• Games used to be really expensive!

    From Spalls Hurgenson@3:633/10 to All on Saturday, January 31, 2026 13:57:46

    So, it'll probably surprise nobody here that I have amassed quite a
    collection of video-game catalogs from yesteryear. What can I say; I
    like old games and --as much-- I like the ephemera that came with
    those games. The boxes, the manuals... and the catalogs.

    And I like reading through those catalogs. I like reading what the
    marketing team had to say about the games; the things they considered
    most important to announce to the world. It really helps tell you the
    state of the industry, and what gamers thought were vital features.

    But thumbing through these booklets, one thing that doesn't
    immediately stand out are the prices. They look so regular. $49.95 for
    a brand new game in 1992? Why, that's what we pay today! I guess some
    things never change.

    ...Except, of course, they do. Because the $49.95 of yesteryear could
    buy you a heck of a lot more than it could buy you today. And great as
    a lot of those games were, for that price you were getting a heck of a
    lot less game than you get for that price today. Modern games are huge
    and detailed and, unlike the video games of the 80s and 90s which were developed by a few dozen people, the games of 2026 might have teams
    numbering in the thousands.

    Which is all just a long-winded way of saying that games of yesteryear
    were really expensive. How expensive?

    Well, I grabbed a few catalogs, and jotted down the price and release
    dates of some of the newest games. I tried to keep all the games
    within a common date range (e.g., 1992, with a few exceptions). I
    mostly selected games that have, over time, come to been recognized as excellent titles (e.g., you probably have heard of many of these
    games).

    And then I calculated what those games would cost today if we took
    inflation into account.*


    TITLE PRICE (year) / PRICE (2026) ----------------------------------------------------------------
    Darklands $69.95 (1992) / $160.51 (2026)
    Deluxe Paint IV (Amiga)** $199.95 (1992) / $445.48 (2026)
    Eye of the Beholder II $69.95 (1992) / $160.51 (2026)
    F-15 Strike Eagle III $79.95 (1992) / $183.46 (2026)
    H.E.R.O. (Apple II)*** $39.95 (1994) / $123.79 (2026)
    Kings Quest V $59.95 (1991) / $141.71 (2026)
    Lost Files of Sherlock Holmes $69.95 (1992) / $160.51 (2026)
    Magic Candle III $59.95 (1992) / $137.57 (2026)
    Mean Streets $59.95 (1992) / $137.57 (2026)
    Michael Jordan in Flight $69.95 (1992) / $160.51 (2026)
    Might & Magic III $59.95 (1992) / $137.57 (2026)
    No Greater Glory $69.95 (1992) / $160.51 (2026)
    OriginFX**** $39.95 (1992) / $91.67 (2026)
    Rex Nebular $69.95 (1992) / $160.51 (2026)
    SimCity (Mac Color version)*****$79.95 (1989) / $207.58 (2026)
    Star Legions $59.95 (1992) / $137.57 (2026)
    Strike Commander $79.95 (1992) / $183.46 (2026)
    Ultima VII Serpent Island $79.95 (1992) / $183.46 (2026)



    Now, knowing how these games compared to their contemporaries, if they
    were to release today, updated so they were equally cutting-edge (in
    both production values and gameplay mechanics), is there any chance
    you'd pay these sort of prices for any of these games?

    I mean, I sure wouldn't... but I did back then. Ultimately, I ended up
    buying /all/ these games... albeit not at these prices. It really is a testament to how much more affordable gaming has become... because once-upon-a-time, video games were /really/ expensive!







    ----

    * all prices are of games new, purchased direct from publisher. Which
    was never the least expensive way to buy games, but it does give you
    an idea of what the high-end of the market was at the time.

    ** DeluxePaint IV was, for its time, sort of the equivalent of
    Photoshop today; one of the premier painting programs. I added it just
    to give an idea of how prices of those sort of apps compared.

    *** I added HERO because it is one of the first computer games I ever
    purchased for myself. I didn't get this price from a catalog, but I
    remember it cost $39.95

    **** I include this one because OriginFX wasn't even a game; it was a
    set of screensavers for Windows 3.1. And yet they cost the 2026
    equivalent of $90 USD!!!!

    ***** I wanted to include SimCity but Unfortunately, the only
    publisher catalog that mentioned it was an old Broderbund catalog from
    1989, so I picked the 'best' version of the game available (e.g., the
    one closest to the PC version that would release a year later)



    --- PyGate Linux v1.5.8
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From phoenix@3:633/10 to All on Saturday, January 31, 2026 14:58:21
    Spalls Hurgenson wrote:

    So, it'll probably surprise nobody here that I have amassed quite a collection of video-game catalogs from yesteryear. What can I say; I
    like old games and --as much-- I like the ephemera that came with
    those games. The boxes, the manuals... and the catalogs.

    And I like reading through those catalogs. I like reading what the
    marketing team had to say about the games; the things they considered
    most important to announce to the world. It really helps tell you the
    state of the industry, and what gamers thought were vital features.

    But thumbing through these booklets, one thing that doesn't
    immediately stand out are the prices. They look so regular. $49.95 for
    a brand new game in 1992? Why, that's what we pay today! I guess some
    things never change.

    ...Except, of course, they do. Because the $49.95 of yesteryear could
    buy you a heck of a lot more than it could buy you today. And great as
    a lot of those games were, for that price you were getting a heck of a
    lot less game than you get for that price today. Modern games are huge
    and detailed and, unlike the video games of the 80s and 90s which were developed by a few dozen people, the games of 2026 might have teams
    numbering in the thousands.

    Which is all just a long-winded way of saying that games of yesteryear
    were really expensive. How expensive?

    Well, I grabbed a few catalogs, and jotted down the price and release
    dates of some of the newest games. I tried to keep all the games
    within a common date range (e.g., 1992, with a few exceptions). I
    mostly selected games that have, over time, come to been recognized as excellent titles (e.g., you probably have heard of many of these
    games).

    And then I calculated what those games would cost today if we took
    inflation into account.*


    TITLE PRICE (year) / PRICE (2026) ----------------------------------------------------------------
    Darklands $69.95 (1992) / $160.51 (2026)
    Deluxe Paint IV (Amiga)** $199.95 (1992) / $445.48 (2026)
    Eye of the Beholder II $69.95 (1992) / $160.51 (2026)
    F-15 Strike Eagle III $79.95 (1992) / $183.46 (2026)
    H.E.R.O. (Apple II)*** $39.95 (1994) / $123.79 (2026)
    Kings Quest V $59.95 (1991) / $141.71 (2026)
    Lost Files of Sherlock Holmes $69.95 (1992) / $160.51 (2026)
    Magic Candle III $59.95 (1992) / $137.57 (2026)
    Mean Streets $59.95 (1992) / $137.57 (2026)
    Michael Jordan in Flight $69.95 (1992) / $160.51 (2026)
    Might & Magic III $59.95 (1992) / $137.57 (2026)
    No Greater Glory $69.95 (1992) / $160.51 (2026)
    OriginFX**** $39.95 (1992) / $91.67 (2026)
    Rex Nebular $69.95 (1992) / $160.51 (2026)
    SimCity (Mac Color version)*****$79.95 (1989) / $207.58 (2026)
    Star Legions $59.95 (1992) / $137.57 (2026)
    Strike Commander $79.95 (1992) / $183.46 (2026)
    Ultima VII Serpent Island $79.95 (1992) / $183.46 (2026)



    Now, knowing how these games compared to their contemporaries, if they
    were to release today, updated so they were equally cutting-edge (in
    both production values and gameplay mechanics), is there any chance
    you'd pay these sort of prices for any of these games?

    I mean, I sure wouldn't... but I did back then. Ultimately, I ended up
    buying /all/ these games... albeit not at these prices. It really is a testament to how much more affordable gaming has become... because once-upon-a-time, video games were /really/ expensive!







    ----

    * all prices are of games new, purchased direct from publisher. Which
    was never the least expensive way to buy games, but it does give you
    an idea of what the high-end of the market was at the time.

    ** DeluxePaint IV was, for its time, sort of the equivalent of
    Photoshop today; one of the premier painting programs. I added it just
    to give an idea of how prices of those sort of apps compared.

    *** I added HERO because it is one of the first computer games I ever purchased for myself. I didn't get this price from a catalog, but I
    remember it cost $39.95

    **** I include this one because OriginFX wasn't even a game; it was a
    set of screensavers for Windows 3.1. And yet they cost the 2026
    equivalent of $90 USD!!!!

    ***** I wanted to include SimCity but Unfortunately, the only
    publisher catalog that mentioned it was an old Broderbund catalog from
    1989, so I picked the 'best' version of the game available (e.g., the
    one closest to the PC version that would release a year later)

    You never make a conclusion. I think it is because video games are
    becoming antiques. They were flashy and exciting back in the day, but
    we've seen it all. Make way for VR and whatever else is next.
    --
    d-aPzPvj4ys

    --- PyGate Linux v1.5.8
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Rin Stowleigh@3:633/10 to All on Saturday, January 31, 2026 18:53:18

    Price deflation with associated quality degradation is not unique to
    the gaming industry, it seems to happen with many consumer goods.

    A washing machine costing around $200-250 USD in 1960 would be about
    $2,700 adjusted for inflation today, and almost 70 years later a lot
    of people will spend only $500-600 for a new washer.

    It may seems like impressive progress, but some of those 1960s
    appliances were built like tanks and lasted 35+ for an owner that
    wanted to keep them that long. They tended to get replaced more for
    cosmetic reasons than functional.

    You can still get well-built washing machines but they're like $1,600
    with an expected lifespan of maybe 15+ years with possible repairs
    along the way. Meanwhile the $500 units tend to get replaced every
    6-8 years or so.

    So it's not really that stuff has gotten cheaper... it's just that
    society's standards have gotten lower while the tolerance for cheap
    disposable garbage has grown. And we've seen a lot of talent and
    innovation exit the gaming industry as wokist ideals crept in, which
    elevated the publishing of garbage games, resulting in a glut of
    titles they can barely give away for free.

    --- PyGate Linux v1.5.8
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From phoenix@3:633/10 to All on Saturday, January 31, 2026 18:02:18
    Rin Stowleigh wrote:

    Price deflation with associated quality degradation is not unique to
    the gaming industry, it seems to happen with many consumer goods.

    A washing machine costing around $200-250 USD in 1960 would be about
    $2,700 adjusted for inflation today, and almost 70 years later a lot
    of people will spend only $500-600 for a new washer.

    It may seems like impressive progress, but some of those 1960s
    appliances were built like tanks and lasted 35+ for an owner that
    wanted to keep them that long. They tended to get replaced more for
    cosmetic reasons than functional.

    You can still get well-built washing machines but they're like $1,600
    with an expected lifespan of maybe 15+ years with possible repairs
    along the way. Meanwhile the $500 units tend to get replaced every
    6-8 years or so.

    So it's not really that stuff has gotten cheaper... it's just that
    society's standards have gotten lower while the tolerance for cheap disposable garbage has grown. And we've seen a lot of talent and
    innovation exit the gaming industry as wokist ideals crept in, which
    elevated the publishing of garbage games, resulting in a glut of
    titles they can barely give away for free.

    Have you checked the song in my signature? That's my argument against
    what you are saying. You're saying they're intentionally screwing around making bad games. I think that's the best they can do.
    --
    d-aPzPvj4ys

    --- PyGate Linux v1.5.8
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Rin Stowleigh@3:633/10 to All on Saturday, January 31, 2026 20:07:45
    On Sat, 31 Jan 2026 18:02:18 -0600, phoenix <j63840576@gmail.com>
    wrote:

    Have you checked the song in my signature?

    No, I haven't, sorry. I only read or give time to a very small
    fraction of what's posted here, don't take it personally.

    That's my argument against
    what you are saying. You're saying they're intentionally screwing around >making bad games.

    Nope -- you've completely misinterpreted what I've said. I didn't say
    anyone is intentionally publishing bad games. I'm saying that as all technology innovations experience inevitable maturization, certain
    measurable patterns (of quality degredation at the expense of price
    deflaition) inevitably apply themselves.

    The *perceived* (operative concept, pay close attention to that word)
    cost of production and thus consumer acquisition drops...relative to
    inflation, and those price drops look good on paper to the gullible.

    At the same time the quality, creativity, innovation, and even the
    quality expectations of the consumer decline over time.

    I think that's the best they can do.

    Watching what happens to human creativity over the course of time,
    you're probably right. With regard to games, it almost certainly is
    the best these kids can do these days, considering the age group
    thati's still developing games. After GenX, these kids have grown up
    in very creativity-limiting circumstances.

    https://www.youtube.com/watch?v=LVr2XVUmBPk






    --- PyGate Linux v1.5.10
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Saturday, January 31, 2026 20:19:37
    On 1/31/2026 3:53 PM, Rin Stowleigh wrote:

    Price deflation with associated quality degradation is not unique to
    the gaming industry, it seems to happen with many consumer goods.

    A washing machine costing around $200-250 USD in 1960 would be about
    $2,700 adjusted for inflation today, and almost 70 years later a lot
    of people will spend only $500-600 for a new washer.

    It may seems like impressive progress, but some of those 1960s
    appliances were built like tanks and lasted 35+ for an owner that
    wanted to keep them that long. They tended to get replaced more for
    cosmetic reasons than functional.

    You can still get well-built washing machines but they're like $1,600
    with an expected lifespan of maybe 15+ years with possible repairs
    along the way. Meanwhile the $500 units tend to get replaced every
    6-8 years or so.

    So it's not really that stuff has gotten cheaper... it's just that
    society's standards have gotten lower while the tolerance for cheap disposable garbage has grown. And we've seen a lot of talent and
    innovation exit the gaming industry as wokist ideals crept in, which
    elevated the publishing of garbage games, resulting in a glut of
    titles they can barely give away for free.

    There is also a macro-economic factor of middle-class wages have not
    kept up with inflation for a number of decades. The percentage of
    income that has to be spent on necessities has grown significantly,
    leaving less "disposable" income for luxuries like games and long
    duration appliances.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.10
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Sunday, February 01, 2026 09:16:17
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    So, it'll probably surprise nobody here that I have amassed quite a >collection of video-game catalogs from yesteryear. What can I say; I
    like old games and --as much-- I like the ephemera that came with
    those games. The boxes, the manuals... and the catalogs.

    And I like reading through those catalogs. I like reading what the
    marketing team had to say about the games; the things they considered
    most important to announce to the world. It really helps tell you the
    state of the industry, and what gamers thought were vital features.

    But thumbing through these booklets, one thing that doesn't
    immediately stand out are the prices. They look so regular. $49.95 for
    a brand new game in 1992? Why, that's what we pay today! I guess some
    things never change.

    Except all games did not cost that back then, and games today cost a
    hell of a lot more.

    I have multiple games on my steam wishlist, waiting until they are on
    enough of a sale to be worth getting, because the base price is $90 and
    then there's the tax on top of that.

    <snip
    Strike Commander $79.95 (1992) / $183.46 (2026)

    I had this game back in the day, and I sure as hell did not pay $80 for
    it, more like $25 CDN.

    Back then I don't think I ever paid more than $40 for any game.

    Round the time of Skyrim I think average game prices were more like $60
    which makes the current norm of $90 plus taxes a bit steep considering
    the quality of gameplay we're actually getting in comparison to those
    older games.

    Just checked the box, City of Heroes, bought new May 6th, 2004; $59.99
    CDN sticker on the front.

    That's what I remember as the norm back then, $60 for a AAA game, and DLCs/expansions ranged from $15 to $40 depending on how much they added.

    The quality seems to have gone way down, plus the intrusive asking for
    MTX all the time, and DLCs that are just core gameplay they took out to
    sell you separately. (As though they sold cars, but only the Driver's
    seat came standard, all the others were addons you had to buy.)

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.10
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Mike S.@3:633/10 to All on Sunday, February 01, 2026 10:55:11
    On Sat, 31 Jan 2026 13:57:46 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    TITLE PRICE (year) / PRICE (2026) >----------------------------------------------------------------
    Darklands $69.95 (1992) / $160.51 (2026)
    Deluxe Paint IV (Amiga)** $199.95 (1992) / $445.48 (2026)
    Eye of the Beholder II $69.95 (1992) / $160.51 (2026)
    F-15 Strike Eagle III $79.95 (1992) / $183.46 (2026)
    H.E.R.O. (Apple II)*** $39.95 (1994) / $123.79 (2026)
    Kings Quest V $59.95 (1991) / $141.71 (2026)
    Lost Files of Sherlock Holmes $69.95 (1992) / $160.51 (2026)
    Magic Candle III $59.95 (1992) / $137.57 (2026)
    Mean Streets $59.95 (1992) / $137.57 (2026)
    Michael Jordan in Flight $69.95 (1992) / $160.51 (2026)
    Might & Magic III $59.95 (1992) / $137.57 (2026)
    No Greater Glory $69.95 (1992) / $160.51 (2026)
    OriginFX**** $39.95 (1992) / $91.67 (2026)
    Rex Nebular $69.95 (1992) / $160.51 (2026)
    SimCity (Mac Color version)*****$79.95 (1989) / $207.58 (2026)
    Star Legions $59.95 (1992) / $137.57 (2026)
    Strike Commander $79.95 (1992) / $183.46 (2026)
    Ultima VII Serpent Island $79.95 (1992) / $183.46 (2026)

    I purchased several of these games when they were new and I never paid
    these prices. I sure as hell did not pay $80 for Ultima VII or $70 for
    Rex Nebular. These prices listed here are MSRP, not actual store
    price.

    --- PyGate Linux v1.5.10
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)