Yeah, I'm sorry to report that it's that time of month again: we gotta
do another CRAP poll. Don't blame me; I'm just following the CSIPGA
charter. Oh, you don't think that a monthly CRAP poll is in the CSIPGA charter? Have you _read_ the CSIPGA charter? I mean, I haven't either
but that's besides the point! How can you argue it's not in the
charter when you haven't read the charter? ;-)
Let's get to the question.
* * * * *
Vroom! It's time to race! But before you put the pedal to the metal,
you see a little switch marked 'camera'. Which setting do you use?
1) Bumper view... because I wanna get as close to the road
as I can
2) Bonnet (hood) view... 'cause I want clear sight lines but
still want to see the car for reference
3) Inside view... because how else can you drive a car?
4) Top view... because my first experience moving cars was
playing with Hot Wheels!
5) Close Rear view... I wanna see my car!
6) Far Rear View... I wanna see as much of the road as I can!
7) Cinematic View... sure, I can't see the road ahead, but
damn if I don't look stylish!
8) Facing Backwards... it's more important to see who's
behind me than what's going on in front!
9) Rear Seat View... Jeeves, take me to the finish line!
10) Grandpa's view... blackness, as my eyes closed because
I'm asleep at the wheel!
11) Text parser's don't have discrete viewpoints
12) I've never driven a car in a video game
13) User submitted entry: ________________________________
(must fit entirely in space above ;-)
1) Bumper view... because I wanna get as close to the road
as I can
2) Bonnet (hood) view... 'cause I want clear sight lines but
still want to see the car for reference
3) Inside view... because how else can you drive a car?
4) Top view... because my first experience moving cars was
playing with Hot Wheels!
5) Close Rear view... I wanna see my car!
6) Far Rear View... I wanna see as much of the road as I can!
7) Cinematic View... sure, I can't see the road ahead, but
damn if I don't look stylish!
8) Facing Backwards... it's more important to see who's
behind me than what's going on in front!
9) Rear Seat View... Jeeves, take me to the finish line!
10) Grandpa's view... blackness, as my eyes closed because
I'm asleep at the wheel!
11) Text parser's don't have discrete viewpoints
12) I've never driven a car in a video game
13) User submitted entry: ________________________________
(must fit entirely in space above ;-)
On 1/14/2026 8:19 AM, Spalls Hurgenson wrote:
Vroom! It's time to race! But before you put the pedal to the metal,
you see a little switch marked 'camera'. Which setting do you use?
13) User submitted entry: ________________________________
(must fit entirely in space above ;-)
13) Hubble Telescope Zoom View.
Yeah, I'm sorry to report that it's that time of month again: we gotta
do another CRAP poll. Don't blame me; I'm just following the CSIPGA
charter. Oh, you don't think that a monthly CRAP poll is in the CSIPGA charter? Have you _read_ the CSIPGA charter? I mean, I haven't either
but that's besides the point! How can you argue it's not in the
charter when you haven't read the charter? ;-)
Let's get to the question.
* * * * *
Vroom! It's time to race! But before you put the pedal to the metal,
you see a little switch marked 'camera'. Which setting do you use?
1) Bumper view... because I wanna get as close to the road
as I can
2) Bonnet (hood) view... 'cause I want clear sight lines but
still want to see the car for reference
3) Inside view... because how else can you drive a car?
4) Top view... because my first experience moving cars was
playing with Hot Wheels!
5) Close Rear view... I wanna see my car!
6) Far Rear View... I wanna see as much of the road as I can!
7) Cinematic View... sure, I can't see the road ahead, but
damn if I don't look stylish!
8) Facing Backwards... it's more important to see who's
behind me than what's going on in front!
9) Rear Seat View... Jeeves, take me to the finish line!
10) Grandpa's view... blackness, as my eyes closed because
I'm asleep at the wheel!
11) Text parser's don't have discrete viewpoints
12) I've never driven a car in a video game
13) User submitted entry: ________________________________
(must fit entirely in space above ;-)
* * * * *
My answer varies depending on the type of game. If it's a pure racing
game, I tend to go with the bumper-cam. Inches above the pavement,
nothing gives me quite the sense of speed and control; I zip and zoom
around corners recklessly in the pursuit of speed. Sure, the lack of peripheral vision means I can't see where my opponents are in relation
to me, but that should just give them more reason not to get too close
lest I 'accidentally' slam into them. Stay in the rear where you
belong!
But for more relaxed games --say, a truck-driving simulation or
tootling about in a CRPG-- I almost always opt for the in-cab view.
It's not just the immersion factor; it's also the safest. All those
mirrors means I can see where the traffic is, and it's very important
that, as a space marine behind the wheel of a 20-ton hover-tank, I
maintain proper spacing from the other vehicles! ;-)
* * * * *
So, that's me. What about you? When it comes to driving in games,
what's your viewpoint? How you vroom?
On 1/14/2026 8:19 AM, Spalls Hurgenson wrote:
13) Hubble Telescope Zoom View.
Yeah, I'm sorry to report that it's that time of month again: we gotta
do another CRAP poll. Don't blame me; I'm just following the CSIPGA
charter. Oh, you don't think that a monthly CRAP poll is in the CSIPGA
charter? Have you _read_ the CSIPGA charter? I mean, I haven't either
but that's besides the point! How can you argue it's not in the
charter when you haven't read the charter? ;-)
Let's get to the question.
* * * * *
Vroom! It's time to race! But before you put the pedal to the metal,
you see a little switch marked 'camera'. Which setting do you use?
1) Bumper view... because I wanna get as close to the road
as I can
2) Bonnet (hood) view... 'cause I want clear sight lines but
still want to see the car for reference
3) Inside view... because how else can you drive a car?
4) Top view... because my first experience moving cars was
playing with Hot Wheels!
5) Close Rear view... I wanna see my car!
6) Far Rear View... I wanna see as much of the road as I can!
7) Cinematic View... sure, I can't see the road ahead, but
damn if I don't look stylish!
8) Facing Backwards... it's more important to see who's
behind me than what's going on in front!
9) Rear Seat View... Jeeves, take me to the finish line!
10) Grandpa's view... blackness, as my eyes closed because
I'm asleep at the wheel!
11) Text parser's don't have discrete viewpoints
12) I've never driven a car in a video game
13) User submitted entry: ________________________________
(must fit entirely in space above ;-)
Dimensional Traveler <dtravel@sonic.net> wrote at 02:01 this Thursday (GMT):
On 1/14/2026 8:19 AM, Spalls Hurgenson wrote:
13) Hubble Telescope Zoom View.
Yeah, I'm sorry to report that it's that time of month again: we gotta
do another CRAP poll. Don't blame me; I'm just following the CSIPGA
charter. Oh, you don't think that a monthly CRAP poll is in the CSIPGA
charter? Have you _read_ the CSIPGA charter? I mean, I haven't either
but that's besides the point! How can you argue it's not in the
charter when you haven't read the charter? ;-)
Let's get to the question.
* * * * *
Vroom! It's time to race! But before you put the pedal to the metal,
you see a little switch marked 'camera'. Which setting do you use?
1) Bumper view... because I wanna get as close to the road
as I can
2) Bonnet (hood) view... 'cause I want clear sight lines but
still want to see the car for reference
3) Inside view... because how else can you drive a car?
4) Top view... because my first experience moving cars was
playing with Hot Wheels!
5) Close Rear view... I wanna see my car!
6) Far Rear View... I wanna see as much of the road as I can!
7) Cinematic View... sure, I can't see the road ahead, but
damn if I don't look stylish!
8) Facing Backwards... it's more important to see who's
behind me than what's going on in front!
9) Rear Seat View... Jeeves, take me to the finish line!
10) Grandpa's view... blackness, as my eyes closed because
I'm asleep at the wheel!
11) Text parser's don't have discrete viewpoints
12) I've never driven a car in a video game
13) User submitted entry: ________________________________
(must fit entirely in space above ;-)
So the "I like looking at pixels on my screen" mode?
Yeah, I'm sorry to report that it's that time of month again: we gotta
do another CRAP poll. Don't blame me; I'm just following the CSIPGA
charter. Oh, you don't think that a monthly CRAP poll is in the CSIPGA charter? Have you _read_ the CSIPGA charter? I mean, I haven't either
but that's besides the point! How can you argue it's not in the
charter when you haven't read the charter? ;-)
Let's get to the question.
* * * * *
Vroom! It's time to race! But before you put the pedal to the metal,
you see a little switch marked 'camera'. Which setting do you use?
1) Bumper view... because I wanna get as close to the road
as I can
2) Bonnet (hood) view... 'cause I want clear sight lines but
still want to see the car for reference
3) Inside view... because how else can you drive a car?
4) Top view... because my first experience moving cars was
playing with Hot Wheels!
5) Close Rear view... I wanna see my car!
6) Far Rear View... I wanna see as much of the road as I can!
7) Cinematic View... sure, I can't see the road ahead, but
damn if I don't look stylish!
8) Facing Backwards... it's more important to see who's
behind me than what's going on in front!
9) Rear Seat View... Jeeves, take me to the finish line!
10) Grandpa's view... blackness, as my eyes closed because
I'm asleep at the wheel!
11) Text parser's don't have discrete viewpoints
12) I've never driven a car in a video game
13) User submitted entry: ________________________________
(must fit entirely in space above ;-)
On Wed, 14 Jan 2026 18:01:58 -0800, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 1/14/2026 8:19 AM, Spalls Hurgenson wrote:
Vroom! It's time to race! But before you put the pedal to the metal,
you see a little switch marked 'camera'. Which setting do you use?
13) User submitted entry: ________________________________
(must fit entirely in space above ;-)
13) Hubble Telescope Zoom View.
Yup, I checked. That answer fits neatly into the provided space. This
is a valid answer. ;-)
Some games actually did provide a similar viewpoint. Not quite 'Hubble Telescope' distance, no, but they move the camera really high up into
the air, far beyond the usual top-down view ('helicopter view',
maybe?). I've never understood the need for that. Surely nobody played
the game like that.
Somewhere between 12 and 13 for me. I can't say I've never driven a
car in a video game. As I did play Pole Position back in the day and a
few C-64 titles like Super Cycle and Hot Wheels. But that was 35-40
years ago by this point. The genre just isn't for me.
On 1/14/2026 8:19 AM, Spalls Hurgenson wrote:
Yeah, I'm sorry to report that it's that time of month again: we gotta
do another CRAP poll. Don't blame me; I'm just following the CSIPGA
charter. Oh, you don't think that a monthly CRAP poll is in the CSIPGA
charter? Have you _read_ the CSIPGA charter? I mean, I haven't either
but that's besides the point! How can you argue it's not in the
charter when you haven't read the charter? ;-)
Let's get to the question.
ÿÿÿÿ *ÿÿÿ *ÿÿÿ *ÿÿÿ *ÿÿÿ *
Vroom! It's time to race! But before you put the pedal to the metal,
you see a little switch marked 'camera'. Which setting do you use?
ÿÿÿÿ 1) Bumper view... because I wanna get as close to the road
ÿÿÿÿÿÿÿ as I can
ÿÿÿÿ 2) Bonnet (hood) view... 'cause I want clear sight lines but
ÿÿÿÿÿÿÿ still want to see the car for reference
ÿÿÿÿ 3) Inside view... because how else can you drive a car?
ÿÿÿÿ 4) Top view... because my first experience moving cars was
ÿÿÿÿÿÿÿ playing with Hot Wheels!
ÿÿÿÿ 5) Close Rear view... I wanna see my car!
ÿÿÿÿ 6) Far Rear View... I wanna see as much of the road as I can!
ÿÿÿÿ 7) Cinematic View... sure, I can't see the road ahead, but
ÿÿÿÿÿÿÿ damn if I don't look stylish!
ÿÿÿÿ 8) Facing Backwards... it's more important to see who's
ÿÿÿÿÿÿÿ behind me than what's going on in front!
ÿÿÿÿ 9) Rear Seat View... Jeeves, take me to the finish line!
ÿÿÿÿ 10) Grandpa's view... blackness, as my eyes closed because
ÿÿÿÿÿÿÿÿ I'm asleep at the wheel!
ÿÿÿÿ 11) Text parser's don't have discrete viewpoints
ÿÿÿÿ 12) I've never driven a car in a video game
ÿÿÿÿ 13) User submitted entry: ________________________________
ÿÿÿÿÿÿÿÿ (must fit entirely in space above ;-)
I tend to switch around a lot. I typically like kind of middle up and
behind most.ÿ I'm not sure if that's 5, 6 or something else.
I don't usually like the others as I can't see enough.
Same here. Somehow the fun of car games went out after I got a car and a >license. Although I did play some of the arcades a little after. Chase
HQ, Sega Rally, Hard Drivin', Daytona USA. That last was pretty
impressive on a big screen.
On Sat, 17 Jan 2026 14:12:37 +0200, Anssi Saari ><anssi.saari@usenet.mail.kapsi.fi> wrote:
Same here. Somehow the fun of car games went out after I got a car and a >>license. Although I did play some of the arcades a little after. Chase
HQ, Sega Rally, Hard Drivin', Daytona USA. That last was pretty
impressive on a big screen.
Heh. I had more fun with racing games /after/ that. Sitting in traffic
for an hour or three made the dream of zooming down the road at 150kph
all the more attractive!
Especially if my virtual car was also armed with rocket-launchers ;-)
I think the last car racing game I played and enjoyed was Hi Octane. I >think I tried some driving game more recently (IE 15+ years ago,) but I
did not care for it at all.
Of course I liked driving (more riding motorcycle when available) In
games Like GTA3:Vice City/San Andreas and of course Cyberpunk 2077. In >CP2077 I mostly use the autodrive function except when it goes full
retard. (It once drove over a cop repeatedly, and another time,
accelerated right into the back of another vehicle, got around it, and >immediately rammed another and then another.)
I just imagine that the car is a Tesla at that point.
On Sat, 17 Jan 2026 14:12:37 +0200, Anssi Saari
<anssi.saari@usenet.mail.kapsi.fi> wrote:
Same here. Somehow the fun of car games went out after I got a car and a >>license. Although I did play some of the arcades a little after. Chase
HQ, Sega Rally, Hard Drivin', Daytona USA. That last was pretty
impressive on a big screen.
Heh. I had more fun with racing games /after/ that. Sitting in traffic
for an hour or three made the dream of zooming down the road at 150kph
all the more attractive!
Especially if my virtual car was also armed with rocket-launchers ;-)
On Sat, 17 Jan 2026 13:10:17 -0500, Xocyll <Xocyll@gmx.com> wrote:
I think the last car racing game I played and enjoyed was Hi Octane. I >>think I tried some driving game more recently (IE 15+ years ago,) but I
did not care for it at all.
Heh. Don't judge racers by Hi-Octane. That was /not/ a good game,
despite the fact that it was developed by Bullfrog. Created during the
early era of 3D, it had very rough visuals (I think it used an early
version of the "Magic Carpet" engine?) and equally rough controls.
Even for its time, it was particularly fun.
Of course I liked driving (more riding motorcycle when available) In
games Like GTA3:Vice City/San Andreas and of course Cyberpunk 2077. In >>CP2077 I mostly use the autodrive function except when it goes full
retard. (It once drove over a cop repeatedly, and another time, >>accelerated right into the back of another vehicle, got around it, and >>immediately rammed another and then another.)
I liked the autodrive feature too; it was a relaxing way to get
through the city and absorb some of the atmosphere which you might
otherwise miss when driving yourself and driving at 200mph. I liked
using the taxis in the various GTA games for the same reason.
But you're right; the AI often easily got confused, not just handling
the traffic but sometimes figuring out where to go. This mostly
happened when I first enabled autodrive; it'd suddenly decide to ram
the guy in front, or think that the best way to go was straight into
the divider. But once it got going, it usually managed to reach the >destination without trouble. My solution, when the AI got confused,
was to just drive manually for a block or two, and then try again.
I just imagine that the car is a Tesla at that point.
That thought occured to me too. Musk and Tesla would fit in perfectly
in the no-regulation Cyberpunk environment.
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
say:
I liked the autodrive feature too; it was a relaxing way to get
through the city and absorb some of the atmosphere which you might >>otherwise miss when driving yourself and driving at 200mph. I liked
using the taxis in the various GTA games for the same reason.
I don't even recall taxis in GTA games.
On Sun, 18 Jan 2026 18:16:26 -0500, Xocyll <Xocyll@gmx.com> wrote:<snip>
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
say:
Cyberpunk 2077 has a taxi too you can call at-will... but I think you
need to unlock them in a side-mission first.
But I prefer the
auto-drive built into cars, because once you get into the taxi, you're
stuck there until you reach your destination. There's no way to >skip-to-destination, and while the AI is much better with the taxi*,
it still can take a while to get to places. With autodrive, you can
always take back control from the game.
* I'm pretty sure it cheats by despawning a lot of traffic, so its
much less likely to hit other cars or get confused about what lane to
take
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
say:
I tend to use the offroad motorcycle (I forget the name, since it can go >anywhere and gets through traffic so much better than the cars.
* I'm pretty sure it cheats by despawning a lot of traffic, so its
much less likely to hit other cars or get confused about what lane to
take
Had not really noticed if it despawns traffic or not, but it would not >surprise me.
Taxis were in the game at least since GTA3. However, using them as
rapid transit was only added (I think?) in GTA:San Andreas. It
definitely was a feature available in GTA4, which is where I used it
most. (GTA3 did have subways, though!)
I imagine only a few people ever used the taxis that way; why bother
when it's more fun to drive or faster just to use the quick-travel
option, right? But for me, it was always a nice relaxing way to unwind between missions, and -like I said- absorb some of the atmosphere of
the game's world-design.
Cyberpunk 2077 has a taxi too you can call at-will... but I think you
need to unlock them in a side-mission first. But I prefer the
auto-drive built into cars, because once you get into the taxi, you're
stuck there until you reach your destination. There's no way to skip-to-destination, and while the AI is much better with the taxi*,
it still can take a while to get to places. With autodrive, you can
always take back control from the game.
I'm pretty sure ride-able taxis came with GTA4. San Andreas was still a
PS2 game after all and sometimes you could feel how small the bubble
around you really was. Seems unlikely they could've put in
auto-navigation.
I wonder if anyone had the patience to use the subways in GTA3. Long
walk down to the station, wait for train, get on, watch animation, walk
up the stairs again... Probably driving where ever was faster.
Yes, it took too long. And the taxis got stuck sometimes.
Cyberpunk 2077 has a taxi too you can call at-will... but I think you
need to unlock them in a side-mission first. But I prefer the
auto-drive built into cars, because once you get into the taxi, you're
stuck there until you reach your destination. There's no way to
skip-to-destination, and while the AI is much better with the taxi*,
it still can take a while to get to places. With autodrive, you can
always take back control from the game.
I remember driving a little in Night City but wasn't impressed. Mostly I
just hoofed it to the nearest fast travel terminal thingy.
Actually to the topic, I did like to vroom in GTA games, my resentish >experience of the modernized (definitive) editions showed driving in
GTA3 was fun. I don't remember what it was like in the original but in
this new GTA3 I was amazed. Ordinary cars behaved like race cars, great >handling, just throw it into a corner any way you want and you get
through. Sports cars too except surprisingly realistically, if you went
too fast into a corner, couldn't turn...
On Tue, 20 Jan 2026 09:20:45 -0500, Xocyll <Xocyll@gmx.com> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
say:
I tend to use the offroad motorcycle (I forget the name, since it can go >>anywhere and gets through traffic so much better than the cars.
When I used a motorcycle I usually used the Akira-cycle. That's not
what it was called in-game, but it was pretty obvious that the design
was based off the motorcycle from the manga/anime "Akira". I completed
the look by dressing up all in red leather too ;-)
But it wasn't much fun to autodrive. Whenever I wanted that, I usually
went classic and used the Porsche.
One annoyance with autodrive was that you couldn't just lean back and
look out the side window as the car did its thing; after a few
seconds, the camera would auto re-center until you were looking at the
road again. I hated that I constantly had to be fighting the camera.
:-/
* I'm pretty sure it cheats by despawning a lot of traffic, so its
much less likely to hit other cars or get confused about what lane to >>>take
Had not really noticed if it despawns traffic or not, but it would not >>surprise me.
You notice it more if you go into external view when taking the cab.
There's a lot less traffic on the road than were you to be doing the
driving (especially ahead of you). It doesn't clear out all the
traffic... but it is noticably less. Arguably, it even makes sense
from an in-game standpoint. Presumably the AI that controls the cabs
is also hacking the traffic system (both the road-infrastructure and
the autodrive of other cars) to keep them out of the way of its own
cabs.
However, it does NOT benefit from the same advantage V gets when
driving. Whenever V approaches a traffic light, it turns green. The AI
cab has to wait at red lights.
Actually to the topic, I did like to vroom in GTA games, my resentish >experience of the modernized (definitive) editions showed driving in
GTA3 was fun. I don't remember what it was like in the original but in
this new GTA3 I was amazed. Ordinary cars behaved like race cars, great >handling, just throw it into a corner any way you want and you get
through. Sports cars too except surprisingly realistically, if you went
too fast into a corner, couldn't turn...
Vice City was too slippery, not much fun. Well, sliding around the boxy >ambulance doing the side missions was kind of fun but trying to go fast >anywhere? Meh. San Andreas I don't remember.
On Wed, 21 Jan 2026 11:11:00 +0200, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I'm pretty sure ride-able taxis came with GTA4. San Andreas was still a
PS2 game after all and sometimes you could feel how small the bubble
around you really was. Seems unlikely they could've put in
auto-navigation.
It could be. I thought GTA:SA had them, but I won't swear to that.
Amongst other things, I thought it used taxis to bring you back to the start-point of missions if you failed them first time ("All you had to
do was follow the damn train, CJ!" ;-). But maybe that was GTA4? The
specific mechanics of the games all tend to blur together sometimes.
Vice City's cars were made for long straight-aways where you could get
up to 150mph and not have to worry too much about dodging
traffic... which isn't something you can do too well in a city.
I can't remember. Did the GTA3-era games even have an in-car
viewpoint?
In Vice City the motorcycles were the way to go, you could grab a couple
- one from in front of the biker bar and there was another location as
well.
San Andreas was annoying since it was set up that if you strayed out of
the area where they wanted you, you instantly got a 4star wanted level.
On Wed, 21 Jan 2026 12:10:14 -0500, Xocyll <Xocyll@gmx.com> wrote:
In Vice City the motorcycles were the way to go, you could grab a couple
- one from in front of the biker bar and there was another location as >>well.
Oh yeah, the bikes were GREAT in GTA:VC. Oh, at least, I remember that
I enjoyed using them more than driving cars (which might be more a >condemnation of the automobiles than praise for the motorcycles ;-)
But, again, I think that had as much to do with the road layout as
anything else. When you have a super-car that goes 0 to 60 in 1 second >combined with blocks that are 30m long and twenty cars on that stretch
aline, those sports cars just aren't as attractive. AT least with the >motorcycle it was easier to dodge-n-weave.
(That said, I remember that "Vice City" had this /one/ stretch of road
that was relatively straight and low-traffic, and zooming down that
bit in a pseudo-Lambo was always a blast ;-)
San Andreas was annoying since it was set up that if you strayed out of
the area where they wanted you, you instantly got a 4star wanted level.
Yeah, SA was really annoying until you finally got to the part where
you could leave the downtown San Andreas area and start exploring the
rest of the world. Especially since I really disliked the LA-gangster
theme of the game to start with, being forced to spend the first third
of the game embroiled in their antics was agonizing.
Although it was fun to sometimes cross the invisible boundary on
purpose just to get the five stars, and then see how long you can
survive the onslaught.
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> looked up from reading
the entrails of the porn spammer to utter "The Augury is good, the
signs say:
In Vice City the motorcycles were the way to go, you could grab a couple
- one from in front of the biker bar and there was another location as
well.
I had a mod that replaced the biker one with a really well done model of
a springer forked Pan-Head Hardtail.
I used to grab it and just cruise around the city at speed.
Or just steal the helicopter from that apt complex yard.
Used that for the mission on the ship where you get ambushed by a
massive Police response when you left.
Took the chopper, managed to land it on the ship, did the mission, then hopped in the chopper and flew away.
Made it infinitely easier to accomplish.
San Andreas was annoying since it was set up that if you strayed out of
the area where they wanted you, you instantly got a 4star wanted level.
I remember when I was adding modded cars I put in the Bugatti Veyron,
and then adjusted the stats file to have it's real life top speed and acceleration - it basically became unusable, like trying to drive a
space shuttle in traffic.
Fave modded car would have been the Cadillac Cien concept car, nice
look, good handling.
Yeah, SA was really annoying until you finally got to the part where
you could leave the downtown San Andreas area and start exploring the
rest of the world. Especially since I really disliked the LA-gangster
theme of the game to start with, being forced to spend the first third
of the game embroiled in their antics was agonizing.
Although it was fun to sometimes cross the invisible boundary on
purpose just to get the five stars, and then see how long you can
survive the onslaught.
I don't remember much about SA (well that traffic was never anywhere
near as bad as LA) but the gang territory takeover at the beginning
was my favorite part of it.
Ah you're bringing back nostalgic memories. I loved the motorcycle in
VC. VC was I think the first game I ever 100%, and there's few others I >have, mostly souls.
I stole the Apache or whatever it was called in VC, and strafed them
down if I remember correctly. Most fun with a helicopter in any game
I've ever played!
On Thu, 22 Jan 2026 10:34:24 -0800, Justisaur <justisaur@yahoo.com>
wrote:
Ah you're bringing back nostalgic memories. I loved the motorcycle in
VC. VC was I think the first game I ever 100%, and there's few others I
have, mostly souls.
I don't remember if I 100%'d Vice City (or if it even measured that?)
I stole the Apache or whatever it was called in VC, and strafed them
down if I remember correctly. Most fun with a helicopter in any game
I've ever played!
This is not a continuation of the original poll. Or it sort of is. But
I don't really want to talk about the poll itself. It's more of an observation, and a chance to hang my head in shame. See, I want to
talk about this bit in the subject line, and how I managed to outsmart myself:
Re: CRAP Poll # temporary_placeholder: How you vroom?
............... ^^^^^^^^^^^^^^^^^^^^^^^..............
So, I don't know if you noticed, but we've been doing these CRAP polls
for a while now. I mean, asking other readers here for their thoughts
on a variety of gaming topics has been part and parcel of the
newsgroup since it's start. The general idea's been around for
decades. I've done some, but so have many, many others. But the
earliest reference these being "CRAP polls" is, I think, in 2019.
That's when I put my own personal spin on it. Maybe you like these
posts, maybe you don't (I hope more of you fall into the former camp
than the latter) but it's not really a new idea and not one I can
claim any credit for creating.
The thing is, when I started my own polls, I knew I'd have to
differentiate each poll from the last. Otherwise you'd end up with a
dozen different threads each with a subject line called "CRAP Poll"
that would all merge into one another. How boring! The easiest way to
fix this, of course, would be to assign a number to each subject line.
"CRAP Poll #1", "CRAP Poll #2", etc. Boring but effective.
Of course, then I'd have to keep track of the numbers...
So instead, I said to myself, "Why bother? Just assign a number at
random. Non-contiguous numbering; that's the way to do things. Start
with CRAP Poll #65625, the next one maybe will be CRAP Poll #291, and
then just roll along with that." It's the sort of madness that appeals
to me.
So I did that for a while. But nothing's really random (especially
people), so I worried about doubling up on a number I'd already used,
and besides... numbers were boring. So I decided to solve both
problems by using 'funny' descriptors to differentiate each post. So
we ended up with "CRAP Poll #Banana72" and "CRAP Poll DEADBEEF" and
just recently "CRAP Poll #temporary_placeholder". People would be
expecting another random number, and instead they'd get some
nonsensical non-number instead! Ohohoho, aren't I hilarious?
[You don't need to answer that.]
Again, all well and good... but after a while I was ready for another change-up. Back to the numbers, I told myself; that's what I'll do!
Still, that just gets back to the problem of figuring out what numbers
I already used.
So I did a search, just so I could rule out which digits were already
taken and I could work around them with future CRAP polls. We've done
40+ such polls since we started; surely there must be quite a few
numbered ones.
Turns out... not so much. You know how many CRAP Polls I used numbers
on before jumping to the nonsense? Go on. Make a guess. No? I'll just
tell you then.
_One._
One single post where I labeled a poll --not even a CRAP poll, this
was before I started calling them that!-- with a random number. ONE!
All this effort over the years to ensure I never re-used the same
number, all the times I went with the 'silly' differentiators like '(Infinity-6)'... and I've only made a single CRAP Poll post that used
simple number.
I outsmarted myself. My silly joke that was itself riffing off my joke
about non-contiguous numbering all of a sudden fizzled away. I'd
outsmarted myself without even trying. And probably because of that,
no one ever noticed I was even /trying/ to make a joke.
<sigh>
To quote the kids, 'Sometimes, I can't even.'
On 1/23/2026 10:52 AM, Spalls Hurgenson wrote:
I don't remember if I 100%'d Vice City (or if it even measured
that?)
It most definitely did, I remember the last achievement I did was get $1,000,000 in property damage by using the gunship and just destroying
all the army sent after me for quite some time.
I tried to 100% GTAIII as well, I did a whole new game because of a
glitch that prevented me, but the glitch repeated as well in my repeat
play. so 99%.
026 10:52 AM, Spalls Hurgenson wrote:Sure, there were even some silly stats that didn't count towards 100%
I don't remember if I 100%'d Vice City (or if it even measuredIt most definitely did, I remember the last achievement I did was get
that?)
$1,000,000 in property damage by using the gunship and just destroying
all the army sent after me for quite some time.
like "keepie up
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