• FREE GAME: After Hours

    From Spalls Hurgenson@3:633/10 to All on Sunday, January 18, 2026 19:46:41

    It's true; it's a free game!

    * After Hours
    https://store.steampowered.com/app/989040/After_Hours/
    Of course, it's a free game that's always been free, and
    it isn't newly free either. It's been free for a while. But
    it showed up in the news recently for a reason so amusing
    that I decided to list it here just so I could talk about
    the reason.

    The game itself is one of those Indie logic puzzle games
    mixed in with mini-games; I'll be honest, I'm not quite
    sure what it's really about; I haven't played it. It's
    'hook' is that for many of the answers to the puzzles
    you need to search the for-real Internet (the game calls
    itself an 'augmented reality' game for that reason). I've
    no idea if it's good or not. It's free, though.

    But what caught my attention is the developer's claim that the reason*
    for the game's dropping user-review score is a set of puzzles
    involving e-mail, where you have to send (in-game) an e-mail to
    request information from an NPC. This requires you to type in an email
    address, a subject line, and write some text in the body. The latter
    is parsed by the game looking for keywords, and if you put in enough
    of those, you get a canned e-mail back, allowing you to continue the
    game.

    But --according to the developer-- this 'puzzle' is too difficult for
    the younger set, who 'don't know how to write emails anymore', and
    instead are putting all the text into the subject line and ignoring
    the body entirely... because that's how you do it when you text. Or
    something along those lines.

    I don't really buy into this excuse, and I certainly don't want to
    start a 'young people can't figure out the simplest thing' diatribe. I
    don't really believe that (or rather, I think that the number of
    stupid youngsters more or less remains constant between generations).
    Also, there are a lot of old folk who also have real problems with
    writing long-form text too. I think if more reviewers are
    thumb-downing this game, it's because more people don't find it fun
    anymore. All products have limited lifespan to their popularity.

    Still, as a fan of /the/ old-school text-only grandpappy of all
    Internet forums, I'm a fan of anyone griping about how this old-school
    method of communication is dying out, whether its delivered via SMTP
    or NNTP or whatever. Obviously I have a preference for long-form
    communication over 140-character long tweets and chat. I'm just not
    limiting my disdain for the youngsters who use it; old farts who try
    to text-message me get the same glare of disapproval.

    Honestly, I'm not really interested in this game; rants about the
    superiority of email aside, it just doesn't look that interesting to
    me. But I'm gonna get it anyway, just because anything that promotes
    email over texting is alright in my book.

    Maybe next we'll get a game that features a Usenet-analogue. Wouldn't
    that be a blast? ;-)




    ----
    * the developer's reasoning https://www.gamesradar.com/games/puzzle/the-reviews-got-lower-and-lower-dev-says-his-puzzle-game-is-suffering-on-steam-because-young-people-dont-know-how-to-write-emails-anymore/




    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Tuesday, January 20, 2026 15:00:03
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 00:46 this Monday (GMT):

    It's true; it's a free game!

    * After Hours
    https://store.steampowered.com/app/989040/After_Hours/
    Of course, it's a free game that's always been free, and
    it isn't newly free either. It's been free for a while. But
    it showed up in the news recently for a reason so amusing
    that I decided to list it here just so I could talk about
    the reason.

    The game itself is one of those Indie logic puzzle games
    mixed in with mini-games; I'll be honest, I'm not quite
    sure what it's really about; I haven't played it. It's
    'hook' is that for many of the answers to the puzzles
    you need to search the for-real Internet (the game calls
    itself an 'augmented reality' game for that reason). I've
    no idea if it's good or not. It's free, though.

    But what caught my attention is the developer's claim that the reason*
    for the game's dropping user-review score is a set of puzzles
    involving e-mail, where you have to send (in-game) an e-mail to
    request information from an NPC. This requires you to type in an email address, a subject line, and write some text in the body. The latter
    is parsed by the game looking for keywords, and if you put in enough
    of those, you get a canned e-mail back, allowing you to continue the
    game.

    But --according to the developer-- this 'puzzle' is too difficult for
    the younger set, who 'don't know how to write emails anymore', and
    instead are putting all the text into the subject line and ignoring
    the body entirely... because that's how you do it when you text. Or
    something along those lines.

    I don't really buy into this excuse, and I certainly don't want to
    start a 'young people can't figure out the simplest thing' diatribe. I
    don't really believe that (or rather, I think that the number of
    stupid youngsters more or less remains constant between generations).
    Also, there are a lot of old folk who also have real problems with
    writing long-form text too. I think if more reviewers are
    thumb-downing this game, it's because more people don't find it fun
    anymore. All products have limited lifespan to their popularity.

    Still, as a fan of /the/ old-school text-only grandpappy of all
    Internet forums, I'm a fan of anyone griping about how this old-school
    method of communication is dying out, whether its delivered via SMTP
    or NNTP or whatever. Obviously I have a preference for long-form communication over 140-character long tweets and chat. I'm just not
    limiting my disdain for the youngsters who use it; old farts who try
    to text-message me get the same glare of disapproval.

    Honestly, I'm not really interested in this game; rants about the
    superiority of email aside, it just doesn't look that interesting to
    me. But I'm gonna get it anyway, just because anything that promotes
    email over texting is alright in my book.

    Maybe next we'll get a game that features a Usenet-analogue. Wouldn't
    that be a blast? ;-)




    ----
    * the developer's reasoning https://www.gamesradar.com/games/puzzle/the-reviews-got-lower-and-lower-dev-says-his-puzzle-game-is-suffering-on-steam-because-young-people-dont-know-how-to-write-emails-anymore/


    On one hand, I do get that "young people" are hesitant to send an email
    since nobody does anymore unless its for business or a scam, but on the
    other, 99% of the time when a dev makes an excuse for why their ratings
    are low its just because they made a bad game.

    As for the puzzle itself, it's a cool idea, but HORRIBLE for game
    longevity. There is no way that the dev is going to leave the email
    server on for years, and unless they patch something in, the game just
    becomes impossible (or impossible without an external guide to provide
    the solution). IMO, the only reason a puzzle should involve email and/or external contact like this is if its something like an ARG or similar
    community project, since those are inherently limited time-wise and the
    entire point is about finding the end product.
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)