• The worst endings...

    From Spalls Hurgenson@3:633/10 to All on Tuesday, January 20, 2026 11:43:39

    If in doubt, steal somebody else's idea for the topic of your own
    post. Specifically, I'm borrowing the idea from the website SVG* where
    they post a list of '5 Classic Video Games That Were Ruined By Their
    Final Level'.

    [Their list included, for those of you too lazy to click
    the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
    Revenge; Fable II; Mass Effect 3; and Assassin's Creed
    III. There, I saved you some reading. ;-)]

    I'm not sure I agree with their selection, but I agree with the
    concept. A lot of games are let down by their lackluster finales. Then
    again, endings are hard... and creating a satisfying ending for video
    games --especially modern video games-- is harder. I mean, how do you
    bring an experience that gamers may have spent 60 to 100 hours (or
    more!) playing to a suitably pleasing end? I mean, if you've spent
    that much time playing, just the fact that the game is ending is
    disappointing already!

    I'm not sure I've ever had a game 'ruined' by its ending, but I know
    I've walked away from plenty of games left unfulfilled by how it
    concludes. This, of course, has been a problem facing games for years;
    heck, back in the 8-bit you'd be lucky to even GET an ending. Too many
    games would have you kill the end boss, then present you with a
    single-line "You won" screen before dropping to the command prompt.

    Still, whenever I think of a game that had an unsatisfying ending, the
    first game that comes to mind is "Dying Light". The game itself was
    quite a mixed bag, but its final boss fight was little more than a QTE
    (and, really, the only battle in the entire game to use that
    mechanic). So not only didn't you get to kill the boss yourself, but
    it dumped an entirely new mechanic on you last-moment. It felt
    extremely low-effort. It's arguably not the worst ending but it's the
    one that first pops into my head whenever the topic of 'bad endings'
    comes up.

    (But fuck "Eye of the Beholder's" ending too! ;-)

    What game do you think of first when it comes to 'bad endings'?






    ----
    * the expected link to the article. https://www.svg.com/2077331/classic-video-games-ruined-final-level/



    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Friday, January 23, 2026 16:00:06
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:43 this Tuesday (GMT):

    If in doubt, steal somebody else's idea for the topic of your own
    post. Specifically, I'm borrowing the idea from the website SVG* where
    they post a list of '5 Classic Video Games That Were Ruined By Their
    Final Level'.

    [Their list included, for those of you too lazy to click
    the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
    Revenge; Fable II; Mass Effect 3; and Assassin's Creed
    III. There, I saved you some reading. ;-)]

    I'm not sure I agree with their selection, but I agree with the
    concept. A lot of games are let down by their lackluster finales. Then
    again, endings are hard... and creating a satisfying ending for video
    games --especially modern video games-- is harder. I mean, how do you
    bring an experience that gamers may have spent 60 to 100 hours (or
    more!) playing to a suitably pleasing end? I mean, if you've spent
    that much time playing, just the fact that the game is ending is disappointing already!

    I'm not sure I've ever had a game 'ruined' by its ending, but I know
    I've walked away from plenty of games left unfulfilled by how it
    concludes. This, of course, has been a problem facing games for years;
    heck, back in the 8-bit you'd be lucky to even GET an ending. Too many
    games would have you kill the end boss, then present you with a
    single-line "You won" screen before dropping to the command prompt.

    Still, whenever I think of a game that had an unsatisfying ending, the
    first game that comes to mind is "Dying Light". The game itself was
    quite a mixed bag, but its final boss fight was little more than a QTE
    (and, really, the only battle in the entire game to use that
    mechanic). So not only didn't you get to kill the boss yourself, but
    it dumped an entirely new mechanic on you last-moment. It felt
    extremely low-effort. It's arguably not the worst ending but it's the
    one that first pops into my head whenever the topic of 'bad endings'
    comes up.

    (But fuck "Eye of the Beholder's" ending too! ;-)

    What game do you think of first when it comes to 'bad endings'?






    ----
    * the expected link to the article. https://www.svg.com/2077331/classic-video-games-ruined-final-level/


    Sonic Generation's final boss has been memed on a lot. Other than that,
    idk I haven't played any story based games lately and nothing really
    stands out?
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, January 23, 2026 14:00:35
    On Fri, 23 Jan 2026 16:00:06 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:43 this Tuesday (GMT):


    What game do you think of first when it comes to 'bad endings'?


    Sonic Generation's final boss has been memed on a lot. Other than that,
    idk I haven't played any story based games lately and nothing really
    stands out?

    I'm not enough into Sonic games to remember that one. Honestly, after
    the first two, I can't remember which ones I even played. There was
    the one where Sonic kissed a human girl, I think? And the one where he
    turned into a werewolf? I really don't remember. I'm not even sure
    which games in the franchise I have played, and which I haven't. Did I
    play Generations? Without going to Mobygames to update my memory, I've
    no idea.

    [Even after I've check MobyGames, I'm not entirely sure...
    but I don't think I did.]

    But for reasons espoused in my earlier post, a lot of game endings,
    ultimately, are disappointing. It's /hard/ to say goodbye to a beloved
    game, especially one that you've dedicated days or weeks or even
    months of your life to finishing. All the more since many modern
    open-world games barely have an ending to begin with.

    It might be easier to list games that actually HAD good endings that
    gave you the feels. ;-)

    [Can I nominate 1996's adventure game, "Mission Critical". That
    was an interesting sci-fi story well told, and even if its
    ending wasn't conclusive, it left you with a lot to think
    about... like good sci-fi should!]



    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Mark P. Nelson@3:633/10 to All on Saturday, January 24, 2026 16:59:55
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:4tg7nkd8m1uo55ucgooudqsb05c60i5cou@4ax.com:

    [Can I nominate 1996's adventure game, "Mission Critical". That
    was an interesting sci-fi story well told, and even if its
    ending wasn't conclusive, it left you with a lot to think
    about... like good sci-fi should!]



    I remember liking that game a lot back then.

    Currently available on GOG forf 1.39 USD, I wonder if it'll run under Windows 11?

    mpn.

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

    --- PyGate Linux v1.5.5
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Gottfried Neuner@3:633/10 to All on Saturday, January 24, 2026 23:58:06
    On 1/20/2026 5:43 PM, Spalls Hurgenson wrote:
    Monkey Island 2: LeChuck's
    Revenge

    Look, I hated the ending. But you have to admit it had a very Monty
    Python and the Holy Grail energy to it, exactly the kind of humor that
    game was going for.

    --- PyGate Linux v1.5.5
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Sunday, January 25, 2026 00:38:05
    What about the ending boss level like in Fire Hawk (Thexder 2) game? https://www.youtube.com/watch?v=8qbFVY2d6aM for a video. I finished this
    game on my IBM PS/2 model 30 286 10 Mhz PC, but geez this final boss was
    lame.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    If in doubt, steal somebody else's idea for the topic of your own
    post. Specifically, I'm borrowing the idea from the website SVG* where
    they post a list of '5 Classic Video Games That Were Ruined By Their
    Final Level'.

    [Their list included, for those of you too lazy to click
    the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
    Revenge; Fable II; Mass Effect 3; and Assassin's Creed
    III. There, I saved you some reading. ;-)]

    I'm not sure I agree with their selection, but I agree with the
    concept. A lot of games are let down by their lackluster finales. Then
    again, endings are hard... and creating a satisfying ending for video
    games --especially modern video games-- is harder. I mean, how do you
    bring an experience that gamers may have spent 60 to 100 hours (or
    more!) playing to a suitably pleasing end? I mean, if you've spent
    that much time playing, just the fact that the game is ending is disappointing already!

    I'm not sure I've ever had a game 'ruined' by its ending, but I know
    I've walked away from plenty of games left unfulfilled by how it
    concludes. This, of course, has been a problem facing games for years;
    heck, back in the 8-bit you'd be lucky to even GET an ending. Too many
    games would have you kill the end boss, then present you with a
    single-line "You won" screen before dropping to the command prompt.

    Still, whenever I think of a game that had an unsatisfying ending, the
    first game that comes to mind is "Dying Light". The game itself was
    quite a mixed bag, but its final boss fight was little more than a QTE
    (and, really, the only battle in the entire game to use that
    mechanic). So not only didn't you get to kill the boss yourself, but
    it dumped an entirely new mechanic on you last-moment. It felt
    extremely low-effort. It's arguably not the worst ending but it's the
    one that first pops into my head whenever the topic of 'bad endings'
    comes up.

    (But fuck "Eye of the Beholder's" ending too! ;-)

    What game do you think of first when it comes to 'bad endings'?






    ----
    * the expected link to the article. https://www.svg.com/2077331/classic-video-games-ruined-final-level/



    --
    "If someone is caught in a sin, you who are spiritual should restore him gently. But watch yourself, or you also may be tempted." --Galatians 6:1. 2 many sins! :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From candycanearter07@3:633/10 to All on Sunday, January 25, 2026 00:40:08
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:00 this Friday (GMT):
    On Fri, 23 Jan 2026 16:00:06 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:43 this Tuesday (GMT):


    What game do you think of first when it comes to 'bad endings'?


    Sonic Generation's final boss has been memed on a lot. Other than that,
    idk I haven't played any story based games lately and nothing really
    stands out?

    I'm not enough into Sonic games to remember that one. Honestly, after
    the first two, I can't remember which ones I even played. There was
    the one where Sonic kissed a human girl, I think? And the one where he
    turned into a werewolf? I really don't remember. I'm not even sure
    which games in the franchise I have played, and which I haven't. Did I
    play Generations? Without going to Mobygames to update my memory, I've
    no idea.

    The one where sonic kissed a girl is sonic '06 (it never got an official
    name but it was released in 2006), and the werewolf one is sonic
    unleashed. Basically the final boss of gens was chasing the big bad
    through a big tube while all the characters yell at you over radio

    [Even after I've check MobyGames, I'm not entirely sure...
    but I don't think I did.]

    But for reasons espoused in my earlier post, a lot of game endings, ultimately, are disappointing. It's /hard/ to say goodbye to a beloved
    game, especially one that you've dedicated days or weeks or even
    months of your life to finishing. All the more since many modern
    open-world games barely have an ending to begin with.

    It might be easier to list games that actually HAD good endings that
    gave you the feels. ;-)

    [Can I nominate 1996's adventure game, "Mission Critical". That
    was an interesting sci-fi story well told, and even if its
    ending wasn't conclusive, it left you with a lot to think
    about... like good sci-fi should!]


    Yeah, thats fair.
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.5
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Sunday, January 25, 2026 10:43:05
    On Sat, 24 Jan 2026 16:59:55 -0000 (UTC), "Mark P. Nelson" <markpnelson@sbcglobal.net> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in >news:4tg7nkd8m1uo55ucgooudqsb05c60i5cou@4ax.com:

    [Can I nominate 1996's adventure game, "Mission Critical". That
    was an interesting sci-fi story well told, and even if its
    ending wasn't conclusive, it left you with a lot to think
    about... like good sci-fi should!]



    I remember liking that game a lot back then.

    Currently available on GOG forf 1.39 USD, I wonder if it'll run under Windows 11?

    It's a DOS game. Odds are GOG just wrapped it up in a DOSBox emulator
    (which is what I use; it works quite well).

    I got my first copy used from a friend, who decidedly did /not/ like
    it. But I fell in love with it; from the realistic starship design, to
    the music, to the logical logic puzzles, to the fun discussion on how
    to get time travel to work. And --like I said-- that ending!
    <ROT13>Qlfba fcurerf ebpx... rira vs gur bar fubja va gur tnzr jnfa'g
    irel ernyvfgvp</ROT13>

    I later lost one of the three CDs the game came on, and had to buy it
    a second time. And then a third when it released on GOG.

    The game itself wasn't that well reviewed, mostly I think because it
    used live-action video for its intro, featuring Michael "Worf on Star
    Trek" Dorn in some fairly unimpressive acting. FMV games had already
    by that time gotten a pretty bad reputation, and anything even
    smacking of FMV had a much harder time of it. But the FMV is actually
    a relatively tiny part of the overall game, which is more of a
    traditional adventure game experience. (The Legend adventure games sat
    right between games like "Kings Quest" and games like "Myst",
    utilizing a semi-text parser and first-person view). But if you gave
    the game a chance, it shone. I generally don't pick 'favorite games',
    but if I did, "Mission Critical" would be a contender.

    [I went and re-downloaded the game from GOG. It runs happily
    under Windows 11 using DOSBox.]





    --- PyGate Linux v1.5.5
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Sunday, January 25, 2026 10:48:54
    On Sat, 24 Jan 2026 23:58:06 +0100, Gottfried Neuner
    <kyonshi@wilderland.ovh> wrote:

    On 1/20/2026 5:43 PM, Spalls Hurgenson wrote:
    Monkey Island 2: LeChuck's
    Revenge

    Look, I hated the ending. But you have to admit it had a very Monty
    Python and the Holy Grail energy to it, exactly the kind of humor that
    game was going for.

    I know a lot of people detested the game for its ending. I can't say I
    found it all that satisfying either. But I didn't hate it. Like you
    said, it was offbeat (and certainly unexpected*). Also, I think
    LucasArts redeemed themselves and the ending with the start of the
    next game.

    Not my favorite ending, no. But not one --for me at least-- that
    ruined an otherwise fun game.






    ----
    * Just like the Spanish Inquisition!**















    ** I bet you didn't expect that!***















    *** NOBODY expects the Spanish Inquisition!****


















    **** Now fetch the comfy chair!!!!

































    --- PyGate Linux v1.5.5
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Sunday, January 25, 2026 11:13:31
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 25 Jan 2026 00:38:05 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:


    What game do you think of first when it comes to 'bad endings'?



    What about the ending boss level like in Fire Hawk (Thexder 2) game? >https://www.youtube.com/watch?v=8qbFVY2d6aM for a video. I finished this >game on my IBM PS/2 model 30 286 10 Mhz PC, but geez this final boss was >lame.


    Well, you're welcome to hate on it... but as you are one of only six
    people to have actually played that far in the game, I'm not sure many
    people will be able to relate. ;-)


    I myself had to go see for myself.
    https://youtu.be/PO4ojYq3Scg?t=5686
    I can't say that end-boss will win any awards, but compared to the
    rest of the game it seems okay. The visual design is interesting, at
    least, even if it does seem a bit of a bullet sponge and you've little
    room to manuever. But that's par for pretty much the entire game. And
    the ending cutscene is neat.

    Although the version I watched was the MSX2 version; maybe the PC
    version was different. I wouldn't know. I'm not one of the Six! ;-)


    --- PyGate Linux v1.5.5
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Mark P. Nelson@3:633/10 to All on Sunday, January 25, 2026 18:23:39
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:2rdcnkh3r01052rlto7vgq2vj2a3knsaoa@4ax.com:

    [I went and re-downloaded the game from GOG. It runs happily
    under Windows 11 using DOSBox.]

    Thank you very much for your time.

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

    --- PyGate Linux v1.5.5
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Monday, January 26, 2026 01:07:24
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 25 Jan 2026 00:38:05 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:


    What game do you think of first when it comes to 'bad endings'?



    What about the ending boss level like in Fire Hawk (Thexder 2) game? >https://www.youtube.com/watch?v=8qbFVY2d6aM for a video. I finished this >game on my IBM PS/2 model 30 286 10 Mhz PC, but geez this final boss was >lame.


    Well, you're welcome to hate on it... but as you are one of only six
    people to have actually played that far in the game, I'm not sure many
    people will be able to relate. ;-)


    I myself had to go see for myself.
    https://youtu.be/PO4ojYq3Scg?t=5686
    I can't say that end-boss will win any awards, but compared to the
    rest of the game it seems okay. The visual design is interesting, at
    least, even if it does seem a bit of a bullet sponge and you've little
    room to manuever. But that's par for pretty much the entire game. And
    the ending cutscene is neat.

    Although the version I watched was the MSX2 version; maybe the PC
    version was different. I wouldn't know. I'm not one of the Six! ;-)

    You could had used my link!
    --
    "Whatever is true, whatever is noble, whatever is right, whatever is pure, whatever is lovely, whatever is admirable--if anything is excellent or praiseworthy--think about such things." --Philippians 4:8
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From Anssi Saari@3:633/10 to All on Monday, January 26, 2026 12:08:06
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    [I went and re-downloaded the game from GOG. It runs happily
    under Windows 11 using DOSBox.]

    Thanks. I tried to buy Mission Critical but turns out I already have it
    on GOG, should've checked my library first. I don't think I've played
    this since 1998 or so. I remember I did like it, especially the gentle
    intro where the game told you exactly what your situation is and what
    you need to do next. Bit of a departure from typical adventure games.

    The drone battle thing was also fun although I remember that while it
    was easy enough to win in a practice fight I couldn't win the real
    deal. Or couldn't be arsed to grind since the game again held out a
    helping hand, it could play and win the battle for you :)

    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Monday, January 26, 2026 10:09:59
    On Mon, 26 Jan 2026 12:08:06 +0200, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    [I went and re-downloaded the game from GOG. It runs happily
    under Windows 11 using DOSBox.]

    Thanks. I tried to buy Mission Critical but turns out I already have it
    on GOG, should've checked my library first. I don't think I've played
    this since 1998 or so. I remember I did like it, especially the gentle
    intro where the game told you exactly what your situation is and what
    you need to do next. Bit of a departure from typical adventure games.

    The drone battle thing was also fun although I remember that while it
    was easy enough to win in a practice fight I couldn't win the real
    deal. Or couldn't be arsed to grind since the game again held out a
    helping hand, it could play and win the battle for you :)

    I always had mixed feelings about the drone battle mechanics. On the
    one hand: neat! I liked the conceit behind the battle (although I
    always wondered why your ship only used /half/ its drone complement in
    the introductory battle before the captain surrendered). It was also a
    fun little battle simulator (the secret, I found, was to spam the time-compression mechanic and constantly send your drones back to the mothership for repair and switching to new weapon-types). I could see
    that little segment of the game expanded into a completely separate
    game.

    But at the same time, that mechanic's inclusion slammed the brakes on
    the narrative and gaming pacing (twice!), as you suddenly had to do
    first 10 training missions and then ten actual battles. Sure, you
    could skip them, but if the best way to play the game is not include a
    whole segment, then why have it in the game at all?

    Fortunately, I enjoyed the battle segments despite these problems, but
    I always felt that they way it was included in the game made the
    overall product a weaker experience than it needed to be. That I still
    consider "Mission Critical" to be one of the best games I've played
    says a lot about the /rest/ of the product more than the battle
    segments.



    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Monday, January 26, 2026 10:17:31
    On Mon, 26 Jan 2026 01:07:24 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:


    What about the ending boss level like in Fire Hawk (Thexder 2) game?
    https://www.youtube.com/watch?v=8qbFVY2d6aM for a video. I finished this >> >game on my IBM PS/2 model 30 286 10 Mhz PC, but geez this final boss was >> >lame.


    You could had used my link!

    I could have. You provided a link to a playthrough the PC version's
    final level; much more appropriate!

    I have to admit, I completely blanked out on the EXISTENCE of the URL
    you provided. I just didn't see it. It's like my brain saw the
    gibberish-y format of YouTube's URL and just said, 'nope, just move on
    to the next word'. ;-)

    The music (and to some degree, the visuals) on the MSX version is so
    much nicer though. The URL I provided gets right to the boss-battle
    without three minutes of faffing about in the maze first ;-)

    But yeah, my URL was unnecessary. Apologies for that.


    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Monday, January 26, 2026 16:50:07
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:48 this Sunday (GMT):
    On Sat, 24 Jan 2026 23:58:06 +0100, Gottfried Neuner
    <kyonshi@wilderland.ovh> wrote:

    On 1/20/2026 5:43 PM, Spalls Hurgenson wrote:
    Monkey Island 2: LeChuck's
    Revenge

    Look, I hated the ending. But you have to admit it had a very Monty
    Python and the Holy Grail energy to it, exactly the kind of humor that >>game was going for.

    I know a lot of people detested the game for its ending. I can't say I
    found it all that satisfying either. But I didn't hate it. Like you
    said, it was offbeat (and certainly unexpected*). Also, I think
    LucasArts redeemed themselves and the ending with the start of the
    next game.

    Not my favorite ending, no. But not one --for me at least-- that
    ruined an otherwise fun game.






    ----
    * Just like the Spanish Inquisition!**















    ** I bet you didn't expect that!***















    *** NOBODY expects the Spanish Inquisition!****


















    **** Now fetch the comfy chair!!!!

    I've been had!!
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Monday, January 26, 2026 15:59:36
    On 1/20/2026 8:43 AM, Spalls Hurgenson wrote:

    If in doubt, steal somebody else's idea for the topic of your own
    post. Specifically, I'm borrowing the idea from the website SVG* where
    they post a list of '5 Classic Video Games That Were Ruined By Their
    Final Level'.

    [Their list included, for those of you too lazy to click
    the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
    Revenge; Fable II; Mass Effect 3; and Assassin's Creed
    III. There, I saved you some reading. ;-)]

    I don't remember ME3's ending which is the only one of those I've played
    to the end.

    What game do you think of first when it comes to 'bad endings'?


    The original ending of Fallout 3 before they fixed it with a DLC is what
    comes to mind. It didn't ruin the game, but it was definitely
    disappointing you died to make safe water.

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Tuesday, January 27, 2026 07:31:58
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Mon, 26 Jan 2026 01:07:24 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:


    What about the ending boss level like in Fire Hawk (Thexder 2) game?
    https://www.youtube.com/watch?v=8qbFVY2d6aM for a video. I finished this >> >game on my IBM PS/2 model 30 286 10 Mhz PC, but geez this final boss was >> >lame.


    You could had used my link!

    I could have. You provided a link to a playthrough the PC version's
    final level; much more appropriate!

    I have to admit, I completely blanked out on the EXISTENCE of the URL
    you provided. I just didn't see it. It's like my brain saw the
    gibberish-y format of YouTube's URL and just said, 'nope, just move on
    to the next word'. ;-)

    You play too many games. ;)


    The music (and to some degree, the visuals) on the MSX version is so
    much nicer though. The URL I provided gets right to the boss-battle
    without three minutes of faffing about in the maze first ;-)

    But yeah, my URL was unnecessary. Apologies for that.

    :P
    --
    "Our struggle is not against flesh and blood, but against the rulers, against the authorities, against the powers of this dark world and against the spiritual forces of evil in the heavenly realms. Therefore put on the full armor of God, so that when the day of evil comes, you may be able to stand your ground, and after you have done everything, to stand." --Ephesians 6:12-13. Ant is naked. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Tuesday, January 27, 2026 10:25:58
    On Mon, 26 Jan 2026 15:59:36 -0800, Justisaur <justisaur@yahoo.com>
    wrote:
    On 1/20/2026 8:43 AM, Spalls Hurgenson wrote:


    [Their list included, for those of you too lazy to click
    the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
    Revenge; Fable II; Mass Effect 3; and Assassin's Creed
    III. There, I saved you some reading. ;-)]

    I don't remember ME3's ending which is the only one of those I've played
    to the end.

    In its essence: fight your way to the Crucible, and make a choice for
    one of three endings (although you may get fewer options depending on
    your 'military readiness' score. These included:

    <ROT13>
    - Qrfgebl gur Erncref naq nyy NV (raqvat gur 50,000 lrne plpyrf bs
    qrfgehpgvba)
    - Pbageby gur Erncref (tvivat Furcureq gur novyvgl gb gryy gur erncref
    jung gb qb), be
    - Zretr jvgu gur Erncref, jurer NV naq betnavp yvsr shfr gbtrgure va n
    arj sbez bs yvsr.
    - Ershfny Raqvat (ninvynoyr va gur rkgraqrq irefvba cngpu) unf
    Furcureq ershfr gb pubbfr, juvpu zrnaf gur Erncref jva naq gur plpyrf
    pbagvahr
    </ROT13>

    In the original game, regardless of your choice, you got a nearly
    identical ending cinematic, with the primary difference being whether
    the lights were red, blue or green. The patched extended edition added
    a few tweaks.

    The similarities between the endings were... not well received.
    Myself, I didn't mind the endings themselves, but the lack of effort
    to diffentiate them was rather a let down.


    What game do you think of first when it comes to 'bad endings'?

    The original ending of Fallout 3 before they fixed it with a DLC is what >comes to mind. It didn't ruin the game, but it was definitely
    disappointing you died to make safe water.

    Mostly because your sacrifice was predicated on your entering a
    high-radiation area and you had a party member who could easily
    survive that. It was such an obvious oversight that it angered a lot
    of people.

    Not me, though. I didn't have Fawkes in my party so it was never an
    option. What, allow one of those murderous abominations to travel with
    me? I think not! I left him in bloody gibbets in Vault 87!!! ;-)





    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Wednesday, January 28, 2026 09:56:38
    On 1/25/2026 7:48 AM, Spalls Hurgenson wrote:
    On Sat, 24 Jan 2026 23:58:06 +0100, Gottfried Neuner
    <kyonshi@wilderland.ovh> wrote:

    On 1/20/2026 5:43 PM, Spalls Hurgenson wrote:
    Monkey Island 2: LeChuck's
    Revenge

    Look, I hated the ending. But you have to admit it had a very Monty
    Python and the Holy Grail energy to it, exactly the kind of humor that
    game was going for.

    I know a lot of people detested the game for its ending. I can't say I
    found it all that satisfying either. But I didn't hate it. Like you
    said, it was offbeat (and certainly unexpected*). Also, I think
    LucasArts redeemed themselves and the ending with the start of the
    next game.

    Not my favorite ending, no. But not one --for me at least-- that
    ruined an otherwise fun game.

    ----
    * Just like the Spanish Inquisition!**

    ** I bet you didn't expect that!***

    *** NOBODY expects the Spanish Inquisition!****


    **** Now fetch the comfy chair!!!!


    That's not how it's done, I actually didn't expect the Spanish Inquisition.

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Wednesday, January 28, 2026 10:05:07
    On 1/27/2026 7:25 AM, Spalls Hurgenson wrote:
    On Mon, 26 Jan 2026 15:59:36 -0800, Justisaur <justisaur@yahoo.com>
    wrote:
    On 1/20/2026 8:43 AM, Spalls Hurgenson wrote:


    [Their list included, for those of you too lazy to click
    the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
    Revenge; Fable II; Mass Effect 3; and Assassin's Creed
    III. There, I saved you some reading. ;-)]

    I don't remember ME3's ending which is the only one of those I've played
    to the end.

    In its essence: fight your way to the Crucible, and make a choice for
    one of three endings (although you may get fewer options depending on
    your 'military readiness' score. These included:

    <ROT13>
    - Qrfgebl gur Erncref naq nyy NV (raqvat gur 50,000 lrne plpyrf bs qrfgehpgvba)
    - Pbageby gur Erncref (tvivat Furcureq gur novyvgl gb gryy gur erncref
    jung gb qb), be
    - Zretr jvgu gur Erncref, jurer NV naq betnavp yvsr shfr gbtrgure va n
    arj sbez bs yvsr.
    - Ershfny Raqvat (ninvynoyr va gur rkgraqrq irefvba cngpu) unf
    Furcureq ershfr gb pubbfr, juvpu zrnaf gur Erncref jva naq gur plpyrf pbagvahr
    </ROT13>

    In the original game, regardless of your choice, you got a nearly
    identical ending cinematic, with the primary difference being whether
    the lights were red, blue or green. The patched extended edition added
    a few tweaks.

    The similarities between the endings were... not well received.
    Myself, I didn't mind the endings themselves, but the lack of effort
    to diffentiate them was rather a let down.

    Ah, that doesn't even makes sense that's the worst ending of a game
    ever.. It's just typical 'choices don't matter' I only ever played it
    once to the end, so I didn't notice.

    What game do you think of first when it comes to 'bad endings'?

    The original ending of Fallout 3 before they fixed it with a DLC is what
    comes to mind. It didn't ruin the game, but it was definitely
    disappointing you died to make safe water.

    Mostly because your sacrifice was predicated on your entering a high-radiation area and you had a party member who could easily
    survive that. It was such an obvious oversight that it angered a lot
    of people.

    Yes, that angered me, but not to a great extent.

    Not me, though. I didn't have Fawkes in my party so it was never an
    option. What, allow one of those murderous abominations to travel with
    me? I think not! I left him in bloody gibbets in Vault 87!!! ;-)

    Aw, I love a lovable friendly mutant who can crush deathclaws. He's not
    the best companion though.

    The thing that irritated me the most in the game was bad karma for
    killing the vampires. I guess that makes me a bad person. :(

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Wednesday, January 28, 2026 13:42:59
    On Wed, 28 Jan 2026 10:05:07 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 1/27/2026 7:25 AM, Spalls Hurgenson wrote:
    On Mon, 26 Jan 2026 15:59:36 -0800, Justisaur <justisaur@yahoo.com>
    wrote:
    On 1/20/2026 8:43 AM, Spalls Hurgenson wrote:


    [Their list included, for those of you too lazy to click
    the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
    Revenge; Fable II; Mass Effect 3; and Assassin's Creed
    III. There, I saved you some reading. ;-)]

    I don't remember ME3's ending which is the only one of those I've played >>> to the end.

    In its essence: fight your way to the Crucible, and make a choice for
    one of three endings (although you may get fewer options depending on
    your 'military readiness' score. These included:

    <ROT13>
    - Qrfgebl gur Erncref naq nyy NV (raqvat gur 50,000 lrne plpyrf bs
    qrfgehpgvba)
    - Pbageby gur Erncref (tvivat Furcureq gur novyvgl gb gryy gur erncref
    jung gb qb), be
    - Zretr jvgu gur Erncref, jurer NV naq betnavp yvsr shfr gbtrgure va n
    arj sbez bs yvsr.
    - Ershfny Raqvat (ninvynoyr va gur rkgraqrq irefvba cngpu) unf
    Furcureq ershfr gb pubbfr, juvpu zrnaf gur Erncref jva naq gur plpyrf
    pbagvahr
    </ROT13>

    In the original game, regardless of your choice, you got a nearly
    identical ending cinematic, with the primary difference being whether
    the lights were red, blue or green. The patched extended edition added
    a few tweaks.

    The similarities between the endings were... not well received.
    Myself, I didn't mind the endings themselves, but the lack of effort
    to diffentiate them was rather a let down.

    Ah, that doesn't even makes sense that's the worst ending of a game
    ever.. It's just typical 'choices don't matter' I only ever played it
    once to the end, so I didn't notice.


    All the moreso since Bioware made such a fuss about how your choices
    --not only in the game, but the entire trilogy-- would affect the
    outcome of the series. And yet in the end, it was only your 'readiness
    score' and your final choice that mattered. Especially since the
    'readiness score' (at least in the vanilla release version) depended
    as much on how many ONLINE matches you played as it actually did your
    choices in the game. It felt like a gross betrayal.

    Had "Mass Effect 3" been stand-alone, I think the ending would have
    been more palatable to many. Not great, but not quite as
    disappointing.

    But really, the whole of "Mass Effect 3" was sort of a mess. EA was
    deep into the 'make everything live service", while at the same time
    cutting back on the core game. So much of the DLC should have been
    included in the original release. They also axed the writer of the
    first two games, IIRC. It wasn't a terrible release, but you could
    really see EA's fingerprints all over it. But I'm sure that EA learned
    from this failure and not push Bioware in this way again. ;-) ;-) ;-)
    ;-)







    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Wednesday, January 28, 2026 21:20:09
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:25 this Tuesday (GMT):
    On Mon, 26 Jan 2026 15:59:36 -0800, Justisaur <justisaur@yahoo.com>
    wrote:
    On 1/20/2026 8:43 AM, Spalls Hurgenson wrote:


    [Their list included, for those of you too lazy to click
    the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
    Revenge; Fable II; Mass Effect 3; and Assassin's Creed
    III. There, I saved you some reading. ;-)]

    I don't remember ME3's ending which is the only one of those I've played >>to the end.

    In its essence: fight your way to the Crucible, and make a choice for
    one of three endings (although you may get fewer options depending on
    your 'military readiness' score. These included:

    <ROT13>
    - Qrfgebl gur Erncref naq nyy NV (raqvat gur 50,000 lrne plpyrf bs qrfgehpgvba)
    - Pbageby gur Erncref (tvivat Furcureq gur novyvgl gb gryy gur erncref
    jung gb qb), be
    - Zretr jvgu gur Erncref, jurer NV naq betnavp yvsr shfr gbtrgure va n
    arj sbez bs yvsr.
    - Ershfny Raqvat (ninvynoyr va gur rkgraqrq irefvba cngpu) unf
    Furcureq ershfr gb pubbfr, juvpu zrnaf gur Erncref jva naq gur plpyrf pbagvahr
    </ROT13>

    In the original game, regardless of your choice, you got a nearly
    identical ending cinematic, with the primary difference being whether
    the lights were red, blue or green. The patched extended edition added
    a few tweaks.

    The similarities between the endings were... not well received.
    Myself, I didn't mind the endings themselves, but the lack of effort
    to diffentiate them was rather a let down.

    I sure do love games where your choice of ending is down to a clear
    signposted choice at the end.

    What game do you think of first when it comes to 'bad endings'?

    The original ending of Fallout 3 before they fixed it with a DLC is what >>comes to mind. It didn't ruin the game, but it was definitely >>disappointing you died to make safe water.

    Mostly because your sacrifice was predicated on your entering a high-radiation area and you had a party member who could easily
    survive that. It was such an obvious oversight that it angered a lot
    of people.

    Not me, though. I didn't have Fawkes in my party so it was never an
    option. What, allow one of those murderous abominations to travel with
    me? I think not! I left him in bloody gibbets in Vault 87!!! ;-)


    I believe FO3 got a patch to change the patch later. Also, apparently
    FO3 wasn't a very good Fallout game anyways (not speaking as a FO fan)
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Thursday, January 29, 2026 10:40:30
    On Wed, 28 Jan 2026 21:20:09 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:25 this Tuesday (GMT):
    On Mon, 26 Jan 2026 15:59:36 -0800, Justisaur <justisaur@yahoo.com>
    wrote:
    On 1/20/2026 8:43 AM, Spalls Hurgenson wrote:


    [Their list included, for those of you too lazy to click
    the link: Ghosts 'n Goblins; Monkey Island 2: LeChuck's
    Revenge; Fable II; Mass Effect 3; and Assassin's Creed
    III. There, I saved you some reading. ;-)]

    I don't remember ME3's ending which is the only one of those I've played >>>to the end.

    In its essence: fight your way to the Crucible, and make a choice for
    one of three endings (although you may get fewer options depending on
    your 'military readiness' score. These included:

    <ROT13>
    - Qrfgebl gur Erncref naq nyy NV (raqvat gur 50,000 lrne plpyrf bs
    qrfgehpgvba)
    - Pbageby gur Erncref (tvivat Furcureq gur novyvgl gb gryy gur erncref
    jung gb qb), be
    - Zretr jvgu gur Erncref, jurer NV naq betnavp yvsr shfr gbtrgure va n
    arj sbez bs yvsr.
    - Ershfny Raqvat (ninvynoyr va gur rkgraqrq irefvba cngpu) unf
    Furcureq ershfr gb pubbfr, juvpu zrnaf gur Erncref jva naq gur plpyrf
    pbagvahr
    </ROT13>

    In the original game, regardless of your choice, you got a nearly
    identical ending cinematic, with the primary difference being whether
    the lights were red, blue or green. The patched extended edition added
    a few tweaks.

    The similarities between the endings were... not well received.
    Myself, I didn't mind the endings themselves, but the lack of effort
    to diffentiate them was rather a let down.

    I sure do love games where your choice of ending is down to a clear >signposted choice at the end.

    What game do you think of first when it comes to 'bad endings'?

    The original ending of Fallout 3 before they fixed it with a DLC is what >>>comes to mind. It didn't ruin the game, but it was definitely >>>disappointing you died to make safe water.

    Mostly because your sacrifice was predicated on your entering a
    high-radiation area and you had a party member who could easily
    survive that. It was such an obvious oversight that it angered a lot
    of people.

    Not me, though. I didn't have Fawkes in my party so it was never an
    option. What, allow one of those murderous abominations to travel with
    me? I think not! I left him in bloody gibbets in Vault 87!!! ;-)


    I believe FO3 got a patch to change the patch later. Also, apparently
    FO3 wasn't a very good Fallout game anyways (not speaking as a FO fan)

    That depends on whom you ask. It's a very /different/ Fallout from the
    first two games, and that offended some of the hardcore Fallout fans.
    You could make the argument, too, that it's just "Elder Scrolls 4:
    Oblivion" with a post-apocalyptic skin; there are a lot of
    similarities in the gameplay. And were you to argue that if Bethesda
    really wanted to make a game so different from the first two games,
    they should have created an entirely new IP (an argument I would whole-heartedly agree with, but mostly because I'm always in favor of
    creating new intellectual properties rather than milking an existing
    fanbase ;-).

    But the game itself? It was fine. It wasn't without its issues; the
    NPCs were stiff, the quests fairly rote, world-map comparatively tiny.
    But I personally found that "Fallout 3" combined the interesting bits
    of the "Fallout" universe with the exploration of Bethesda CRPGs in a
    fun mix that made the game greater than the sum of its parts. And
    given how popular the franchise remains, it would seem the majority of
    players agree with that assessment.




    --- PyGate Linux v1.5.6
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)