• What Have You Been Playing... IN JULY 2026?

    From Spalls Hurgenson@3:633/10 to All on Saturday, August 01, 2026 11:41:22

    Hello August! Goodbye July! Not that I'm celebrating the end of that
    month; it actually wasn't so bad a time for me. But a new month means
    a new opportunity for new games... and a chance to talk about the ones
    just played. Yup, we're back with another 'what have you been playing'
    thread. So... um... what have you been playing? I'll give you a moment
    to remember while I tell you what my playlist contained.



    Superbrief
    ---------------------------------------
    * Forza Horizon 4
    * Alone in the Dark (2024)
    * Pan'orama
    * Metal Wolf Chaos XD
    * Carrion
    * Doom: The Dark Ages - Revelations
    * Sheepy


    Maximum Verbosity
    ---------------------------------------

    * Forza Horizon 4
    https://store.steampowered.com/app/1293830

    I haven't really played a Forza game since the second one, and
    honestly I don't even remember that one very well. But after hauling
    cargo so long in various truck simulators, dutifully obeying the speed
    limits and doing my best _not_ to hit other cars, I figured it was
    time for a change. And since "Forza Horizon 6" is in the news now, and
    I still haven't played the previous two, I decided to give "Forza
    Horizon 4" a chance.

    For a game that came out eight years ago, FH4 still looks remarkably
    good. You can see how the years are catching up with it --the lighting
    is just a bit too flat, the textures just a bit too low-res-- but the
    game remains quite pretty. That it runs at >400FPS on my machine
    despite all the settings being maxed-out is pretty neat too.

    Technically, the game is out-of-support. Its no longer available for
    sale, and its multiplayer aspects have been shut down. However, the single-player aspects remain fully playable, so if you want --like I
    wanted-- just to whiz around the map and pick fights with the AI and
    play the campaign races, all that is still possible.

    The racing is satisfying. "Forza Horizon 4" is mostly what I call a
    'pinball racer'; an action game light on simulation. You can tweak the
    settings to make things a bit more realistic, but Forza is never going
    to match up to games like BeamNG or iRacing. But that's okay because
    what I wanted was a game that let me bounce across the street, driving
    like a madman as I recklessly pushed my way through the pack of cars
    ahead of me in a careless dash to first-place. In this regard FH4 was
    great.

    Less pleasing was everything surrounding the races. The conceit behind
    the game is that a year-long racing festival has settled upon a not-very-realistic depiction of Great Britain. Upon this map are
    numerous individual events, ranging from traditional tracks, 'sprint
    races' on public roads, various challenges (like maxing out your
    velocity as you dash by a speed-camera), and more. Individually, these
    are all well-and good; as mentioned earlier, the racing is fun. But I
    found the entire 'festival' aspect of the game --and its connected
    characters, game-play loop, and just the general tone of the whole
    thing-- to be incredibly annoying. Part of the issue was the
    presentation, with the announcers endlessly gushing about how awesome
    and cool everything is. And they go on about it forever, without any opportunity to skip past their dialogue. Starting a race has you going
    through four or five menu screens; when you win, you have to watch
    another three or four result screens. No, those can't be skipped
    either. Racers are incrementally unlocked --each one with an announcer
    telling you about it as it appears on the map. Mess up a race and want
    to restart? There's no opportunity to jump right back to the starting
    line; no, you're thrown back to the menus again. You can't even
    quick-travel to the start point of each race. There's just so much
    wasted time in this game. Can't I just, you know, race?

    Throw into that all the sponsored events (Top Gear! Lego! probably
    more I didn't look at), the endlessly and tiresome amounts of rewards
    (skill points! influence points! credits!). There are 750 cars in the
    game you can collect; each one can be tuned and upgrade (using skill
    points) individually; there are dozens of emotes and skins to be
    found. It's just too much. The game just becomes tiresome really,
    really quickly.

    It's a shame, because the core of the game is fine. Speeding around
    the beautiful landscape is a joy. The races are as challenging as you
    need them to be. The cars are nicely modeled. But damn if there's just
    too much chaff getting in the way of the fun bits. Maybe this was
    something that could be avoided when the game was still a live-service
    thing; perhaps you could jump ahead of the queue and unlock all the
    cars and races through the judicious use of a credit card. I honestly
    don't know. But I don't have the time or patience to keep at it very
    long. I love speeding through the English downs, sure... but not so
    much I'm going to dedicate months and years to get all the neat cars
    and races. There are too many other games out there that don't waste
    my time that I still need to play first.



    * Alone in the Dark (2024) https://store.steampowered.com/app/1310410/Alone_in_the_Dark/

    I'll admit, this game was something of a pleasant surprise. Early
    reviews had been mixed about the game, and I wasn't expecting much
    from it; an average horror game at best. In truth, when it comes to
    the gameplay that's still mostly true. AITD doesn't really impress me
    there. But I really loved its connection to the original 1992 game.

    In that old game, Jermey Hartwood's suicide sets off the action that
    leads to the protagonists exploring the haunted Derceto mansion. In
    this 2024 reboot, Jeremy's suicide is averted, setting off a 'what
    if?' scenario involving many of the same characters. It's not a
    one-to-one correspondence between the two settings, but there are
    enough references and call-backs to keep things interesting.

    The game has some terrific atmosphere that sets up some genuinely
    creepy moments. There is a pervasive feeling of dread and paranoia
    throughout the game, as you not only doubt the other characters, but
    your own protagonists' (you have a choice of playing as Emily
    Hartwood, Jeremy's niece, or as Edward Carnby, a private investigator
    hired by Emily) sanity. This isn't a novel concept for horror games,
    but it is well done. All the more so since this game doesn't use
    anything so crude as a 'sanity meter' or overt hallucinations to
    indicate your (possible) slide into madness. The game just makes you
    wonder if the thing you just very clearly saw actually happened.

    Unfortunately, for all that "Alone in the Dark" manages tone and
    atmosphere excellently, the rest of its gameplay is fairly poor. AITD
    uses a mix of puzzles and combat to move you through the game, and
    neither are particularly satisfying. The puzzles are all incredibly
    easy, often down to the point of 'use the only item you can pick up in
    this room with the only interactive object in the room', making you
    wonder what the point of the challenge was. The combat is equally
    unfulfilling; the monsters all move slowly, can be taken down with
    several shots, and ammunition is in easy supply. Higher difficulty
    levels throw in a few more monsters that can absorb a few more shots,
    but this doesn't really make the game any harder; it just makes the
    combat more tiresome. And it doesn't effect the puzzle difficulty in
    the least.

    Another disappointment is that --despite there being two characters to
    play as-- the adventure is largely the same between them. You'll hear
    a few new comments depending on whether you play as Emily or Edward,
    and each character does have a very brief chapter dedicated to their
    personal trauma, but overall you'll be following the same footsteps
    and seeing the exact same maps regardless of which character you play
    as. There is really very little reason to play as the second character
    once you finish the first; you won't be learning or doing anything
    new. That said, if you do play the game, it's strongly recommended you
    play as Emily first, since Edward's reactions to the supernatural seem
    to be intended to mirror those of the player; he takes it all in
    stride without question. Thus, Edward's campaign seems intended more
    towards players who already know what's going to happen. But I suppose
    you could always use a second playthrough to enjoy the optional
    Director's Commentary.

    When "Alone in the Dark" released, it was dinged heavily for being a
    buggy mess. I can't speak for how bad it was back in 2024, but overall
    the current state of the game was playable. It's not completely
    without problems; several times I experienced a bug where items and
    pick-ups couldn't be interacted with; a few times enemies didn't seem
    to register damage despite being obviously hit. There were also the
    occasional non-serious visual glitches.

    The setting and production values of "Alone in the Dark" are
    top-notch. I just wish there was the same effort put into the
    gameplay.



    * Pan'orama
    https://store.steampowered.com/app/1730250/Panorama/

    There really isn't much to say about this game. You're given a bunch
    of tiles --each representing a different type of terrain-- and lay
    them down on the map. Depending on where you place each tile, you get
    a certain number of points. Those points award you new tiles. Keep
    playing until you run out of tiles. There's a certain amount of
    puzzle-logic to keep the points rolling in, but mostly it's about
    building a pretty landscape. Except the randomness of the tile
    distribution (and the limited variety) means you can't always create
    the landscape you want. So "Pan'orama" is a builder game where there's
    no game and no real opportunity to build. Not a good combination, in
    my book.

    Honestly, I can see this working better as a mobile game; the sort of
    thing you tap away on for a few minutes on your phone while waiting
    for the train, and then put away after a few minutes. Played like
    that, its lack of challenge or consistent creativity isn't so
    bothersome. But it just doesn't have what it needs to keep me engaged
    for any longer than that.

    I got this game as a (semi-) freebie from Prime Gaming, so I don't
    feel to bad having spent a few hours playing this... but I sure am
    glad I didn't pay for this game. It's just not worth it.



    * Metal Wolf Chaos XD https://store.steampowered.com/app/820630/Metal_Wolf_Chaos_XD/

    I think the problem was that I was expecting more from this game than
    it ever had to offer. It is, after all, a 22 year old game, and even
    when it was new it wasn't particularly good. But I was hoping it was
    still at least half-way interesting.

    A big part of the problem, for me at least, was the awful voice-acting
    and the even worse dialog. I know it's all supposed to be
    tongue-in-cheek; a cliche of action tropes wrapped up in explosions
    and giant robots. But the writing and dialog would make even the worst
    80s toy-cartoon blush. It's not that I don't grok that it's poking fun
    at American exceptionalism and its love of using violence to solve its
    issues, but it's all so clumsily done and without any real enthusiasm
    by its actors that it lacks all charm and humor. With better
    voice-overs and writing, I'd have happily laughed along with the game.
    As it was, there was nary a chuckle. It was /boring/.

    The gameplay is marginally more satisfying, although the too-tiny
    levels and simplistic combat did little to entertain me. A few levels
    were better than others (I particularly liked the one where I was
    running away from a giant robot spider); some --especially those where
    I had to jump over instant-death pits-- were a lot less enjoyable. At
    best, the game was workaday and unexciting. It never really impressed
    me.

    Which is a shame, since the whole conceit of the game seems like it
    would be right up my alley. Riding around in a giant mech-suit
    spouting action-movie quotes? It should have been a sure-fire hit. But
    in the end, "Metal Wolf Chaos XD" felt uninspired and trite.


    * Carrion
    https://store.steampowered.com/app/953490/CARRION/

    I had a surprising amount of fun with this one. At its heart,
    "Carrion" is a metroidvania; a side-scrolling action-adventure where
    you explore a mazelike series of interconnected rooms, many of which
    are blocked off until you find the appropriate power-up that lets you
    bypass the barricades. But while metroidvanias typically have you
    enter the maze to kill the monsters within, in "Carrion" you /are/ the
    monster within... and your ultimate goal is to escape the maze so you
    can continue your rampage in the outer world. Or, at least, I presume
    that's the end-goal. Being nothing more than a mass of teeth and
    tentacles, it's not entirely clear why you're such a murderous beast.

    The pixel-art visuals are impressive, if you like the type. I'm not
    usually a fan of the style, but in this case the blocky graphics
    probably work in the game's favor; the lack of detail leaves more to
    the imagination, and the ultra-saturated colors juxtapose nicely with
    the horrific scenes on display. The monster's animations --crawling
    across floor and ceiling with its blood-drenched tentacles-- are very
    well done too (oddly enough, the stilted animations of the human
    characters make them seem more inhuman than the monster itself).

    The gameplay itself is evenly distributed between exploration, light
    puzzle solving, and combat. The combat isn't too difficult. The
    monster is extremely lethal killing machine, and once it gets its
    claws on an enemy, its foes isn't long for this world. Balancing this
    out, however, is its vulnerability to attack; the monster is something
    of a glass cannon and even the earliest enemies --armed with little
    more than a pistol-- can kill you with only a few shots. Much of the
    challenge is maneuvering around the map trying to get into a position
    where you can strike from behind, or utilizing hit-and-run tactics to
    strike from above (or below), grabbing an exposed target and dragging
    them into a vent where you can quickly kill your target without being
    exposed to enemy fire as you do so.

    The puzzling and exploration aspects -- the two are pretty
    intertwined-- are less fulfilling. Much of the puzzling is figuring
    out how to get into locked rooms, which usually requires you to
    slither around until you find the appropriate switch. Often pulling a
    switch opens one door and closes another, and you have to find the
    right combination to pass through to the next area. This requires a
    lot of backtracking, and got pretty repetitive as the game progressed.
    The exploration wasn't helped by the fairly small rooms, nor the lack
    of an in-game map... or, really, any sort of guide to where you were
    supposed to be going. Especially near the end, I wandered the world
    for an ungodly amount of time trying to figure out just what area I
    hadn't yet explored that would let me progress. The map itself is
    incredibly intertwined, with numerous links between different regions
    and it isn't always clear where you're going to end up when taking
    one. Some better direction would have made the game much more
    enjoyable.

    Still, on the whole I had fun with the game. It's not the greatest metroidvania, but its combination of gore, good visuals, fun combat
    and a unique concept make it an enjoyable romp. I just wish the
    exploring had been more satisfying.



    * Doom: The Dark Ages - Revelations https://store.steampowered.com/app/3469450/DOOM_The_Dark_Ages__Revelations/

    It's only been a few months since I first played "Doom: The Dark
    Ages", so I admit I'm still a bit burned out on the game. But I got
    the new "Revelations" DLC for free (apparently I bought the premium
    edition; who knew?) and I was feeling an urgent needs to shove a
    shotgun in a demon's face, so I guess I'm playing the game again.

    I wasn't all that enthralled with "The Dark Ages" when I played it in
    February. It's not that I thought it a bad game --I even gleaned some
    enjoyment from my playthrough!-- but I felt it was a weaker (and very different) game from the earlier 'nu-Doom' titles. Mostly I disliked
    the level design and the heavy clunkiness of the protagonist; it felt
    radically different from the speedster of the earlier games. Still,
    the was some appeal to the implacability of the DoomGuy; it was hard
    to deny the power-fantasy of being able to take on all of Heaven and
    Hell and coming out on top. But the gameplay was never the most
    satisfying part of the experience for me.

    "Revelations", unfortunately, does nothing to change my opinion of the
    game. It feels very much like 'cutting-room floor' leftovers; content
    that was yanked from the original game because it wasn't up to the
    same level of quality as the maps that actually shipped, repurposed as
    DLC. It's nothing too terrible, but even compared to the main game the
    levels feel tedious and unexciting. I will give the developers this
    much credit though; aside from the first and last maps, the levels are
    fairly large and the load-times are incredibly fast. The programmers
    may not be Carmack-levels of genius, but kudos to them for optimizing
    the game as well as they did.

    The big hook of the game is the new 'Chain Spear', a melee-weapon
    which adds some extra (and, in my opinion, much needed) mobility to
    the protagonist. Target an enemy and you're yanked across the arena,
    landing with a thundering impact. While wielding the spear, DoomGuy
    can also dash and swing from floating targets, which means there's a
    return (albeit not an emphasis on) the platforming puzzles from
    earlier games. And... it's fine.

    Frankly, I found the addition of the spear to be a bit cumbersome
    --especially with all its combos-- in addition to the already large
    move-set from the base-game. It does make DoomGuy a much more
    melee-focused character. My usual arsenal of guns were always a
    secondary consideration, and I only switched between them when they
    ran out of ammo, usually with little thought as to which gun to use.
    Between the shield, melee (mace) weapon and the spear, the usual
    ranged weaponry seemed superfluous. It's not really
    Doom-as-we-know-it, but it made for an okay change of pace.

    The narrative and characters were --even more than usual for a
    Doom-game-- completely forgettable, and there was little in the way of
    new lore or, really, anything new to see. The "Chasm of Xal'Goroth"
    was the most enjoyable map (if a bit heavy on the platforming) but
    overall, there were no big surprises in this game. It was just a lot
    of combat against the usual cast of monsters.

    Honestly, I found the entire thing a bit tedious, and by the end I was
    mostly playing just so I could say I finished the main campaign.
    Again, this feeling of ennui may be in part because I still hadn't
    recovered from my earlier playthrough, and had I waited a bit longer I
    might have been more receptive to its gameplay. But I don't think I'd
    have ever found this DLC all that great. As a freebie, it's fine; it's
    more "Doom: The Dark Ages", and if you liked that game, this one won't disappoint too much. I just don't think it will really impress either,
    and wouldn't recommend anybody actually PAY for it. It's an utterly
    forgettable expansion.


    * Sheepy
    https://store.steampowered.com/app/1448600/Sheepy/

    This was a recent freebie offered on Steam. I grabbed it because...
    well, why not? As to why I played it? Well, ignore all those
    scurrilous rumors in the local Scottish newspapers. The real reason I
    played it is because I like exposing myself to new things. [Strange,
    that's what those newspapers said too!]

    More seriously, this is not a good game. Honestly, it's the sort of
    game I'd expect to see if you asked ChatGPT "Hey, can you write me a platforming game with a cute baby sheep as a protagonist". It hits all
    the expected marks of that request, but lacks any charm or challenge
    with its gameplay. Even for a 'casual' game, it isn't very good.
    Despite being only two maps long, it still felt over-long and tedious
    to finish.

    [To be fair, I'm not saying this was created by AI. Just that it feels
    as lacking in imagination and effort as something that might have used
    a LLM algorithm to create it.]

    The best I can say is that it lives up to its description: it's a
    platforming video-game where you play as a sheep. You could jump, run
    and shoot (well, spit) enemies, and collect things. It does everything
    you expect from this sort of game.

    It just isn't fun or worth playing.



    ---------------------------------------

    Huh. I played a lot of games this month. I'm sure it had nothing to do
    with the fact that it was abysmally hot outside, and that the PC is
    situated right next to the air-conditioner! No, I'm sure it was only
    because the games were all just that good!

    And how about you? Have you figured out what games you played last
    month? Because we're at that point in this post where I ask you:

    What Have You Been Playing... IN JULY 2026?




    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From PW@3:633/10 to All on Saturday, August 01, 2026 10:03:59
    Hmmmm... There is a certain title missing from Spall's list. Wonder
    what it is? ;-)

    -pw



    On Sat, 01 Aug 2026 11:41:22 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Hello August! Goodbye July! Not that I'm celebrating the end of that
    month; it actually wasn't so bad a time for me. But a new month means
    a new opportunity for new games... and a chance to talk about the ones
    just played. Yup, we're back with another 'what have you been playing' >thread. So... um... what have you been playing? I'll give you a moment
    to remember while I tell you what my playlist contained.



    Superbrief
    ---------------------------------------
    * Forza Horizon 4
    * Alone in the Dark (2024)
    * Pan'orama
    * Metal Wolf Chaos XD
    * Carrion
    * Doom: The Dark Ages - Revelations
    * Sheepy


    Maximum Verbosity
    ---------------------------------------

    * Forza Horizon 4
    https://store.steampowered.com/app/1293830

    I haven't really played a Forza game since the second one, and
    honestly I don't even remember that one very well. But after hauling
    cargo so long in various truck simulators, dutifully obeying the speed
    limits and doing my best _not_ to hit other cars, I figured it was
    time for a change. And since "Forza Horizon 6" is in the news now, and
    I still haven't played the previous two, I decided to give "Forza
    Horizon 4" a chance.

    For a game that came out eight years ago, FH4 still looks remarkably
    good. You can see how the years are catching up with it --the lighting
    is just a bit too flat, the textures just a bit too low-res-- but the
    game remains quite pretty. That it runs at >400FPS on my machine
    despite all the settings being maxed-out is pretty neat too.

    Technically, the game is out-of-support. Its no longer available for
    sale, and its multiplayer aspects have been shut down. However, the >single-player aspects remain fully playable, so if you want --like I
    wanted-- just to whiz around the map and pick fights with the AI and
    play the campaign races, all that is still possible.

    The racing is satisfying. "Forza Horizon 4" is mostly what I call a
    'pinball racer'; an action game light on simulation. You can tweak the >settings to make things a bit more realistic, but Forza is never going
    to match up to games like BeamNG or iRacing. But that's okay because
    what I wanted was a game that let me bounce across the street, driving
    like a madman as I recklessly pushed my way through the pack of cars
    ahead of me in a careless dash to first-place. In this regard FH4 was
    great.

    Less pleasing was everything surrounding the races. The conceit behind
    the game is that a year-long racing festival has settled upon a >not-very-realistic depiction of Great Britain. Upon this map are
    numerous individual events, ranging from traditional tracks, 'sprint
    races' on public roads, various challenges (like maxing out your
    velocity as you dash by a speed-camera), and more. Individually, these
    are all well-and good; as mentioned earlier, the racing is fun. But I
    found the entire 'festival' aspect of the game --and its connected >characters, game-play loop, and just the general tone of the whole
    thing-- to be incredibly annoying. Part of the issue was the
    presentation, with the announcers endlessly gushing about how awesome
    and cool everything is. And they go on about it forever, without any >opportunity to skip past their dialogue. Starting a race has you going >through four or five menu screens; when you win, you have to watch
    another three or four result screens. No, those can't be skipped
    either. Racers are incrementally unlocked --each one with an announcer >telling you about it as it appears on the map. Mess up a race and want
    to restart? There's no opportunity to jump right back to the starting
    line; no, you're thrown back to the menus again. You can't even
    quick-travel to the start point of each race. There's just so much
    wasted time in this game. Can't I just, you know, race?

    Throw into that all the sponsored events (Top Gear! Lego! probably
    more I didn't look at), the endlessly and tiresome amounts of rewards
    (skill points! influence points! credits!). There are 750 cars in the
    game you can collect; each one can be tuned and upgrade (using skill
    points) individually; there are dozens of emotes and skins to be
    found. It's just too much. The game just becomes tiresome really,
    really quickly.

    It's a shame, because the core of the game is fine. Speeding around
    the beautiful landscape is a joy. The races are as challenging as you
    need them to be. The cars are nicely modeled. But damn if there's just
    too much chaff getting in the way of the fun bits. Maybe this was
    something that could be avoided when the game was still a live-service
    thing; perhaps you could jump ahead of the queue and unlock all the
    cars and races through the judicious use of a credit card. I honestly
    don't know. But I don't have the time or patience to keep at it very
    long. I love speeding through the English downs, sure... but not so
    much I'm going to dedicate months and years to get all the neat cars
    and races. There are too many other games out there that don't waste
    my time that I still need to play first.



    * Alone in the Dark (2024) >https://store.steampowered.com/app/1310410/Alone_in_the_Dark/

    I'll admit, this game was something of a pleasant surprise. Early
    reviews had been mixed about the game, and I wasn't expecting much
    from it; an average horror game at best. In truth, when it comes to
    the gameplay that's still mostly true. AITD doesn't really impress me
    there. But I really loved its connection to the original 1992 game.

    In that old game, Jermey Hartwood's suicide sets off the action that
    leads to the protagonists exploring the haunted Derceto mansion. In
    this 2024 reboot, Jeremy's suicide is averted, setting off a 'what
    if?' scenario involving many of the same characters. It's not a
    one-to-one correspondence between the two settings, but there are
    enough references and call-backs to keep things interesting.

    The game has some terrific atmosphere that sets up some genuinely
    creepy moments. There is a pervasive feeling of dread and paranoia
    throughout the game, as you not only doubt the other characters, but
    your own protagonists' (you have a choice of playing as Emily
    Hartwood, Jeremy's niece, or as Edward Carnby, a private investigator
    hired by Emily) sanity. This isn't a novel concept for horror games,
    but it is well done. All the more so since this game doesn't use
    anything so crude as a 'sanity meter' or overt hallucinations to
    indicate your (possible) slide into madness. The game just makes you
    wonder if the thing you just very clearly saw actually happened.

    Unfortunately, for all that "Alone in the Dark" manages tone and
    atmosphere excellently, the rest of its gameplay is fairly poor. AITD
    uses a mix of puzzles and combat to move you through the game, and
    neither are particularly satisfying. The puzzles are all incredibly
    easy, often down to the point of 'use the only item you can pick up in
    this room with the only interactive object in the room', making you
    wonder what the point of the challenge was. The combat is equally >unfulfilling; the monsters all move slowly, can be taken down with
    several shots, and ammunition is in easy supply. Higher difficulty
    levels throw in a few more monsters that can absorb a few more shots,
    but this doesn't really make the game any harder; it just makes the
    combat more tiresome. And it doesn't effect the puzzle difficulty in
    the least.

    Another disappointment is that --despite there being two characters to
    play as-- the adventure is largely the same between them. You'll hear
    a few new comments depending on whether you play as Emily or Edward,
    and each character does have a very brief chapter dedicated to their
    personal trauma, but overall you'll be following the same footsteps
    and seeing the exact same maps regardless of which character you play
    as. There is really very little reason to play as the second character
    once you finish the first; you won't be learning or doing anything
    new. That said, if you do play the game, it's strongly recommended you
    play as Emily first, since Edward's reactions to the supernatural seem
    to be intended to mirror those of the player; he takes it all in
    stride without question. Thus, Edward's campaign seems intended more
    towards players who already know what's going to happen. But I suppose
    you could always use a second playthrough to enjoy the optional
    Director's Commentary.

    When "Alone in the Dark" released, it was dinged heavily for being a
    buggy mess. I can't speak for how bad it was back in 2024, but overall
    the current state of the game was playable. It's not completely
    without problems; several times I experienced a bug where items and
    pick-ups couldn't be interacted with; a few times enemies didn't seem
    to register damage despite being obviously hit. There were also the >occasional non-serious visual glitches.

    The setting and production values of "Alone in the Dark" are
    top-notch. I just wish there was the same effort put into the
    gameplay.



    * Pan'orama
    https://store.steampowered.com/app/1730250/Panorama/

    There really isn't much to say about this game. You're given a bunch
    of tiles --each representing a different type of terrain-- and lay
    them down on the map. Depending on where you place each tile, you get
    a certain number of points. Those points award you new tiles. Keep
    playing until you run out of tiles. There's a certain amount of
    puzzle-logic to keep the points rolling in, but mostly it's about
    building a pretty landscape. Except the randomness of the tile
    distribution (and the limited variety) means you can't always create
    the landscape you want. So "Pan'orama" is a builder game where there's
    no game and no real opportunity to build. Not a good combination, in
    my book.

    Honestly, I can see this working better as a mobile game; the sort of
    thing you tap away on for a few minutes on your phone while waiting
    for the train, and then put away after a few minutes. Played like
    that, its lack of challenge or consistent creativity isn't so
    bothersome. But it just doesn't have what it needs to keep me engaged
    for any longer than that.

    I got this game as a (semi-) freebie from Prime Gaming, so I don't
    feel to bad having spent a few hours playing this... but I sure am
    glad I didn't pay for this game. It's just not worth it.



    * Metal Wolf Chaos XD >https://store.steampowered.com/app/820630/Metal_Wolf_Chaos_XD/

    I think the problem was that I was expecting more from this game than
    it ever had to offer. It is, after all, a 22 year old game, and even
    when it was new it wasn't particularly good. But I was hoping it was
    still at least half-way interesting.

    A big part of the problem, for me at least, was the awful voice-acting
    and the even worse dialog. I know it's all supposed to be
    tongue-in-cheek; a cliche of action tropes wrapped up in explosions
    and giant robots. But the writing and dialog would make even the worst
    80s toy-cartoon blush. It's not that I don't grok that it's poking fun
    at American exceptionalism and its love of using violence to solve its >issues, but it's all so clumsily done and without any real enthusiasm
    by its actors that it lacks all charm and humor. With better
    voice-overs and writing, I'd have happily laughed along with the game.
    As it was, there was nary a chuckle. It was /boring/.

    The gameplay is marginally more satisfying, although the too-tiny
    levels and simplistic combat did little to entertain me. A few levels
    were better than others (I particularly liked the one where I was
    running away from a giant robot spider); some --especially those where
    I had to jump over instant-death pits-- were a lot less enjoyable. At
    best, the game was workaday and unexciting. It never really impressed
    me.

    Which is a shame, since the whole conceit of the game seems like it
    would be right up my alley. Riding around in a giant mech-suit
    spouting action-movie quotes? It should have been a sure-fire hit. But
    in the end, "Metal Wolf Chaos XD" felt uninspired and trite.


    * Carrion
    https://store.steampowered.com/app/953490/CARRION/

    I had a surprising amount of fun with this one. At its heart,
    "Carrion" is a metroidvania; a side-scrolling action-adventure where
    you explore a mazelike series of interconnected rooms, many of which
    are blocked off until you find the appropriate power-up that lets you
    bypass the barricades. But while metroidvanias typically have you
    enter the maze to kill the monsters within, in "Carrion" you /are/ the >monster within... and your ultimate goal is to escape the maze so you
    can continue your rampage in the outer world. Or, at least, I presume
    that's the end-goal. Being nothing more than a mass of teeth and
    tentacles, it's not entirely clear why you're such a murderous beast.

    The pixel-art visuals are impressive, if you like the type. I'm not
    usually a fan of the style, but in this case the blocky graphics
    probably work in the game's favor; the lack of detail leaves more to
    the imagination, and the ultra-saturated colors juxtapose nicely with
    the horrific scenes on display. The monster's animations --crawling
    across floor and ceiling with its blood-drenched tentacles-- are very
    well done too (oddly enough, the stilted animations of the human
    characters make them seem more inhuman than the monster itself).

    The gameplay itself is evenly distributed between exploration, light
    puzzle solving, and combat. The combat isn't too difficult. The
    monster is extremely lethal killing machine, and once it gets its
    claws on an enemy, its foes isn't long for this world. Balancing this
    out, however, is its vulnerability to attack; the monster is something
    of a glass cannon and even the earliest enemies --armed with little
    more than a pistol-- can kill you with only a few shots. Much of the >challenge is maneuvering around the map trying to get into a position
    where you can strike from behind, or utilizing hit-and-run tactics to
    strike from above (or below), grabbing an exposed target and dragging
    them into a vent where you can quickly kill your target without being
    exposed to enemy fire as you do so.

    The puzzling and exploration aspects -- the two are pretty
    intertwined-- are less fulfilling. Much of the puzzling is figuring
    out how to get into locked rooms, which usually requires you to
    slither around until you find the appropriate switch. Often pulling a
    switch opens one door and closes another, and you have to find the
    right combination to pass through to the next area. This requires a
    lot of backtracking, and got pretty repetitive as the game progressed.
    The exploration wasn't helped by the fairly small rooms, nor the lack
    of an in-game map... or, really, any sort of guide to where you were
    supposed to be going. Especially near the end, I wandered the world
    for an ungodly amount of time trying to figure out just what area I
    hadn't yet explored that would let me progress. The map itself is
    incredibly intertwined, with numerous links between different regions
    and it isn't always clear where you're going to end up when taking
    one. Some better direction would have made the game much more
    enjoyable.

    Still, on the whole I had fun with the game. It's not the greatest >metroidvania, but its combination of gore, good visuals, fun combat
    and a unique concept make it an enjoyable romp. I just wish the
    exploring had been more satisfying.



    * Doom: The Dark Ages - Revelations >https://store.steampowered.com/app/3469450/DOOM_The_Dark_Ages__Revelations/

    It's only been a few months since I first played "Doom: The Dark
    Ages", so I admit I'm still a bit burned out on the game. But I got
    the new "Revelations" DLC for free (apparently I bought the premium
    edition; who knew?) and I was feeling an urgent needs to shove a
    shotgun in a demon's face, so I guess I'm playing the game again.

    I wasn't all that enthralled with "The Dark Ages" when I played it in >February. It's not that I thought it a bad game --I even gleaned some >enjoyment from my playthrough!-- but I felt it was a weaker (and very >different) game from the earlier 'nu-Doom' titles. Mostly I disliked
    the level design and the heavy clunkiness of the protagonist; it felt >radically different from the speedster of the earlier games. Still,
    the was some appeal to the implacability of the DoomGuy; it was hard
    to deny the power-fantasy of being able to take on all of Heaven and
    Hell and coming out on top. But the gameplay was never the most
    satisfying part of the experience for me.

    "Revelations", unfortunately, does nothing to change my opinion of the
    game. It feels very much like 'cutting-room floor' leftovers; content
    that was yanked from the original game because it wasn't up to the
    same level of quality as the maps that actually shipped, repurposed as
    DLC. It's nothing too terrible, but even compared to the main game the
    levels feel tedious and unexciting. I will give the developers this
    much credit though; aside from the first and last maps, the levels are
    fairly large and the load-times are incredibly fast. The programmers
    may not be Carmack-levels of genius, but kudos to them for optimizing
    the game as well as they did.

    The big hook of the game is the new 'Chain Spear', a melee-weapon
    which adds some extra (and, in my opinion, much needed) mobility to
    the protagonist. Target an enemy and you're yanked across the arena,
    landing with a thundering impact. While wielding the spear, DoomGuy
    can also dash and swing from floating targets, which means there's a
    return (albeit not an emphasis on) the platforming puzzles from
    earlier games. And... it's fine.

    Frankly, I found the addition of the spear to be a bit cumbersome >--especially with all its combos-- in addition to the already large
    move-set from the base-game. It does make DoomGuy a much more
    melee-focused character. My usual arsenal of guns were always a
    secondary consideration, and I only switched between them when they
    ran out of ammo, usually with little thought as to which gun to use.
    Between the shield, melee (mace) weapon and the spear, the usual
    ranged weaponry seemed superfluous. It's not really
    Doom-as-we-know-it, but it made for an okay change of pace.

    The narrative and characters were --even more than usual for a
    Doom-game-- completely forgettable, and there was little in the way of
    new lore or, really, anything new to see. The "Chasm of Xal'Goroth"
    was the most enjoyable map (if a bit heavy on the platforming) but
    overall, there were no big surprises in this game. It was just a lot
    of combat against the usual cast of monsters.

    Honestly, I found the entire thing a bit tedious, and by the end I was
    mostly playing just so I could say I finished the main campaign.
    Again, this feeling of ennui may be in part because I still hadn't
    recovered from my earlier playthrough, and had I waited a bit longer I
    might have been more receptive to its gameplay. But I don't think I'd
    have ever found this DLC all that great. As a freebie, it's fine; it's
    more "Doom: The Dark Ages", and if you liked that game, this one won't >disappoint too much. I just don't think it will really impress either,
    and wouldn't recommend anybody actually PAY for it. It's an utterly >forgettable expansion.


    * Sheepy
    https://store.steampowered.com/app/1448600/Sheepy/

    This was a recent freebie offered on Steam. I grabbed it because...
    well, why not? As to why I played it? Well, ignore all those
    scurrilous rumors in the local Scottish newspapers. The real reason I
    played it is because I like exposing myself to new things. [Strange,
    that's what those newspapers said too!]

    More seriously, this is not a good game. Honestly, it's the sort of
    game I'd expect to see if you asked ChatGPT "Hey, can you write me a >platforming game with a cute baby sheep as a protagonist". It hits all
    the expected marks of that request, but lacks any charm or challenge
    with its gameplay. Even for a 'casual' game, it isn't very good.
    Despite being only two maps long, it still felt over-long and tedious
    to finish.

    [To be fair, I'm not saying this was created by AI. Just that it feels
    as lacking in imagination and effort as something that might have used
    a LLM algorithm to create it.]

    The best I can say is that it lives up to its description: it's a
    platforming video-game where you play as a sheep. You could jump, run
    and shoot (well, spit) enemies, and collect things. It does everything
    you expect from this sort of game.

    It just isn't fun or worth playing.



    ---------------------------------------

    Huh. I played a lot of games this month. I'm sure it had nothing to do
    with the fact that it was abysmally hot outside, and that the PC is
    situated right next to the air-conditioner! No, I'm sure it was only
    because the games were all just that good!

    And how about you? Have you figured out what games you played last
    month? Because we're at that point in this post where I ask you:

    What Have You Been Playing... IN JULY 2026?



    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From rms@3:633/10 to All on Saturday, August 01, 2026 13:49:05
    What Have You Been Playing... IN JULY 2026?

    Resident Evil 7 Biohazard
    The first time I tried playing this game was a few years back, and boy the first hour of gameplay freaked me out enough that I never went back until a few weeks ago, after getting great enjoyment out of RE3 Remake, as well as
    RE Revelations 2, and watching some streams of RE Requiem, the itch to
    resume my progress through the series was unbearable.
    The first-person viewpoint in RE7 is incredibly effective in inducing immersion and identification with your character, and you *feel* the creepy vibe of the Louisiana bayou as you make your way to and into the equally creepy house. Found-footage video tapes of previous explorers ramp up the horror movie tension to such a high pitch that the first encounter with your crazed girlfriend is truly shocking, and my initial attempts to escape from the following scary and angry hillbilly led to my noping out those long
    years ago.

    This time I remembered that my first goal was to find the key for and access
    a trap door, and once I'd done this (just barely escaping from the raging hillbilly) I began to recover my resident evil game footing, and to relax
    into familiar videogame stuff of exploring and item procurement. That's basically where I am now: still trapped inside the house, still learning mechanics and looking for keys, encountering a new type of monstar. A terrifying battle with the hillbilly while trapped inside a garage with an out-of-control vehicle has been the highlight so far, and I'm looking
    forward to more!

    rms


    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Ant@3:633/10 to All on Saturday, August 01, 2026 22:21:13
    Same games, but rarely gaming on my PC. :(

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Hello August! Goodbye July! Not that I'm celebrating the end of that
    month; it actually wasn't so bad a time for me. But a new month means
    a new opportunity for new games... and a chance to talk about the ones
    just played. Yup, we're back with another 'what have you been playing' thread. So... um... what have you been playing? I'll give you a moment
    to remember while I tell you what my playlist contained.



    Superbrief
    ---------------------------------------
    * Forza Horizon 4
    * Alone in the Dark (2024)
    * Pan'orama
    * Metal Wolf Chaos XD
    * Carrion
    * Doom: The Dark Ages - Revelations
    * Sheepy


    Maximum Verbosity
    ---------------------------------------

    * Forza Horizon 4
    https://store.steampowered.com/app/1293830

    I haven't really played a Forza game since the second one, and
    honestly I don't even remember that one very well. But after hauling
    cargo so long in various truck simulators, dutifully obeying the speed
    limits and doing my best _not_ to hit other cars, I figured it was
    time for a change. And since "Forza Horizon 6" is in the news now, and
    I still haven't played the previous two, I decided to give "Forza
    Horizon 4" a chance.

    For a game that came out eight years ago, FH4 still looks remarkably
    good. You can see how the years are catching up with it --the lighting
    is just a bit too flat, the textures just a bit too low-res-- but the
    game remains quite pretty. That it runs at >400FPS on my machine
    despite all the settings being maxed-out is pretty neat too.

    Technically, the game is out-of-support. Its no longer available for
    sale, and its multiplayer aspects have been shut down. However, the single-player aspects remain fully playable, so if you want --like I
    wanted-- just to whiz around the map and pick fights with the AI and
    play the campaign races, all that is still possible.

    The racing is satisfying. "Forza Horizon 4" is mostly what I call a
    'pinball racer'; an action game light on simulation. You can tweak the settings to make things a bit more realistic, but Forza is never going
    to match up to games like BeamNG or iRacing. But that's okay because
    what I wanted was a game that let me bounce across the street, driving
    like a madman as I recklessly pushed my way through the pack of cars
    ahead of me in a careless dash to first-place. In this regard FH4 was
    great.

    Less pleasing was everything surrounding the races. The conceit behind
    the game is that a year-long racing festival has settled upon a not-very-realistic depiction of Great Britain. Upon this map are
    numerous individual events, ranging from traditional tracks, 'sprint
    races' on public roads, various challenges (like maxing out your
    velocity as you dash by a speed-camera), and more. Individually, these
    are all well-and good; as mentioned earlier, the racing is fun. But I
    found the entire 'festival' aspect of the game --and its connected characters, game-play loop, and just the general tone of the whole
    thing-- to be incredibly annoying. Part of the issue was the
    presentation, with the announcers endlessly gushing about how awesome
    and cool everything is. And they go on about it forever, without any opportunity to skip past their dialogue. Starting a race has you going through four or five menu screens; when you win, you have to watch
    another three or four result screens. No, those can't be skipped
    either. Racers are incrementally unlocked --each one with an announcer telling you about it as it appears on the map. Mess up a race and want
    to restart? There's no opportunity to jump right back to the starting
    line; no, you're thrown back to the menus again. You can't even
    quick-travel to the start point of each race. There's just so much
    wasted time in this game. Can't I just, you know, race?

    Throw into that all the sponsored events (Top Gear! Lego! probably
    more I didn't look at), the endlessly and tiresome amounts of rewards
    (skill points! influence points! credits!). There are 750 cars in the
    game you can collect; each one can be tuned and upgrade (using skill
    points) individually; there are dozens of emotes and skins to be
    found. It's just too much. The game just becomes tiresome really,
    really quickly.

    It's a shame, because the core of the game is fine. Speeding around
    the beautiful landscape is a joy. The races are as challenging as you
    need them to be. The cars are nicely modeled. But damn if there's just
    too much chaff getting in the way of the fun bits. Maybe this was
    something that could be avoided when the game was still a live-service
    thing; perhaps you could jump ahead of the queue and unlock all the
    cars and races through the judicious use of a credit card. I honestly
    don't know. But I don't have the time or patience to keep at it very
    long. I love speeding through the English downs, sure... but not so
    much I'm going to dedicate months and years to get all the neat cars
    and races. There are too many other games out there that don't waste
    my time that I still need to play first.



    * Alone in the Dark (2024) https://store.steampowered.com/app/1310410/Alone_in_the_Dark/

    I'll admit, this game was something of a pleasant surprise. Early
    reviews had been mixed about the game, and I wasn't expecting much
    from it; an average horror game at best. In truth, when it comes to
    the gameplay that's still mostly true. AITD doesn't really impress me
    there. But I really loved its connection to the original 1992 game.

    In that old game, Jermey Hartwood's suicide sets off the action that
    leads to the protagonists exploring the haunted Derceto mansion. In
    this 2024 reboot, Jeremy's suicide is averted, setting off a 'what
    if?' scenario involving many of the same characters. It's not a
    one-to-one correspondence between the two settings, but there are
    enough references and call-backs to keep things interesting.

    The game has some terrific atmosphere that sets up some genuinely
    creepy moments. There is a pervasive feeling of dread and paranoia
    throughout the game, as you not only doubt the other characters, but
    your own protagonists' (you have a choice of playing as Emily
    Hartwood, Jeremy's niece, or as Edward Carnby, a private investigator
    hired by Emily) sanity. This isn't a novel concept for horror games,
    but it is well done. All the more so since this game doesn't use
    anything so crude as a 'sanity meter' or overt hallucinations to
    indicate your (possible) slide into madness. The game just makes you
    wonder if the thing you just very clearly saw actually happened.

    Unfortunately, for all that "Alone in the Dark" manages tone and
    atmosphere excellently, the rest of its gameplay is fairly poor. AITD
    uses a mix of puzzles and combat to move you through the game, and
    neither are particularly satisfying. The puzzles are all incredibly
    easy, often down to the point of 'use the only item you can pick up in
    this room with the only interactive object in the room', making you
    wonder what the point of the challenge was. The combat is equally unfulfilling; the monsters all move slowly, can be taken down with
    several shots, and ammunition is in easy supply. Higher difficulty
    levels throw in a few more monsters that can absorb a few more shots,
    but this doesn't really make the game any harder; it just makes the
    combat more tiresome. And it doesn't effect the puzzle difficulty in
    the least.

    Another disappointment is that --despite there being two characters to
    play as-- the adventure is largely the same between them. You'll hear
    a few new comments depending on whether you play as Emily or Edward,
    and each character does have a very brief chapter dedicated to their
    personal trauma, but overall you'll be following the same footsteps
    and seeing the exact same maps regardless of which character you play
    as. There is really very little reason to play as the second character
    once you finish the first; you won't be learning or doing anything
    new. That said, if you do play the game, it's strongly recommended you
    play as Emily first, since Edward's reactions to the supernatural seem
    to be intended to mirror those of the player; he takes it all in
    stride without question. Thus, Edward's campaign seems intended more
    towards players who already know what's going to happen. But I suppose
    you could always use a second playthrough to enjoy the optional
    Director's Commentary.

    When "Alone in the Dark" released, it was dinged heavily for being a
    buggy mess. I can't speak for how bad it was back in 2024, but overall
    the current state of the game was playable. It's not completely
    without problems; several times I experienced a bug where items and
    pick-ups couldn't be interacted with; a few times enemies didn't seem
    to register damage despite being obviously hit. There were also the occasional non-serious visual glitches.

    The setting and production values of "Alone in the Dark" are
    top-notch. I just wish there was the same effort put into the
    gameplay.



    * Pan'orama
    https://store.steampowered.com/app/1730250/Panorama/

    There really isn't much to say about this game. You're given a bunch
    of tiles --each representing a different type of terrain-- and lay
    them down on the map. Depending on where you place each tile, you get
    a certain number of points. Those points award you new tiles. Keep
    playing until you run out of tiles. There's a certain amount of
    puzzle-logic to keep the points rolling in, but mostly it's about
    building a pretty landscape. Except the randomness of the tile
    distribution (and the limited variety) means you can't always create
    the landscape you want. So "Pan'orama" is a builder game where there's
    no game and no real opportunity to build. Not a good combination, in
    my book.

    Honestly, I can see this working better as a mobile game; the sort of
    thing you tap away on for a few minutes on your phone while waiting
    for the train, and then put away after a few minutes. Played like
    that, its lack of challenge or consistent creativity isn't so
    bothersome. But it just doesn't have what it needs to keep me engaged
    for any longer than that.

    I got this game as a (semi-) freebie from Prime Gaming, so I don't
    feel to bad having spent a few hours playing this... but I sure am
    glad I didn't pay for this game. It's just not worth it.



    * Metal Wolf Chaos XD https://store.steampowered.com/app/820630/Metal_Wolf_Chaos_XD/

    I think the problem was that I was expecting more from this game than
    it ever had to offer. It is, after all, a 22 year old game, and even
    when it was new it wasn't particularly good. But I was hoping it was
    still at least half-way interesting.

    A big part of the problem, for me at least, was the awful voice-acting
    and the even worse dialog. I know it's all supposed to be
    tongue-in-cheek; a cliche of action tropes wrapped up in explosions
    and giant robots. But the writing and dialog would make even the worst
    80s toy-cartoon blush. It's not that I don't grok that it's poking fun
    at American exceptionalism and its love of using violence to solve its issues, but it's all so clumsily done and without any real enthusiasm
    by its actors that it lacks all charm and humor. With better
    voice-overs and writing, I'd have happily laughed along with the game.
    As it was, there was nary a chuckle. It was /boring/.

    The gameplay is marginally more satisfying, although the too-tiny
    levels and simplistic combat did little to entertain me. A few levels
    were better than others (I particularly liked the one where I was
    running away from a giant robot spider); some --especially those where
    I had to jump over instant-death pits-- were a lot less enjoyable. At
    best, the game was workaday and unexciting. It never really impressed
    me.

    Which is a shame, since the whole conceit of the game seems like it
    would be right up my alley. Riding around in a giant mech-suit
    spouting action-movie quotes? It should have been a sure-fire hit. But
    in the end, "Metal Wolf Chaos XD" felt uninspired and trite.


    * Carrion
    https://store.steampowered.com/app/953490/CARRION/

    I had a surprising amount of fun with this one. At its heart,
    "Carrion" is a metroidvania; a side-scrolling action-adventure where
    you explore a mazelike series of interconnected rooms, many of which
    are blocked off until you find the appropriate power-up that lets you
    bypass the barricades. But while metroidvanias typically have you
    enter the maze to kill the monsters within, in "Carrion" you /are/ the monster within... and your ultimate goal is to escape the maze so you
    can continue your rampage in the outer world. Or, at least, I presume
    that's the end-goal. Being nothing more than a mass of teeth and
    tentacles, it's not entirely clear why you're such a murderous beast.

    The pixel-art visuals are impressive, if you like the type. I'm not
    usually a fan of the style, but in this case the blocky graphics
    probably work in the game's favor; the lack of detail leaves more to
    the imagination, and the ultra-saturated colors juxtapose nicely with
    the horrific scenes on display. The monster's animations --crawling
    across floor and ceiling with its blood-drenched tentacles-- are very
    well done too (oddly enough, the stilted animations of the human
    characters make them seem more inhuman than the monster itself).

    The gameplay itself is evenly distributed between exploration, light
    puzzle solving, and combat. The combat isn't too difficult. The
    monster is extremely lethal killing machine, and once it gets its
    claws on an enemy, its foes isn't long for this world. Balancing this
    out, however, is its vulnerability to attack; the monster is something
    of a glass cannon and even the earliest enemies --armed with little
    more than a pistol-- can kill you with only a few shots. Much of the challenge is maneuvering around the map trying to get into a position
    where you can strike from behind, or utilizing hit-and-run tactics to
    strike from above (or below), grabbing an exposed target and dragging
    them into a vent where you can quickly kill your target without being
    exposed to enemy fire as you do so.

    The puzzling and exploration aspects -- the two are pretty
    intertwined-- are less fulfilling. Much of the puzzling is figuring
    out how to get into locked rooms, which usually requires you to
    slither around until you find the appropriate switch. Often pulling a
    switch opens one door and closes another, and you have to find the
    right combination to pass through to the next area. This requires a
    lot of backtracking, and got pretty repetitive as the game progressed.
    The exploration wasn't helped by the fairly small rooms, nor the lack
    of an in-game map... or, really, any sort of guide to where you were
    supposed to be going. Especially near the end, I wandered the world
    for an ungodly amount of time trying to figure out just what area I
    hadn't yet explored that would let me progress. The map itself is
    incredibly intertwined, with numerous links between different regions
    and it isn't always clear where you're going to end up when taking
    one. Some better direction would have made the game much more
    enjoyable.

    Still, on the whole I had fun with the game. It's not the greatest metroidvania, but its combination of gore, good visuals, fun combat
    and a unique concept make it an enjoyable romp. I just wish the
    exploring had been more satisfying.



    * Doom: The Dark Ages - Revelations https://store.steampowered.com/app/3469450/DOOM_The_Dark_Ages__Revelations/

    It's only been a few months since I first played "Doom: The Dark
    Ages", so I admit I'm still a bit burned out on the game. But I got
    the new "Revelations" DLC for free (apparently I bought the premium
    edition; who knew?) and I was feeling an urgent needs to shove a
    shotgun in a demon's face, so I guess I'm playing the game again.

    I wasn't all that enthralled with "The Dark Ages" when I played it in February. It's not that I thought it a bad game --I even gleaned some enjoyment from my playthrough!-- but I felt it was a weaker (and very different) game from the earlier 'nu-Doom' titles. Mostly I disliked
    the level design and the heavy clunkiness of the protagonist; it felt radically different from the speedster of the earlier games. Still,
    the was some appeal to the implacability of the DoomGuy; it was hard
    to deny the power-fantasy of being able to take on all of Heaven and
    Hell and coming out on top. But the gameplay was never the most
    satisfying part of the experience for me.

    "Revelations", unfortunately, does nothing to change my opinion of the
    game. It feels very much like 'cutting-room floor' leftovers; content
    that was yanked from the original game because it wasn't up to the
    same level of quality as the maps that actually shipped, repurposed as
    DLC. It's nothing too terrible, but even compared to the main game the
    levels feel tedious and unexciting. I will give the developers this
    much credit though; aside from the first and last maps, the levels are
    fairly large and the load-times are incredibly fast. The programmers
    may not be Carmack-levels of genius, but kudos to them for optimizing
    the game as well as they did.

    The big hook of the game is the new 'Chain Spear', a melee-weapon
    which adds some extra (and, in my opinion, much needed) mobility to
    the protagonist. Target an enemy and you're yanked across the arena,
    landing with a thundering impact. While wielding the spear, DoomGuy
    can also dash and swing from floating targets, which means there's a
    return (albeit not an emphasis on) the platforming puzzles from
    earlier games. And... it's fine.

    Frankly, I found the addition of the spear to be a bit cumbersome --especially with all its combos-- in addition to the already large
    move-set from the base-game. It does make DoomGuy a much more
    melee-focused character. My usual arsenal of guns were always a
    secondary consideration, and I only switched between them when they
    ran out of ammo, usually with little thought as to which gun to use.
    Between the shield, melee (mace) weapon and the spear, the usual
    ranged weaponry seemed superfluous. It's not really
    Doom-as-we-know-it, but it made for an okay change of pace.

    The narrative and characters were --even more than usual for a
    Doom-game-- completely forgettable, and there was little in the way of
    new lore or, really, anything new to see. The "Chasm of Xal'Goroth"
    was the most enjoyable map (if a bit heavy on the platforming) but
    overall, there were no big surprises in this game. It was just a lot
    of combat against the usual cast of monsters.

    Honestly, I found the entire thing a bit tedious, and by the end I was
    mostly playing just so I could say I finished the main campaign.
    Again, this feeling of ennui may be in part because I still hadn't
    recovered from my earlier playthrough, and had I waited a bit longer I
    might have been more receptive to its gameplay. But I don't think I'd
    have ever found this DLC all that great. As a freebie, it's fine; it's
    more "Doom: The Dark Ages", and if you liked that game, this one won't disappoint too much. I just don't think it will really impress either,
    and wouldn't recommend anybody actually PAY for it. It's an utterly forgettable expansion.


    * Sheepy
    https://store.steampowered.com/app/1448600/Sheepy/

    This was a recent freebie offered on Steam. I grabbed it because...
    well, why not? As to why I played it? Well, ignore all those
    scurrilous rumors in the local Scottish newspapers. The real reason I
    played it is because I like exposing myself to new things. [Strange,
    that's what those newspapers said too!]

    More seriously, this is not a good game. Honestly, it's the sort of
    game I'd expect to see if you asked ChatGPT "Hey, can you write me a platforming game with a cute baby sheep as a protagonist". It hits all
    the expected marks of that request, but lacks any charm or challenge
    with its gameplay. Even for a 'casual' game, it isn't very good.
    Despite being only two maps long, it still felt over-long and tedious
    to finish.

    [To be fair, I'm not saying this was created by AI. Just that it feels
    as lacking in imagination and effort as something that might have used
    a LLM algorithm to create it.]

    The best I can say is that it lives up to its description: it's a
    platforming video-game where you play as a sheep. You could jump, run
    and shoot (well, spit) enemies, and collect things. It does everything
    you expect from this sort of game.

    It just isn't fun or worth playing.



    ---------------------------------------

    Huh. I played a lot of games this month. I'm sure it had nothing to do
    with the fact that it was abysmally hot outside, and that the PC is
    situated right next to the air-conditioner! No, I'm sure it was only
    because the games were all just that good!

    And how about you? Have you figured out what games you played last
    month? Because we're at that point in this post where I ask you:

    What Have You Been Playing... IN JULY 2026?




    --
    "You are my refuge and my shield; I have put my hope in your word." --Psalm 119:114. TGIF, but hot & BUSY.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)