• Wolfenstein 3

    From Spalls Hurgenson@3:633/10 to All on Thursday, January 08, 2026 10:20:33

    Machine Games, the guys who recently released the newest "Indiana
    Jones" game and previously developed the "Wolfenstein: New Order"
    games, recently announced they were working on a new game,
    "Wolfenstein 3".

    And while it's too early to comment on the game itself (no real detail
    has been provided anyway), I would like to snark at the title.

    Because "Wolfenstein 3" will be --generously-- the 12th game in the
    Wolfenstein series*, the second game to bear the number '3' in its
    title, and the fifth game in Machine Game's own reboot.

    I know it's beating a dead horse, but is it really too much to ask
    publishers to have some consistency in their titles?!?

    <grumble grumble>


    ----
    * The games of the Wolfenstein franchise
    1) Castle Wolfenstein
    2) Beyond Castle Wolfenstein
    3) Wolfenstein 3D
    [various Wolfenstein 3D ports, some of which
    were significantly different from the original]
    4) Spear of Destiny
    [Two semi-official expansions]
    5) Return to Castle Wolfenstein
    [Return to Castle Wolfenstein: Operation Resurrection
    (PS2 port with notable differences from PC version]
    [Wolfenstein: Enemy Territory (released free)]
    6) Wolfenstein RPG
    7) Wolfenstein
    8) Wolfenstein: The New Order
    9) Wolfenstein: The Old Blood
    10) Wolfenstein: The New Colossus
    [Wolfenstein: Cyberpilot (VR spin-off)]
    11) Wolfenstein: Youngblood



    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Thursday, January 08, 2026 07:42:52
    On 1/8/2026 7:20 AM, Spalls Hurgenson wrote:

    Machine Games, the guys who recently released the newest "Indiana
    Jones" game and previously developed the "Wolfenstein: New Order"
    games, recently announced they were working on a new game,
    "Wolfenstein 3".

    And while it's too early to comment on the game itself (no real detail
    has been provided anyway), I would like to snark at the title.

    Because "Wolfenstein 3" will be --generously-- the 12th game in the Wolfenstein series*, the second game to bear the number '3' in its
    title, and the fifth game in Machine Game's own reboot.

    I know it's beating a dead horse, but is it really too much to ask
    publishers to have some consistency in their titles?!?

    <grumble grumble>

    Yes, Spalls, yes it is.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Thursday, January 08, 2026 14:15:47
    On 1/8/2026 7:42 AM, Dimensional Traveler wrote:
    On 1/8/2026 7:20 AM, Spalls Hurgenson wrote:

    Machine Games, the guys who recently released the newest "Indiana
    Jones" game and previously developed the "Wolfenstein: New Order"
    games, recently announced they were working on a new game,
    "Wolfenstein 3".

    And while it's too early to comment on the game itself (no real detail
    has been provided anyway), I would like to snark at the title.

    Because "Wolfenstein 3" will be --generously-- the 12th game in the
    Wolfenstein series*, the second game to bear the number '3' in its
    title, and the fifth game in Machine Game's own reboot.

    I know it's beating a dead horse, but is it really too much to ask
    publishers to have some consistency in their titles?!?

    <grumble grumble>

    Yes, Spalls, yes it is.

    Yes, not just publishers, but computer chip manufacturers, and
    everything else under the sun.



    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Friday, January 09, 2026 05:10:03
    Justisaur <justisaur@yahoo.com> wrote at 22:15 this Thursday (GMT):
    On 1/8/2026 7:42 AM, Dimensional Traveler wrote:
    On 1/8/2026 7:20 AM, Spalls Hurgenson wrote:

    Machine Games, the guys who recently released the newest "Indiana
    Jones" game and previously developed the "Wolfenstein: New Order"
    games, recently announced they were working on a new game,
    "Wolfenstein 3".

    And while it's too early to comment on the game itself (no real detail
    has been provided anyway), I would like to snark at the title.

    Because "Wolfenstein 3" will be --generously-- the 12th game in the
    Wolfenstein series*, the second game to bear the number '3' in its
    title, and the fifth game in Machine Game's own reboot.

    I know it's beating a dead horse, but is it really too much to ask
    publishers to have some consistency in their titles?!?

    <grumble grumble>

    Yes, Spalls, yes it is.

    Yes, not just publishers, but computer chip manufacturers, and
    everything else under the sun.


    Not even sequential numbers are safe now, with the whole trend of
    changing the version number counts to being the release year rather than
    the actual version number.

    On one hand, it does make it easier to map a
    version to a year, but on the other hand, its annoying to deal with the
    number jump between the older versions, it feels too much like car makes
    to me, its impossible to create multiple versions in a year without
    ruining the "cleanliness" of the number, etc.

    I prefer proper versioning numbers.
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Friday, January 09, 2026 07:48:37
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Machine Games, the guys who recently released the newest "Indiana
    Jones" game and previously developed the "Wolfenstein: New Order"
    games, recently announced they were working on a new game,
    "Wolfenstein 3".

    And while it's too early to comment on the game itself (no real detail
    has been provided anyway), I would like to snark at the title.

    Because "Wolfenstein 3" will be --generously-- the 12th game in the Wolfenstein series*, the second game to bear the number '3' in its
    title, and the fifth game in Machine Game's own reboot.

    I know it's beating a dead horse, but is it really too much to ask
    publishers to have some consistency in their titles?!?

    <grumble grumble>

    ----
    * The games of the Wolfenstein franchise
    1) Castle Wolfenstein
    2) Beyond Castle Wolfenstein
    3) Wolfenstein 3D
    [various Wolfenstein 3D ports, some of which
    were significantly different from the original]
    4) Spear of Destiny
    [Two semi-official expansions]
    5) Return to Castle Wolfenstein
    [Return to Castle Wolfenstein: Operation Resurrection
    (PS2 port with notable differences from PC version]
    [Wolfenstein: Enemy Territory (released free)]
    6) Wolfenstein RPG
    7) Wolfenstein
    8) Wolfenstein: The New Order
    9) Wolfenstein: The Old Blood
    10) Wolfenstein: The New Colossus
    [Wolfenstein: Cyberpilot (VR spin-off)]
    11) Wolfenstein: Youngblood

    No Enemy Territory multiplayer?
    --
    "Seek good, not evil, that you may live. Then the Lord God Almighty will be with you, just as you say he is. Hate evil, love good; maintain justice in the courts." --Amos 5:14-15. Evil sucks.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, January 09, 2026 11:19:15
    On Fri, 9 Jan 2026 07:48:37 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:



    * The games of the Wolfenstein franchise
    1) Castle Wolfenstein
    2) Beyond Castle Wolfenstein
    3) Wolfenstein 3D
    [various Wolfenstein 3D ports, some of which
    were significantly different from the original]
    4) Spear of Destiny
    [Two semi-official expansions]
    5) Return to Castle Wolfenstein
    [Return to Castle Wolfenstein: Operation Resurrection
    (PS2 port with notable differences from PC version]
    [Wolfenstein: Enemy Territory (released free)]
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    6) Wolfenstein RPG
    7) Wolfenstein
    8) Wolfenstein: The New Order
    9) Wolfenstein: The Old Blood
    10) Wolfenstein: The New Colossus
    [Wolfenstein: Cyberpilot (VR spin-off)]
    11) Wolfenstein: Youngblood


    No Enemy Territory multiplayer?

    It's there, between items #5 and #6.

    I didn't count it as an 'official' release because it was released for
    free on the Internet rather than getting a retail version. It is an
    official game rather than a fan-port, just not one that was sold.

    Which is why I said I was being 'generous' only counting 'Wolfenstein
    3' as only the twelfth game in the franchise. Depending on how you
    count things, that number could be much higher.

    [Alternately, you could say the number is /lower/ than 12: that
    the two iMuse games don't count; that "Wolf3D" and "Spear of
    Destiny" are really the same game; that WolfRPG is just a
    non-canon mobile thing, that "Old Blood" was just a stand-
    alone expansion to "New Order". But however you parse it, the
    new "Wolfenstein 3" /still/ isn't the third game in the
    franchise. ;-)]



    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, January 09, 2026 11:24:29
    On Fri, 9 Jan 2026 05:10:03 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Justisaur <justisaur@yahoo.com> wrote at 22:15 this Thursday (GMT):
    On 1/8/2026 7:42 AM, Dimensional Traveler wrote:
    On 1/8/2026 7:20 AM, Spalls Hurgenson wrote:

    Machine Games, the guys who recently released the newest "Indiana
    Jones" game and previously developed the "Wolfenstein: New Order"
    games, recently announced they were working on a new game,
    "Wolfenstein 3".

    And while it's too early to comment on the game itself (no real detail >>>> has been provided anyway), I would like to snark at the title.

    Because "Wolfenstein 3" will be --generously-- the 12th game in the
    Wolfenstein series*, the second game to bear the number '3' in its
    title, and the fifth game in Machine Game's own reboot.

    I know it's beating a dead horse, but is it really too much to ask
    publishers to have some consistency in their titles?!?

    <grumble grumble>

    Yes, Spalls, yes it is.

    Yes, not just publishers, but computer chip manufacturers, and
    everything else under the sun.


    Not even sequential numbers are safe now, with the whole trend of
    changing the version number counts to being the release year rather than
    the actual version number.

    On one hand, it does make it easier to map a
    version to a year, but on the other hand, its annoying to deal with the >number jump between the older versions, it feels too much like car makes
    to me, its impossible to create multiple versions in a year without
    ruining the "cleanliness" of the number, etc.

    I prefer proper versioning numbers.

    I just want consistency.

    Wolf 1, Wolf 2, Wolf 3, Wolf 4.... fine.
    Wolf 1999, Wolf 2000, Wolf 2006... fine
    Wolf: Kill Hitler, Wolf: Nazis Must Die, Wolf: Guns Go Boom...
    fine.

    But Wolf 1, Wolf 2, Wolf 1999, Wolf: Kill Hitler, Wolf 2006, Wolf 4...
    Fuck no!

    And even worse:

    Wolf 1, Wolf 2, Wolf 1999, Wolf: Kill Hitler, Wolf 4, Wolf, Wolf 2...
    DIAF!


    To be fair, I think the new "Wolfenstein 3" label is probably a
    placeholder name. It's likely, given the rest of Machine Game's
    examples, will be given a more descriptive name (e.g., "Wolfenstein:
    The Final Conflict" or whatever).

    I just used it as an opportunity to snark at how much I hate the
    trend.



    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Friday, January 09, 2026 12:08:29
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    Machine Games, the guys who recently released the newest "Indiana
    Jones" game and previously developed the "Wolfenstein: New Order"
    games, recently announced they were working on a new game,
    "Wolfenstein 3".

    And while it's too early to comment on the game itself (no real detail
    has been provided anyway), I would like to snark at the title.

    Because "Wolfenstein 3" will be --generously-- the 12th game in the >Wolfenstein series*, the second game to bear the number '3' in its
    title, and the fifth game in Machine Game's own reboot.

    I know it's beating a dead horse, but is it really too much to ask
    publishers to have some consistency in their titles?!?

    <grumble grumble>


    ----
    * The games of the Wolfenstein franchise
    1) Castle Wolfenstein
    2) Beyond Castle Wolfenstein
    3) Wolfenstein 3D
    [various Wolfenstein 3D ports, some of which
    were significantly different from the original]
    4) Spear of Destiny
    [Two semi-official expansions]
    5) Return to Castle Wolfenstein
    [Return to Castle Wolfenstein: Operation Resurrection
    (PS2 port with notable differences from PC version]
    [Wolfenstein: Enemy Territory (released free)]
    6) Wolfenstein RPG
    7) Wolfenstein
    8) Wolfenstein: The New Order
    9) Wolfenstein: The Old Blood
    10) Wolfenstein: The New Colossus
    [Wolfenstein: Cyberpilot (VR spin-off)]
    11) Wolfenstein: Youngblood

    Spear was the last one I played.

    Although the intro to this article and the mention of Indiana Jones
    immediately made my mind go weird places.

    Indiana Wolfenstein vs the Nazi Moonbase.

    [Or should that be Wolfenstein Jones?]

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Saturday, January 10, 2026 01:35:48
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Fri, 9 Jan 2026 07:48:37 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:



    * The games of the Wolfenstein franchise
    1) Castle Wolfenstein
    2) Beyond Castle Wolfenstein
    3) Wolfenstein 3D
    [various Wolfenstein 3D ports, some of which
    were significantly different from the original]
    4) Spear of Destiny
    [Two semi-official expansions]
    5) Return to Castle Wolfenstein
    [Return to Castle Wolfenstein: Operation Resurrection
    (PS2 port with notable differences from PC version]
    [Wolfenstein: Enemy Territory (released free)]
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    6) Wolfenstein RPG
    7) Wolfenstein
    8) Wolfenstein: The New Order
    9) Wolfenstein: The Old Blood
    10) Wolfenstein: The New Colossus
    [Wolfenstein: Cyberpilot (VR spin-off)]
    11) Wolfenstein: Youngblood


    No Enemy Territory multiplayer?

    It's there, between items #5 and #6.

    Oh, I am blind. I was so dang tired yesterday from a slammy colony day!


    I didn't count it as an 'official' release because it was released for
    free on the Internet rather than getting a retail version. It is an
    official game rather than a fan-port, just not one that was sold.

    Which is why I said I was being 'generous' only counting 'Wolfenstein
    3' as only the twelfth game in the franchise. Depending on how you
    count things, that number could be much higher.

    I played it a lot back then.
    --
    "Do not store up for yourselves treasures on earth, where moth and rust destroy, and thieves break in and steal. But store up for yourselves treasures in heaven, where moth and rust do not corrupt and thieves do not break in and steal. For where your treasure is, there your heart will be also." --Matthew 6:19-20. Dump everything & go to Heaven!
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    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Saturday, January 10, 2026 10:47:33
    On Sat, 10 Jan 2026 01:35:48 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Fri, 9 Jan 2026 07:48:37 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:


    No Enemy Territory multiplayer?


    It's there, between items #5 and #6.


    Oh, I am blind. I was so dang tired yesterday from a slammy colony day!


    All cool. Get a good night's sleep ;-)


    I played it a lot back then.


    I tried it a few times, but I put more effort into the semi-sequel,
    "Enemy Territory: Quake Wars". Which wasn't really a very good game
    (as far as I remember it) but I liked the concept and the setting that
    I kept banging my head against it trying to glean what enjoyment I
    could from it. It didn't help that the community/player-base was
    pretty small; servers were terminally empty.



    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Monday, January 12, 2026 14:00:03
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:24 this Friday (GMT):
    On Fri, 9 Jan 2026 05:10:03 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Justisaur <justisaur@yahoo.com> wrote at 22:15 this Thursday (GMT):
    On 1/8/2026 7:42 AM, Dimensional Traveler wrote:
    On 1/8/2026 7:20 AM, Spalls Hurgenson wrote:

    Machine Games, the guys who recently released the newest "Indiana
    Jones" game and previously developed the "Wolfenstein: New Order"
    games, recently announced they were working on a new game,
    "Wolfenstein 3".

    And while it's too early to comment on the game itself (no real detail >>>>> has been provided anyway), I would like to snark at the title.

    Because "Wolfenstein 3" will be --generously-- the 12th game in the
    Wolfenstein series*, the second game to bear the number '3' in its
    title, and the fifth game in Machine Game's own reboot.

    I know it's beating a dead horse, but is it really too much to ask
    publishers to have some consistency in their titles?!?

    <grumble grumble>

    Yes, Spalls, yes it is.

    Yes, not just publishers, but computer chip manufacturers, and
    everything else under the sun.


    Not even sequential numbers are safe now, with the whole trend of
    changing the version number counts to being the release year rather than >>the actual version number.

    On one hand, it does make it easier to map a
    version to a year, but on the other hand, its annoying to deal with the >>number jump between the older versions, it feels too much like car makes
    to me, its impossible to create multiple versions in a year without
    ruining the "cleanliness" of the number, etc.

    I prefer proper versioning numbers.

    I just want consistency.

    Wolf 1, Wolf 2, Wolf 3, Wolf 4.... fine.
    Wolf 1999, Wolf 2000, Wolf 2006... fine
    Wolf: Kill Hitler, Wolf: Nazis Must Die, Wolf: Guns Go Boom...
    fine.

    But Wolf 1, Wolf 2, Wolf 1999, Wolf: Kill Hitler, Wolf 2006, Wolf 4...
    Fuck no!

    And even worse:

    Wolf 1, Wolf 2, Wolf 1999, Wolf: Kill Hitler, Wolf 4, Wolf, Wolf 2...
    DIAF!


    To be fair, I think the new "Wolfenstein 3" label is probably a
    placeholder name. It's likely, given the rest of Machine Game's
    examples, will be given a more descriptive name (e.g., "Wolfenstein:
    The Final Conflict" or whatever).

    I just used it as an opportunity to snark at how much I hate the
    trend.


    IMO, the best middle ground is to include both a name and a subname.
    That way, at least you can choose which one you prefer.
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Tuesday, January 13, 2026 02:32:06
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sat, 10 Jan 2026 01:35:48 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Fri, 9 Jan 2026 07:48:37 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:


    No Enemy Territory multiplayer?


    It's there, between items #5 and #6.


    Oh, I am blind. I was so dang tired yesterday from a slammy colony day!


    All cool. Get a good night's sleep ;-)


    Sleep is overrated!


    I played it a lot back then.


    I tried it a few times, but I put more effort into the semi-sequel,
    "Enemy Territory: Quake Wars". Which wasn't really a very good game
    (as far as I remember it) but I liked the concept and the setting that
    I kept banging my head against it trying to glean what enjoyment I
    could from it. It didn't help that the community/player-base was
    pretty small; servers were terminally empty.

    Same.
    --
    "You are all sons of God through faith in Christ Jesus, for all of you who were baptized into Christ have clothed yourselves with Christ. There is neither Jew nor Greek, slave nor free, male nor female, for you are all one in Christ Jesus." --Galatians 3:26-29. Bah @ every1 being BUSY 4 da old ant. :(
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    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Tuesday, January 13, 2026 14:00:03
    Ant <ant@zimage.comANT> wrote at 02:32 this Tuesday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sat, 10 Jan 2026 01:35:48 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Fri, 9 Jan 2026 07:48:37 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:


    No Enemy Territory multiplayer?


    It's there, between items #5 and #6.


    Oh, I am blind. I was so dang tired yesterday from a slammy colony day!


    All cool. Get a good night's sleep ;-)


    Sleep is overrated!

    Who is rating sleep?

    I played it a lot back then.


    I tried it a few times, but I put more effort into the semi-sequel,
    "Enemy Territory: Quake Wars". Which wasn't really a very good game
    (as far as I remember it) but I liked the concept and the setting that
    I kept banging my head against it trying to glean what enjoyment I
    could from it. It didn't help that the community/player-base was
    pretty small; servers were terminally empty.

    Same.


    It sucks how many games can't be played because of the small communities
    :(
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Wednesday, January 14, 2026 02:02:20
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    ...
    All cool. Get a good night's sleep ;-)

    Sleep is overrated!

    Who is rating sleep?

    Everyone. I overslept today. Frak me! :-(


    ...
    It sucks how many games can't be played because of the small communities
    :(

    My online friend loved it, but he was sad too.
    --
    "God has committed to us the message of reconciliation. We are therefore Christ's ambassadors, as though God were making his appeal through us. We implore you on Christ's behalf: Be reconciled to God." --2 Corinthians 5:19-20. Slammy updates Tues. Tired of all!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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    | |o o| |
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    ( )

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  • From Spalls Hurgenson@3:633/10 to All on Wednesday, January 14, 2026 10:32:27
    On Wed, 14 Jan 2026 02:02:20 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:


    Who is rating sleep?


    Everyone. I overslept today. Frak me! :-(


    You're looking at it the wrong way. You didn't oversleep. You
    under-waked. ;-)


    It sucks how many games can't be played because of the small communities

    My online friend loved it, but he was sad too.


    Small communities aren't the biggest problem. A bigger issue is the
    lack of local networking for games (and an ease in using it). Because
    what too often happens is that a game without an audience that depends
    on third-party networking for its multiplayer gets shutdown.

    If you have local networking capability, then even with a small
    community anyone can fire up a server and everyone can keep playing.
    Even if its been twenty years since there was last an online match.

    Small audiences can stifle a game, but its a lack of local multiplayer
    that really kills it. With it, there's always hope of a revival.



    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Wednesday, January 14, 2026 12:40:00
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Wed, 14 Jan 2026 02:02:20 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:


    Who is rating sleep?


    Everyone. I overslept today. Frak me! :-(


    You're looking at it the wrong way. You didn't oversleep. You
    under-waked. ;-)

    Why did my brain add an extra n in there?


    It sucks how many games can't be played because of the small communities

    My online friend loved it, but he was sad too.


    Small communities aren't the biggest problem. A bigger issue is the
    lack of local networking for games (and an ease in using it). Because
    what too often happens is that a game without an audience that depends
    on third-party networking for its multiplayer gets shutdown.

    If you have local networking capability, then even with a small
    community anyone can fire up a server and everyone can keep playing.
    Even if its been twenty years since there was last an online match.

    Small audiences can stifle a game, but its a lack of local multiplayer
    that really kills it. With it, there's always hope of a revival.

    Fired up Guild Wars yesterday, mostly just to see if it was still up.

    One crash, which seems to have been solved by playing in Windowed mode.
    It was a very hard "reboot the computer" crash since there was no way to
    work around the frozen screen to kill the app.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Thursday, January 15, 2026 02:42:41
    Xocyll <Xocyll@gmx.com> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Wed, 14 Jan 2026 02:02:20 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:


    Who is rating sleep?


    Everyone. I overslept today. Frak me! :-(


    You're looking at it the wrong way. You didn't oversleep. You
    under-waked. ;-)

    Why did my brain add an extra n in there?

    Because your brain was uder-waked? :P


    It sucks how many games can't be played because of the small communities

    My online friend loved it, but he was sad too.


    Small communities aren't the biggest problem. A bigger issue is the
    lack of local networking for games (and an ease in using it). Because
    what too often happens is that a game without an audience that depends
    on third-party networking for its multiplayer gets shutdown.

    If you have local networking capability, then even with a small
    community anyone can fire up a server and everyone can keep playing.
    Even if its been twenty years since there was last an online match.

    Small audiences can stifle a game, but its a lack of local multiplayer
    that really kills it. With it, there's always hope of a revival.

    Fired up Guild Wars yesterday, mostly just to see if it was still up.

    One crash, which seems to have been solved by playing in Windowed mode.
    It was a very hard "reboot the computer" crash since there was no way to
    work around the frozen screen to kill the app.

    Not even telnet/SSH method remotely? I usually do that and then use
    pslist, pskill, etc. from Systinternals' tools -- https://learn.microsoft.com/en-us/sysinternals/. Most of the times, this works.

    --
    "God has committed to us the message of reconciliation. We are therefore Christ's ambassadors, as though God were making his appeal through us. We implore you on Christ's behalf: Be reconciled to God." --2 Corinthians 5:19-20. 2 many updates!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From phoenix@3:633/10 to All on Wednesday, January 14, 2026 22:42:13
    Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Wed, 14 Jan 2026 02:02:20 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote: >>

    Who is rating sleep?


    Everyone. I overslept today. Frak me! :-(


    You're looking at it the wrong way. You didn't oversleep. You
    under-waked. ;-)

    Why did my brain add an extra n in there?


    It sucks how many games can't be played because of the small communities >>
    My online friend loved it, but he was sad too.


    Small communities aren't the biggest problem. A bigger issue is the
    lack of local networking for games (and an ease in using it). Because
    what too often happens is that a game without an audience that depends
    on third-party networking for its multiplayer gets shutdown.

    If you have local networking capability, then even with a small
    community anyone can fire up a server and everyone can keep playing.
    Even if its been twenty years since there was last an online match.

    Small audiences can stifle a game, but its a lack of local multiplayer
    that really kills it. With it, there's always hope of a revival.

    Fired up Guild Wars yesterday, mostly just to see if it was still up.

    One crash, which seems to have been solved by playing in Windowed mode.
    It was a very hard "reboot the computer" crash since there was no way to
    work around the frozen screen to kill the app.

    Xocyll


    Why do I keep getting the feeling that Spalls is looking at me whenever
    he brings up Castle Wolfenstein 3? As if he expects the reader to patch
    it all together and have it on his desk by April. I mean it's an
    interesting game and all but a heck of an investment of time.

    --
    xGytDsqkQY8

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Thursday, January 15, 2026 09:41:29
    On Wed, 14 Jan 2026 12:40:00 -0500, Xocyll <Xocyll@gmx.com> wrote:

    Fired up Guild Wars yesterday, mostly just to see if it was still up.

    One crash, which seems to have been solved by playing in Windowed mode.
    It was a very hard "reboot the computer" crash since there was no way to
    work around the frozen screen to kill the app.

    Get a second monitor, CTRL-SHIFT-ESC to summon taskmanager,
    (optionally) CTRL-WIN-arrowkey to move taskmanager to other monitor,
    kill task. ;-)

    Of course, that probably requires you to have the second monitor
    plugged in /before/ the crash.

    "Guild Wars" recently revamped its engine to provide 'improved visuals
    and updated mechanics' (whatever that means). I haven't played it
    since before that happened; crash aside, was the game significantly
    different? Or has it been too long since you last played that you
    can't remember enough to spot the difference?

    Either way, it's probably why the game suffered such a hard crash.
    Programming is hard. Give them another year or six to achieve
    stability ;-)





    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Friday, January 16, 2026 02:00:08
    Ant <ant@zimage.comANT> wrote at 02:42 this Thursday (GMT):
    Xocyll <Xocyll@gmx.com> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Wed, 14 Jan 2026 02:02:20 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote: >> >

    Who is rating sleep?


    Everyone. I overslept today. Frak me! :-(


    You're looking at it the wrong way. You didn't oversleep. You
    under-waked. ;-)

    Why did my brain add an extra n in there?

    Because your brain was uder-waked? :P

    did you mean to leave out the n?

    It sucks how many games can't be played because of the small communities >> >
    My online friend loved it, but he was sad too.


    Small communities aren't the biggest problem. A bigger issue is the
    lack of local networking for games (and an ease in using it). Because
    what too often happens is that a game without an audience that depends
    on third-party networking for its multiplayer gets shutdown.

    If you have local networking capability, then even with a small
    community anyone can fire up a server and everyone can keep playing.
    Even if its been twenty years since there was last an online match.

    Small audiences can stifle a game, but its a lack of local multiplayer
    that really kills it. With it, there's always hope of a revival.

    Fired up Guild Wars yesterday, mostly just to see if it was still up.

    One crash, which seems to have been solved by playing in Windowed mode.
    It was a very hard "reboot the computer" crash since there was no way to
    work around the frozen screen to kill the app.

    Not even telnet/SSH method remotely? I usually do that and then use
    pslist, pskill, etc. from Systinternals' tools -- https://learn.microsoft.com/en-us/sysinternals/. Most of the times, this works.


    I tend to leave a SSH server running on my computer thats masked to the
    local network for this reason
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Friday, January 16, 2026 08:43:09
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Wed, 14 Jan 2026 12:40:00 -0500, Xocyll <Xocyll@gmx.com> wrote:

    Fired up Guild Wars yesterday, mostly just to see if it was still up.

    One crash, which seems to have been solved by playing in Windowed mode.
    It was a very hard "reboot the computer" crash since there was no way to >>work around the frozen screen to kill the app.

    Get a second monitor, CTRL-SHIFT-ESC to summon taskmanager,
    (optionally) CTRL-WIN-arrowkey to move taskmanager to other monitor,
    kill task. ;-)

    Of course, that probably requires you to have the second monitor
    plugged in /before/ the crash.

    "Guild Wars" recently revamped its engine to provide 'improved visuals
    and updated mechanics' (whatever that means). I haven't played it
    since before that happened; crash aside, was the game significantly >different? Or has it been too long since you last played that you
    can't remember enough to spot the difference?

    A bit of both, it has been ages and ages and ages since I last played it
    - probably before Diablo3 came out.

    The graphics/landscape is noticeably older, but not horrible.

    The game is still fun and aggravating in equal measure;
    I'd forgotten how often you run into enemy bosses and/or groups that
    quickly kill your party, forcing many respawn/run back, kill a
    few/die/repeat sessions.

    Either way, it's probably why the game suffered such a hard crash. >Programming is hard. Give them another year or six to achieve
    stability ;-)

    As long as I play in windowed mode it's fine and stable. It might
    just be something due to the age of the basic game - I remember COH at
    release lost connection after exactly 5 minutes and playing in windowed
    mode was the fix and COH came out about a year before Guild Wars.

    I'd forgotten that Guild Wars "nags" you to take a break if you have
    long play sessions; "You have been playing for 5 hours, please take a
    break."

    Doesn't stop you, just gently nags.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, January 16, 2026 10:06:59
    On Fri, 16 Jan 2026 08:43:09 -0500, Xocyll <Xocyll@gmx.com> wrote:


    The game is still fun and aggravating in equal measure;
    I'd forgotten how often you run into enemy bosses and/or groups that
    quickly kill your party, forcing many respawn/run back, kill a
    few/die/repeat sessions.


    I recall it being very, very grindy. Lots of 'kill 10 orcs' and
    'collect 20 foozles' quests, and just a tediously long time to level
    up and get any good gear. And then the whole world levels up around
    you making all that effort wasted because you aren't really any more
    powerful.


    I'd forgotten that Guild Wars "nags" you to take a break if you have
    long play sessions; "You have been playing for 5 hours, please take a >break."
    Doesn't stop you, just gently nags.


    Unsurprising; Guild War is an old game. It dates back to the (reputed) poop-socking era of MMORPGs and that code was probably added back then
    and has lingered ever since.



    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Friday, January 16, 2026 08:34:45
    On 1/16/2026 7:06 AM, Spalls Hurgenson wrote:
    poop-socking era of MMORPGs

    I had to look that up. I don't think I ever heard of it. I'm sorry I
    did.

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, January 16, 2026 11:54:42
    On Fri, 16 Jan 2026 08:34:45 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 1/16/2026 7:06 AM, Spalls Hurgenson wrote:
    poop-socking era of MMORPGs

    I had to look that up. I don't think I ever heard of it. I'm sorry I
    did.


    Oops. Sorry. I should have given warning /not/ to google that.

    The TL;DR (to save anyone else from the horror Justisaur endured) is
    that during the early 2000s there was a fear that some gamers were
    playing video games for too long a period without taking /any/ breaks, resulting in some... inventive methods of handling their biological
    needs (I won't go into detail, but the word I used above describes it
    pretty well).

    As I recall it, there was only a single reported incident where
    supposedly somebody (I think it was a Chinese gold-farmer?) had
    performed that act, but the usual crowd of "Video Games Are Evil"
    naysayers clutched their pearls and went into their usual diatribes
    and demands for The Government to do something to Protect The
    Children!!!.

    MMORPGs responded by adding timers telling people to occasionally stop
    playing after a long session. Because it was all a mountain made out
    of a mole-hill, that was enough to end the whole thing.

    But the timers remain in many video games.




    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Friday, January 16, 2026 17:17:02
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Fri, 16 Jan 2026 08:43:09 -0500, Xocyll <Xocyll@gmx.com> wrote:


    The game is still fun and aggravating in equal measure;
    I'd forgotten how often you run into enemy bosses and/or groups that >>quickly kill your party, forcing many respawn/run back, kill a >>few/die/repeat sessions.


    I recall it being very, very grindy. Lots of 'kill 10 orcs' and
    'collect 20 foozles' quests, and just a tediously long time to level
    up and get any good gear. And then the whole world levels up around
    you making all that effort wasted because you aren't really any more >powerful.

    Methinks you are remembering a different game, since it is very much a
    "in this area are critters of level x, regardless of what level you are"
    game.

    Level 1 critters are always level 1, it's not an Elder Scrolls type
    leveling with you kind of world.

    Level 1s are level 1s, level 20s are level 20s, both when you are level
    10 for instance.

    If you don't farm stuff for XP and just do the main quest line you get
    what I just got in the Factions part of GW, where I was level 13 with a
    party of level 20 henchmen and a level 10+ Pet vs level 20 enemies.

    I'd forgotten that Guild Wars "nags" you to take a break if you have
    long play sessions; "You have been playing for 5 hours, please take a >>break."
    Doesn't stop you, just gently nags.

    Unsurprising; Guild War is an old game. It dates back to the (reputed) >poop-socking era of MMORPGs and that code was probably added back then
    and has lingered ever since.

    Oh I distantly remember it from when it came out, I just had forgotten
    since it had been so long since I last played and I never saw that
    nonsense in any other game.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Friday, January 16, 2026 17:21:42
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Fri, 16 Jan 2026 08:34:45 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 1/16/2026 7:06 AM, Spalls Hurgenson wrote:
    poop-socking era of MMORPGs

    I had to look that up. I don't think I ever heard of it. I'm sorry I >>did.


    Oops. Sorry. I should have given warning /not/ to google that.

    The TL;DR (to save anyone else from the horror Justisaur endured) is
    that during the early 2000s there was a fear that some gamers were
    playing video games for too long a period without taking /any/ breaks, >resulting in some... inventive methods of handling their biological
    needs (I won't go into detail, but the word I used above describes it
    pretty well).

    As I recall it, there was only a single reported incident where
    supposedly somebody (I think it was a Chinese gold-farmer?) had
    performed that act, but the usual crowd of "Video Games Are Evil"
    naysayers clutched their pearls and went into their usual diatribes
    and demands for The Government to do something to Protect The
    Children!!!.

    A similar thing was depicted in South Park during the Warcraft episode I
    think.
    Cartman both having his mother bring him Hot-Pockets and holding a
    bucket to catch his explosive diarrhea as he, (and the other lads on
    their own computers at home,) had a marathon session to level up killing
    rats in the forest or somesuch.

    MMORPGs responded by adding timers telling people to occasionally stop >playing after a long session. Because it was all a mountain made out
    of a mole-hill, that was enough to end the whole thing.

    But the timers remain in many video games.

    I only remember it being in Guild Wars, but it could certainly have been
    added to various MMOs I never played, or never played long enough to get
    a nag from it.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Saturday, January 17, 2026 00:16:24
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    ...
    Not even telnet/SSH method remotely? I usually do that and then use pslist, pskill, etc. from Systinternals' tools -- https://learn.microsoft.com/en-us/sysinternals/. Most of the times, this works.

    I tend to leave a SSH server running on my computer thats masked to the
    local network for this reason

    Same.
    --
    "Live by the Spirit, and you will not gratify the desires of the sinful nature." --Galatians 5:16. Sinful nature needs to go away. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Friday, January 16, 2026 17:32:33
    On 1/16/2026 8:54 AM, Spalls Hurgenson wrote:
    On Fri, 16 Jan 2026 08:34:45 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 1/16/2026 7:06 AM, Spalls Hurgenson wrote:
    poop-socking era of MMORPGs

    I had to look that up. I don't think I ever heard of it. I'm sorry I
    did.


    Oops. Sorry. I should have given warning /not/ to google that.

    The TL;DR (to save anyone else from the horror Justisaur endured) is
    that during the early 2000s there was a fear that some gamers were
    playing video games for too long a period without taking /any/ breaks, resulting in some... inventive methods of handling their biological
    needs (I won't go into detail, but the word I used above describes it
    pretty well).

    As I recall it, there was only a single reported incident where
    supposedly somebody (I think it was a Chinese gold-farmer?) had
    performed that act, but the usual crowd of "Video Games Are Evil"
    naysayers clutched their pearls and went into their usual diatribes
    and demands for The Government to do something to Protect The
    Children!!!.

    MMORPGs responded by adding timers telling people to occasionally stop playing after a long session. Because it was all a mountain made out
    of a mole-hill, that was enough to end the whole thing.

    But what was the mole-hill make of?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Mike S.@3:633/10 to All on Saturday, January 17, 2026 09:35:02
    On Fri, 16 Jan 2026 17:17:02 -0500, Xocyll <Xocyll@gmx.com> wrote:

    Methinks you are remembering a different game, since it is very much a
    "in this area are critters of level x, regardless of what level you are" >game.

    Level 1 critters are always level 1, it's not an Elder Scrolls type
    leveling with you kind of world.

    Level 1s are level 1s, level 20s are level 20s, both when you are level
    10 for instance.

    What you are describing is called level scaling. Games that DO level
    scale are games where the mobs are always the save level as you. You
    can only get stronger then them via your gear and maybe what skills
    you choose. I personally prefer games that do not level scale.

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Saturday, January 17, 2026 10:17:59
    On Fri, 16 Jan 2026 17:21:42 -0500, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    But the timers remain in many video games.

    I only remember it being in Guild Wars, but it could certainly have been >added to various MMOs I never played, or never played long enough to get
    a nag from it.

    It showed up in a number of games from that time, including
    Civilization. Apparently its in (at least some of the) Anno games as
    well (e.g. Anno 1800) Those that included it in their features at that
    time tended to keep it there in any sequels, but it doesn't really
    seem to show up in any /new/ franchises. Despite the fears of the
    Think Of The Children crowd, poopsocking was never a real threat.





    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Saturday, January 17, 2026 12:58:36
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Fri, 16 Jan 2026 17:21:42 -0500, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    But the timers remain in many video games.

    I only remember it being in Guild Wars, but it could certainly have been >>added to various MMOs I never played, or never played long enough to get
    a nag from it.

    It showed up in a number of games from that time, including
    Civilization. Apparently its in (at least some of the) Anno games as
    well (e.g. Anno 1800) Those that included it in their features at that
    time tended to keep it there in any sequels, but it doesn't really
    seem to show up in any /new/ franchises. Despite the fears of the
    Think Of The Children crowd, poopsocking was never a real threat.

    I think the only Civilization I ever played was the first one, which
    came out long before this I think.
    Never played ANNO anything, since I was never much into RTS games.

    Dune2 and Master of Magic being the only ones I played much of.

    I sometime play up to 10 hrs or so at a time, but that time does include bathroom breaks and making coffee/food.

    Also usually involves me pausing, alt-tabbing out and looking stuff
    up/reading news/starting some AI read story on Youtube to play in the background/etc.

    HFY/HOA horror stories (thank God I live in a civilized country that
    does not have these)/Revenge Tales (New CEO fires only person keeping
    things running to hire his Frat Brother/Horror family stories and
    similar.)

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Saturday, January 17, 2026 13:02:09
    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Fri, 16 Jan 2026 17:17:02 -0500, Xocyll <Xocyll@gmx.com> wrote:

    Methinks you are remembering a different game, since it is very much a
    "in this area are critters of level x, regardless of what level you are" >>game.

    Level 1 critters are always level 1, it's not an Elder Scrolls type >>leveling with you kind of world.

    Level 1s are level 1s, level 20s are level 20s, both when you are level
    10 for instance.

    What you are describing is called level scaling. Games that DO level
    scale are games where the mobs are always the save level as you. You
    can only get stronger then them via your gear and maybe what skills
    you choose. I personally prefer games that do not level scale.

    Actually what I was describing is not level scaling, since Guild Wars
    does not do that at all, levels are fix3ed in critters to the area they
    are in.

    Elder Scrolls games do level scaling where, the critters everywhere
    level up with you so you never really get overly powerful vs enemies.

    Again, not how Guild Wars works at all, Spalls was misremembering.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Sunday, January 18, 2026 12:09:54
    On Sat, 17 Jan 2026 13:02:09 -0500, Xocyll <Xocyll@gmx.com> wrote:



    Again, not how Guild Wars works at all, Spalls was misremembering.

    Quite possibly. The bulk of my playing was twenty years ago, when the
    game was new (I've revisited it since then a few times, but nothing of
    those return trips remains in memory except that I did play again).
    The details of how things worked precisely aren't something I focused
    on too much.

    Regardless, my strongest memory is that -however the mechanics worked
    exactly- the game did /feel/ grindy and just not something I found
    fun. Hours of wandering in the wilderness to face off against
    uninteresting monsters, with little rewarding loot or experience. Any
    upgrades were incremental and I never felt that I was really making
    much progress. That may be why I misremembered the leveling mechanics.
    I kept at the game because everybody insisted MMORPGs were great, and
    I refused to give up on the idea. Surely if I persisted long enough
    I'd fall in love with the game. "Guild Wars" was probably the best of
    the genre (in my experience) but even so, it wasn't great. I much
    preferred classic single-player CRPG experiences were there actually
    was a point to my adventuring.

    IMHO and YMMV, as usual.





    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Sunday, January 18, 2026 18:09:36
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sat, 17 Jan 2026 13:02:09 -0500, Xocyll <Xocyll@gmx.com> wrote:



    Again, not how Guild Wars works at all, Spalls was misremembering.

    Quite possibly. The bulk of my playing was twenty years ago, when the
    game was new (I've revisited it since then a few times, but nothing of
    those return trips remains in memory except that I did play again).
    The details of how things worked precisely aren't something I focused
    on too much.

    Regardless, my strongest memory is that -however the mechanics worked >exactly- the game did /feel/ grindy and just not something I found
    fun. Hours of wandering in the wilderness to face off against
    uninteresting monsters, with little rewarding loot or experience. Any >upgrades were incremental and I never felt that I was really making
    much progress. That may be why I misremembered the leveling mechanics.
    I kept at the game because everybody insisted MMORPGs were great, and
    I refused to give up on the idea. Surely if I persisted long enough
    I'd fall in love with the game. "Guild Wars" was probably the best of
    the genre (in my experience) but even so, it wasn't great. I much
    preferred classic single-player CRPG experiences were there actually
    was a point to my adventuring.

    IMHO and YMMV, as usual.

    Guild Wars was that oddball hybrid of a single player ARPG and an MMO.

    Multiplayer, but you were not forced to team up since they had Henchmen
    and later Heroes to fill out your party, unlike MMOs.

    Considering it was online and Multiplayer if you chose to play that way, without a subscription in an age when all MMOs were subscription based,
    it's limitations were not that bad, although the 8 skill bar was kind of annoying as was the 1 Elite Skill limitation.

    Diablo2 meets MMO, only without that excrescence known as battle.net
    that infected Diablo3/4/remake of 2.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.2
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)