• Anthem: The report of my death has been greatly exaggerated.

    From Spalls Hurgenson@3:633/10 to All on Wednesday, January 21, 2026 16:47:33

    A few days ago, EA shut down the servers for "Anthem", the multiplayer action/RPG developed by Bioware. In a sense it's a game the game
    --launched in 2019-- lasted as long as it did. Although its
    minute-to-minute mechanics (the flying, the combat) were praised,
    everything else about the game was panned, and it never took off the
    way EA expected it to. And after Ubisoft, EA has always been quickest
    to kill a game that under performs.

    So they killed the server and with that prevented anyone interested in
    the game from ever playing it again... just the sort of thing the
    "Stop Killing Games" folks hate. But it turns out, Anthem may only be
    /mostly/ dead. Because only a few days after EA Old Yeller'd the game,
    fans managed to get it running again.*

    Well, mostly. It's running on a private server with two players in the
    same instance, and various features (such as looking at your profile
    and the campaign) not yet working. Still, if you don't care about that
    stuff, this would be a way for you to experience the run-n-gun action
    once again. Or it would, if the hack was being made accessible to the
    public... which it isn't. At least not yet.

    The thing is, this just shows how low effort it would be for companies
    like EA to 'keep games alive' if they really wanted. Nobody expects EA
    to keep footing the bill for the servers indefinitely, but opening the
    code so fans can keep playing? If a single hacker in his bedroom can
    do it in a few days, then EA --with staff and access to the source
    code-- could probably knock out in a weekend. Or, you know, program
    that capability into the code while developing the game, knowing full
    well that one day they /will/ kill the game.

    But of course, it's easier and cheaper NOT to do that, especially
    since the only ones who will really pay for this laziness is those
    silly customers who keep giving AAA publishers their money. And who
    cares what THOSE guys want, right? Customers; it's not like their
    wants and desires are of any importance!

    I'd say EA should be embarrassed and ashamed... except its obvious
    they lost the ability to do that... well, actually I'm not sure they
    ever had that ability. But it does prove how dishonest they are being
    when AAA publishers claim it would just be too much work for them that
    they'd never be able to stay in business were we all to demand they
    provide server code after a game's shutdown. It's bullshit, we know
    it's bullshit, and even THEY know its bullshit (an EA producer even
    made a pitch about how EA could inexpensively transition the game into single-player if they really wanted**). But here's more evidence to
    their dishonesty.




    ----
    ** Anthem lives again https://kotaku.com/anthem-revival-private-servers-shutdown-bioware-fan-2000661358
    ** Salvaging Anthem https://kotaku.com/anthem-single-player-offline-mode-bioware-ea-mark-darrah-2000659773



    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Friday, January 23, 2026 16:00:09
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:47 this Wednesday (GMT):

    A few days ago, EA shut down the servers for "Anthem", the multiplayer action/RPG developed by Bioware. In a sense it's a game the game
    --launched in 2019-- lasted as long as it did. Although its
    minute-to-minute mechanics (the flying, the combat) were praised,
    everything else about the game was panned, and it never took off the
    way EA expected it to. And after Ubisoft, EA has always been quickest
    to kill a game that under performs.

    So they killed the server and with that prevented anyone interested in
    the game from ever playing it again... just the sort of thing the
    "Stop Killing Games" folks hate. But it turns out, Anthem may only be /mostly/ dead. Because only a few days after EA Old Yeller'd the game,
    fans managed to get it running again.*

    I'm so dissapointed this didn't happen to Concord, not for the actual
    game, but it would've been an incredible Monty Python reference.

    Well, mostly. It's running on a private server with two players in the
    same instance, and various features (such as looking at your profile
    and the campaign) not yet working. Still, if you don't care about that
    stuff, this would be a way for you to experience the run-n-gun action
    once again. Or it would, if the hack was being made accessible to the public... which it isn't. At least not yet.

    The thing is, this just shows how low effort it would be for companies
    like EA to 'keep games alive' if they really wanted. Nobody expects EA
    to keep footing the bill for the servers indefinitely, but opening the
    code so fans can keep playing? If a single hacker in his bedroom can
    do it in a few days, then EA --with staff and access to the source
    code-- could probably knock out in a weekend. Or, you know, program
    that capability into the code while developing the game, knowing full
    well that one day they /will/ kill the game.

    But of course, it's easier and cheaper NOT to do that, especially
    since the only ones who will really pay for this laziness is those
    silly customers who keep giving AAA publishers their money. And who
    cares what THOSE guys want, right? Customers; it's not like their
    wants and desires are of any importance!

    Also the probably don't want to share their shoddy code.

    I'd say EA should be embarrassed and ashamed... except its obvious
    they lost the ability to do that... well, actually I'm not sure they
    ever had that ability. But it does prove how dishonest they are being
    when AAA publishers claim it would just be too much work for them that
    they'd never be able to stay in business were we all to demand they
    provide server code after a game's shutdown. It's bullshit, we know
    it's bullshit, and even THEY know its bullshit (an EA producer even
    made a pitch about how EA could inexpensively transition the game into single-player if they really wanted**). But here's more evidence to
    their dishonesty.




    ----
    ** Anthem lives again https://kotaku.com/anthem-revival-private-servers-shutdown-bioware-fan-2000661358
    ** Salvaging Anthem https://kotaku.com/anthem-single-player-offline-mode-bioware-ea-mark-darrah-2000659773


    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, January 23, 2026 14:05:31
    On Fri, 23 Jan 2026 16:00:09 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:47 this Wednesday (GMT):




    But of course, it's easier and cheaper NOT to do that, especially
    since the only ones who will really pay for this laziness is those
    silly customers who keep giving AAA publishers their money. And who
    cares what THOSE guys want, right? Customers; it's not like their
    wants and desires are of any importance!



    Also the probably don't want to share their shoddy code.


    Heh.

    As has also been frequently mentioned, it's also an issue of licensed
    code. It's quite possible they were using third-party software to
    handle the networking, and either didn't have access to the source
    code directly or didn't have permission to share it and make it
    available to the public. But if a kid in his garage could work around
    that in a weekend, EA could have ripped out the licensed stuff and
    replaced it with homebrew stuff. It doesn't even have to be perfect
    and bug-free; just enough so the fans can get use it to bootstrap
    their own replacement.

    But the publishers don't bother with even that. Not because they can't
    or even because it would be too costly... but because they don't have
    to. And even worse, they then stand in the way of fans trying to
    revive these games. It's more advantageous to them to just kill the
    game. Not only does it force players to newer titles, there's always
    the opportunity to resell the old game in five or ten years.



    I'd say EA should be embarrassed and ashamed... except its obvious
    they lost the ability to do that... well, actually I'm not sure they
    ever had that ability. But it does prove how dishonest they are being
    when AAA publishers claim it would just be too much work for them that
    they'd never be able to stay in business were we all to demand they
    provide server code after a game's shutdown. It's bullshit, we know
    it's bullshit, and even THEY know its bullshit (an EA producer even
    made a pitch about how EA could inexpensively transition the game into
    single-player if they really wanted**). But here's more evidence to
    their dishonesty.




    ----
    ** Anthem lives again
    https://kotaku.com/anthem-revival-private-servers-shutdown-bioware-fan-2000661358
    ** Salvaging Anthem
    https://kotaku.com/anthem-single-player-offline-mode-bioware-ea-mark-darrah-2000659773


    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)