It's been said before, and we'll say it again: Epic, if you actually
want to become a viable player, /earn it/. Give us feature equity
between your platform and Steam. Stop with the exclusives. Offer lower >prices. Actually fucking /compete/. Don't try and gaslight people
into thinking your the better product when you're not. People aren't
opposed to leaving Steam. A lot of people /want/ the competition;
Steam's monopoly /is/ worrisome. But we aren't going to jump to Epic
just because you exist and /say/ you're the better product (especially
when you're quite obviously not) just because of that.
And with a poor user experience on top of that.
It's been said before, and we'll say it again: Epic, if you actually
want to become a viable player, /earn it/. Give us feature equity
between your platform and Steam. Stop with the exclusives. Offer lower prices. Actually fucking /compete/.
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
It's been said before, and we'll say it again: Epic, if you actually
want to become a viable player, /earn it/. Give us feature equity
between your platform and Steam. Stop with the exclusives. Offer lower
prices. Actually fucking /compete/.
Sounds good to me but then, I don't really care whose launcher (or
store) it is, I'd be fine without.
Price and availability are what matters and that usually means a Steam
code via some discounter. I'll support an underdog if it makes sense so
I have Ghog and Flepic in addition to Whatsit big name.
According to Tim Sweeney and Epic's marketing, a big advantage to
using Epic is that they give more money 'to the developers' than Steam
does (or rather, they take less of a cut of each sale). This is great,
right? The more money the developers have, the better the games they
can afford to make! Hurrah! But Epic's storefront doesn't really seem
to impress the developers that much. Sure, the smaller cut of a sale
might seem nice... but if you're not actually SELLING any games on
Epic, then --even with Valve's bigger cut-- Steam looks a lot more >attractive.
But-but-but, Epic says, look at our numbers! We have so many users!
Users who have huge gaming libraries! They're obviously dedicated to
our platform.
But this doesn't sway some developers either. "Giving everyone
everything for free might bump numbers but doesn't create a viable >storefront.'*
Because for all Epic's efforts, even after seven years, Epic /still/
isn't a destination for most gamers. Sure, we all grab games there,
and maybe on occasion even buy something (usually only if Epic gives
us free-money coupons first), but its actual market share remains
tiny. And it's all Epic's fault.
Despite all their whining, they still aren't actually trying to
compete with Steam. Their client doesn't offer half the features
Steam's does, their games aren't any less expensive, their storefront
is awful, and their arrogant attitude turned off a lot of potential >customers. They have the potential to be great (all those Fortnite
players are a huge resources if they could figure out how to convert
them to other games) but their best strategy is puffing out their
chest and telling us how awesome they are without, you know, doing
anything to prove it.
And developers are well aware of this. They'll happily take Epic's
money for exclusives... but only to get some quick cash and use the
Epic release to hammer out any bugs and problems before the 'real'
release on Steam, where they'll actually make money. Sticking with
Epic's storefont alone is just locking yourself away from potentially >hundreds of millions of dollars (just ask Remedy, which suffered
financial crisis because it took two years before they could make back
costs from "Alan Wake II's" development (a game both critically and
publicly adored) because they couldn't sell it on Steam). Nobody wants
to buy stuff on Epic.
It's been said before, and we'll say it again: Epic, if you actually
want to become a viable player, /earn it/. Give us feature equity
between your platform and Steam. Stop with the exclusives. Offer lower >prices. Actually fucking /compete/. Don't try and gaslight people
into thinking your the better product when you're not. People aren't
opposed to leaving Steam. A lot of people /want/ the competition;
Steam's monopoly /is/ worrisome. But we aren't going to jump to Epic
just because you exist and /say/ you're the better product (especially
when you're quite obviously not) just because of that.
Do that, and your store might actually start being profitable rather
than a drag on your resources, and you won't be so dependent on the
declining income of Fortnite players.
* Epic just can't win >https://www.pcgamer.com/software/platforms/in-response-to-epic-ceo-tim-sweeney-waging-war-on-steam-larians-publishing-lead-says-giving-everyone-everything-for-free-might-bump-numbers-but-doesnt-create-a-viable-storefront/
On Sat, 24 Jan 2026 13:11:28 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
But-but-but, Epic says, look at our numbers! We have so many users!
Users who have huge gaming libraries! They're obviously dedicated to
our platform.
Despite having a large number of games on Epic's store I have only
played one game on there, Fortnite. And that game was only played for
a few hours early on after it's release. I just don't feel the
need/desire to play games under another launcher. Same happens with
GOG, EA and Ubisoft. I've got games on all the platforms but still
tend to stick to Steam.
On a related note:
https://www.youtube.com/watch?v=hXqJejlFp6k
On a related note:<snip>
https://www.youtube.com/watch?v=hXqJejlFp6k
As the video points out, Epic makes loud claims about how Steam is a >monopoly. But Epic has close to 300 million users (a significant
portion of the PC gaming market) and almost none of them choose to
spend their money on EGS. Despite what Epic CEO Tim Sweeny says, there
/is/ a lot of choice in the PC gaming market-space: Steam, GOG, Epic,
XBox Gamepass, EA, UPlay, etc. Steam gets all the sales because they
put the time, the money and the effort into giving customers what they
want. If Steam dominates the market, it's not because it is an
unassailable monopoly but because they are the better choice for
gamers--- and, because of that, for developers too.
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