /real/ classic it
    imperfectly apes and are looking for something new.



    ---------------------------------------

    So, that's how I started the new year; a pretty good romp through a
    handful of video games. How about you?

    What Have You Been Playing... IN JANUARY 2026?


    --- PyGate Linux v1.5.10
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From rms@3:633/10 to All on Sunday, February 01, 2026 10:45:09
    What Have You Been Playing... IN JANUARY 2026?

    Trek To Yomi
    As a big Kurosawa fan, I found the art direction in this game, and cinematography I guess you'd call it, magnificent. You jump into a room,
    and are lavished with flickering flames, moving chiaroscuro shadows, a
    bright lamp behind a ricepaper screen -- contrast, shading, wind and fire effects are throughout a delight to behold; samurai period detail in the architecture, costuming and myth-making another constant source of pleasure. As a piece of interactive cinematic art Trek To Yomi gets double thumbs up! Combat gets divisive reviews from players -- as with any fast moving
    gameplay that requires quick responses, precision timing and learning combo moves to become proficient. I enjoyed it, with only minor frustrations as I was learning enemy movesets & such, but TTY forums are full of complaints on this score, which I just shrug off: lower the difficulty if you find it too hard. Trek To Yomi is a gaming gem as far as I'm concerned, and whets my appetite for more samurai games.

    Okami HD
    Finally, finally finished this nearly interminable game, 50+ hours. I spent far too much time chasing minor sidequests, but as this is a reissue of a title from a much earlier era where all this extra stuff was expected, and which the devs clearly put much effort and time into, what can I say: Avoid all of it unless you are seriously chasing a platinum achievement. The Japanese mythology the game is built on is interesting (some of which is mentioned in Trek To Yomi); the basic myth of a dragon eating the sun and demanding human sacrifice was a good one, and I never got tired of the high quality art.

    Looking at Obra Dinn & Spirit of the Samurai for next games!

    rms


    --- PyGate Linux v1.5.10
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Sunday, February 01, 2026 13:40:13
    On Sun, 1 Feb 2026 10:45:09 -0700, "rms" <rmsmoo@moomoo.net> wrote:


    Trek To Yomi
    As a big Kurosawa fan, I found the art direction in this game, and >cinematography I guess you'd call it, magnificent. You jump into a room, >and are lavished with flickering flames, moving chiaroscuro shadows, a >bright lamp behind a ricepaper screen -- contrast, shading, wind and fire >effects are throughout a delight to behold; samurai period detail in the >architecture, costuming and myth-making another constant source of pleasure. >As a piece of interactive cinematic art Trek To Yomi gets double thumbs up! >Combat gets divisive reviews from players -- as with any fast moving >gameplay that requires quick responses, precision timing and learning combo >moves to become proficient. I enjoyed it, with only minor frustrations as I >was learning enemy movesets & such, but TTY forums are full of complaints on >this score, which I just shrug off: lower the difficulty if you find it too >hard. Trek To Yomi is a gaming gem as far as I'm concerned, and whets my >appetite for more samurai games.


    I liked Yomi, and had much the same response to it as you. It's
    incredibly stylish and its visuals are a beautiful homage to Kurosawa.
    I did have some issues with the controls --when I reviewed the game, I
    noted that I had to fight a whole battle without the ability to turn
    around because the game just ignored that keystroke for some reason--
    so I don't think it's really just a 'git gud' issue.* I also found it
    got a bit repetitive as the game progressed. The gameplay definitely
    played second-fiddle to the style.

    Still, if you're a Kurosawa fan, "Yomi" is one to pick up. If you're
    not, well, you'll get less enjoyment but it's still pretty good.





    ----
    * note: I played the game in 2024, so that particular bug may have
    been fixed. Still, control responsiveness was a real problem and not
    just an issue with difficulty for me.




    --- PyGate Linux v1.5.10
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Monday, February 02, 2026 03:20:21
    Dang. February already? Um, I played the same games. Finally, I resumed
    Star Wars: The Old Republic yesterday and today! I realized I am still
    on chapter 1 as a Sith Warrior. This is going to take a while. :(


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Have you gotten used to typing "2026" yet? I think I'm just getting
    the hang of it, finally. Anyway, another month has rolled around, so
    it's time to re-start this thread. Y'all know the drill. Play the
    games, then list 'em here so we know what kept ya busy. Maybe even
    throw a few thoughts in about the games (or not, it's all good).

    Lemme getcha started.
    ...
    So, that's how I started the new year; a pretty good romp through a
    handful of video games. How about you?

    What Have You Been Playing... IN JANUARY 2026?
    --
    "Hear, O Israel: The LORD our God, the LORD is one. Love the LORD your God with all your heart and with all your soul and with all your strength." --Deuteronomy 6:4-5. What a poopy start 4 a new day, week, & mo. so far. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- PyGate Linux v1.5.11
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Sunday, February 01, 2026 21:15:28
    On 2/1/2026 7:47 AM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN JANUARY 2026?

    Just 'My Time at Sandrock'. I spent a lot of time screencapping the six Extended Edition Middle Earth movies and fast-forwarding thru the INSANE amount of "Making Of" stuff Jackson included. Somewhere in the
    neighborhood of 60 hours covering every single detail about how the
    movies were made.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.11
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)