• Single-Player on the rise!

    From Spalls Hurgenson@3:633/10 to All on Monday, January 26, 2026 18:34:34

    Hey, I missed this news back when it was... well, new. But a recent
    (as in, back in November) survey says "Most Players Around The World
    Prefer Single-Player Games".*

    Well, that's how it's being interpreted. A global survey of over
    30,000 games resulted in a definite preference towards single-player
    games. That ranges from 65% of gamers in the US, 58% in the UK, and
    down to 47% in China. There's also a noticeable difference in the
    responses given by Old Farts and Young Know-Nothings. The latter have
    a slight preference towards multiplayer (49% prefer single-player in
    the 16-24 range, 56% in the 25-34 age range. The befuddled 55+ gamers
    preferred single player by 64%). Gender didn't seem to play much of a difference, though.

    Personally, I think there's more nuance, though. I don't think it'd be
    right to say that the majority of the aged only want to play
    single-player, and that the kiddies only want to virtually shoot their
    friends in the back. I'd argue that both want multiplayer games. But
    neither group wants /only/ multiplayer.

    They're tired of the endless trend of live-service games and yearn for
    some proper single-player narrative. "Fortnite" and "Roblox" and "Call
    of Duty" and "PUBG" and all the rest are fine... but there's only so
    many hours in the day we can play. Kids have a bit more time, so they
    can waste more of it on multiplayer; adults have less. But either way,
    the race to try and monopolize gamers' time with all these
    live-service titles and want some more variety. Something short(ish)
    and sweet that you can play between longer bouts of "Minecraft" or
    whatever.

    But, of course, this isn't what the publishers want. Live Service
    games are lucrative. More importantly, they are significantly cheaper
    in the long run. Single-player games have a start and -more
    importantly- an end. That means eventually gamers will finish one game
    and want to move onto the next. Which means publishers who focus on single-player need to keep making new games... which is expensive,
    extremely risky, and unlikely to grab as large a market share. Better
    to put all your eggs into one basket and keep milking it for years

    [Wait, milking eggs? I think I'm mixing metaphors]

    But because of this, I don't think this news will change a damn thing.
    The advantages of live-service are just too big, and -- at least as
    far as the big AAA publishers see it-- they have too large a monopoly
    on gaming for it to matter. What, are you going to NOT play "Call of
    Duty" and instead play "STALKER"? And the sad fact is, they're largely
    right in this assumption. Sure, some occasional single-player game
    will flare up to a brief success... but the live-service games pump
    out so much more money it doesn't really matter. A developer might
    make a brief mark on the industry with a popular single-player
    experience, but odds are high that their next game won't reach the
    same mark, and in five years, they'll probably be selling out to EA or Activision in an attempt to stay afloat. Meanwhile, "Fortnite" keeps
    chugging along.

    Because its not really what people want anymore that matters. It's
    what's being sold.






    ----
    * Article? Article! https://kotaku.com/new-survey-most-players-around-world-prefer-singleplayer-games-solo-2000644895



    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From rms@3:633/10 to All on Tuesday, January 27, 2026 11:17:17
    Because its not really what people want anymore that matters. It's
    what's being sold.

    Well, you're not saying anything new here, but I imagine the situation is fast becoming similar to the movie business, where tentpole franchises allow the production of smaller budget more niche titles, as well as a sprouting
    of indie production companies.

    rms


    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)