• Re: "The Exit 8" movie

    From Spalls Hurgenson@3:633/10 to All on Wednesday, July 22, 2026 17:00:54
    On Thu, 08 May 2025 13:48:27 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> said this thing:


    {Abra-cadabra necro-posta; ancient threads arise!}


    Hey, neat! They're making a movie based on "Exit 8".


    So this movie is now available to rent on streaming services, and
    --upon learning that-- I just had to give it a try. After all, the
    game itself is something you can finish in five minutes; most
    play-throughs will take about 15 minutes, and if you make an effort to
    see everything maybe you can stretch it out to an hour. But the movie
    itself? It's 90 minutes. I just had to see how they managed that.

    "Exit 8" was the first (or at least, one of the earliest) of the
    'anomaly games' genre. It's gameplay was simple: walk down a hallway.
    Then move forward and walk down an identical hallway. If it truly is
    identical to the first, move ahead. If not (if there is an 'anomaly'),
    turn around. Repeat this process correctly eight times and you get to
    the eponymous exit.

    Building on the 'limninal spaces' meme (and some occasionally spooky anomalies), the game created a low-key sense of paranoia. Partly from
    the spooks, but mostly from the worry that you missed something; was
    that red spot always on the wall? Were those posters in that order?
    And how many light fixtures were there on the ceiling anyway? And it
    was surprisingly fun. Not deep, no, and more of a game-concept than a full-fledged game, but I enjoyed it.

    And based on the fact that it spawned an entire genre, AND got a film
    based on it, so did enough other people that somebody at Toho thought
    that a movie would be profitable. And while I don't know if it made
    its money back, it was fairly well-received, debuting at the #2 slot
    on the weekend of its release, and nearly as high in surrounding
    regions. So I'm guessing that unknown executive at Toho hasn't lost
    his job.

    The movie itself? Well, it's okay for what it is. The producers do
    their best to maintain that same feeling of low-key paranoia
    throughout the movie. Being already familiar with how the game works,
    I'm not so sure how well they translated the situations to anyone
    coming into the film fresh. Then again, I'm not sure many people who
    haven't played the game would be seeing the movie anyway.

    Still, like the game, the movie itself is fairly thin. There's only a
    handful of characters, and only really two of note. These get a bit
    more backstory than in the game (which isn't saying much, since in the
    game there is no characterization at all), and mild theme of family
    and responsibility, but the core of the movie still revolves around
    walking down the same hallway over and over again, and getting freaked
    out.

    Yet oddly, it works. Yes, some of that characterization felt a bit
    forced, and I think the bit at the start where the protagonist is
    freaking out as he realizes the nature of the curse went a bit
    over-long (then again, that bit was probably added for people
    unfamiliar with the game) but overall I thought the movie was fun.
    Especially given how limited the source material was, I think the
    producers did a pretty good job, staying both true to the game and
    adding just enough to keep things interesting. Is it a GREAT movie?
    No, but I didn't mind spending 90 minutes with the character, and it
    was just oddball enough (helped by it being a Japanese movie) that I
    was glad to have seen it.

    Plus, the use of Bolero as the soundtrack was just sublime; a perfect
    match for the repetitive nature of the trap.

    So if you want to see an unusual, not-too-scary Japanese horror film?
    This one is worth a watch. Don't go into it with the highest
    expectations, of course, and I'm not sure it's really even worth the
    current rental price... but if it shows up on your streaming service
    as a freebie and you've nothing better to watch? Give it a try.







    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Lane W@3:633/10 to All on Wednesday, July 22, 2026 16:10:35
    Spalls Hurgenson wrote:
    On Thu, 08 May 2025 13:48:27 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> said this thing:


    {Abra-cadabra necro-posta; ancient threads arise!}


    Hey, neat! They're making a movie based on "Exit 8".


    So this movie is now available to rent on streaming services, and
    --upon learning that-- I just had to give it a try. After all, the
    game itself is something you can finish in five minutes; most
    play-throughs will take about 15 minutes, and if you make an effort to
    see everything maybe you can stretch it out to an hour. But the movie
    itself? It's 90 minutes. I just had to see how they managed that.

    "Exit 8" was the first (or at least, one of the earliest) of the
    'anomaly games' genre. It's gameplay was simple: walk down a hallway.
    Then move forward and walk down an identical hallway. If it truly is identical to the first, move ahead. If not (if there is an 'anomaly'),
    turn around. Repeat this process correctly eight times and you get to
    the eponymous exit.

    Building on the 'limninal spaces' meme (and some occasionally spooky anomalies), the game created a low-key sense of paranoia. Partly from
    the spooks, but mostly from the worry that you missed something; was
    that red spot always on the wall? Were those posters in that order?
    And how many light fixtures were there on the ceiling anyway? And it
    was surprisingly fun. Not deep, no, and more of a game-concept than a full-fledged game, but I enjoyed it.

    And based on the fact that it spawned an entire genre, AND got a film
    based on it, so did enough other people that somebody at Toho thought
    that a movie would be profitable. And while I don't know if it made
    its money back, it was fairly well-received, debuting at the #2 slot
    on the weekend of its release, and nearly as high in surrounding
    regions. So I'm guessing that unknown executive at Toho hasn't lost
    his job.

    The movie itself? Well, it's okay for what it is. The producers do
    their best to maintain that same feeling of low-key paranoia
    throughout the movie. Being already familiar with how the game works,
    I'm not so sure how well they translated the situations to anyone
    coming into the film fresh. Then again, I'm not sure many people who
    haven't played the game would be seeing the movie anyway.

    Still, like the game, the movie itself is fairly thin. There's only a
    handful of characters, and only really two of note. These get a bit
    more backstory than in the game (which isn't saying much, since in the
    game there is no characterization at all), and mild theme of family
    and responsibility, but the core of the movie still revolves around
    walking down the same hallway over and over again, and getting freaked
    out.

    Yet oddly, it works. Yes, some of that characterization felt a bit
    forced, and I think the bit at the start where the protagonist is
    freaking out as he realizes the nature of the curse went a bit
    over-long (then again, that bit was probably added for people
    unfamiliar with the game) but overall I thought the movie was fun.
    Especially given how limited the source material was, I think the
    producers did a pretty good job, staying both true to the game and
    adding just enough to keep things interesting. Is it a GREAT movie?
    No, but I didn't mind spending 90 minutes with the character, and it
    was just oddball enough (helped by it being a Japanese movie) that I
    was glad to have seen it.

    Plus, the use of Bolero as the soundtrack was just sublime; a perfect
    match for the repetitive nature of the trap.

    So if you want to see an unusual, not-too-scary Japanese horror film?
    This one is worth a watch. Don't go into it with the highest
    expectations, of course, and I'm not sure it's really even worth the
    current rental price... but if it shows up on your streaming service
    as a freebie and you've nothing better to watch? Give it a try.

    Yet you didn't say a word about Backrooms? You're a very poor judge of quality, Spalls Hurgenson.

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Thursday, July 23, 2026 08:49:18
    On 7/22/2026 2:00 PM, Spalls Hurgenson wrote:
    On Thu, 08 May 2025 13:48:27 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> said this thing:


    {Abra-cadabra necro-posta; ancient threads arise!}


    Hey, neat! They're making a movie based on "Exit 8".

    And based on the fact that it spawned an entire genre, AND got a film
    based on it, so did enough other people that somebody at Toho thought
    that a movie would be profitable. And while I don't know if it made
    its money back, it was fairly well-received, debuting at the #2 slot
    on the weekend of its release, and nearly as high in surrounding
    regions. So I'm guessing that unknown executive at Toho hasn't lost
    his job.

    I don't know how well it did in Japan but its total North America box
    office was $3,700,321 in a little under 500 theatres. Given that _at
    best_ Toho would have received half of that....

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, July 24, 2026 11:12:44
    On Thu, 23 Jul 2026 08:49:18 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/22/2026 2:00 PM, Spalls Hurgenson wrote:
    On Thu, 08 May 2025 13:48:27 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> said this thing:


    {Abra-cadabra necro-posta; ancient threads arise!}


    Hey, neat! They're making a movie based on "Exit 8".

    And based on the fact that it spawned an entire genre, AND got a film
    based on it, so did enough other people that somebody at Toho thought
    that a movie would be profitable. And while I don't know if it made
    its money back, it was fairly well-received, debuting at the #2 slot
    on the weekend of its release, and nearly as high in surrounding
    regions. So I'm guessing that unknown executive at Toho hasn't lost
    his job.

    I don't know how well it did in Japan but its total North America box
    office was $3,700,321 in a little under 500 theatres. Given that _at
    best_ Toho would have received half of that....

    Then again, considering the film had a budget of only $1.4 million,
    that's not a bad return, considering it had a very limited release in
    the US and was a foreign film (with subtitles and everything!) to
    boot. Apparently it raked in over $40 million worldwide.*

    That unnamed Toho exec is safe in his job, I'm sure ;-)





    * it says so on some random website, and if you can't trust random
    websites anymore, what CAN you trust?
    https://saturation.io/budgets/exit-8-2025



    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Lane W@3:633/10 to All on Friday, July 24, 2026 09:19:30
    Spalls Hurgenson wrote:
    On Thu, 23 Jul 2026 08:49:18 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/22/2026 2:00 PM, Spalls Hurgenson wrote:
    On Thu, 08 May 2025 13:48:27 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> said this thing:


    {Abra-cadabra necro-posta; ancient threads arise!}


    Hey, neat! They're making a movie based on "Exit 8".

    And based on the fact that it spawned an entire genre, AND got a film
    based on it, so did enough other people that somebody at Toho thought
    that a movie would be profitable. And while I don't know if it made
    its money back, it was fairly well-received, debuting at the #2 slot
    on the weekend of its release, and nearly as high in surrounding
    regions. So I'm guessing that unknown executive at Toho hasn't lost
    his job.

    I don't know how well it did in Japan but its total North America box
    office was $3,700,321 in a little under 500 theatres. Given that _at
    best_ Toho would have received half of that....

    Then again, considering the film had a budget of only $1.4 million,
    that's not a bad return, considering it had a very limited release in
    the US and was a foreign film (with subtitles and everything!) to
    boot. Apparently it raked in over $40 million worldwide.*

    That unnamed Toho exec is safe in his job, I'm sure ;-)

    The budget doesn't usually include marketing after the film is wrapped. Therefore, your conclusion is flawed and doesn't consider all things. A
    recent film currently showing in theaters, for example, spent $250
    million on marketing beyond the budget for filming.

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Friday, July 24, 2026 12:51:21
    On 7/24/2026 8:12 AM, Spalls Hurgenson wrote:
    On Thu, 23 Jul 2026 08:49:18 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/22/2026 2:00 PM, Spalls Hurgenson wrote:
    On Thu, 08 May 2025 13:48:27 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> said this thing:


    {Abra-cadabra necro-posta; ancient threads arise!}


    Hey, neat! They're making a movie based on "Exit 8".

    And based on the fact that it spawned an entire genre, AND got a film
    based on it, so did enough other people that somebody at Toho thought
    that a movie would be profitable. And while I don't know if it made
    its money back, it was fairly well-received, debuting at the #2 slot
    on the weekend of its release, and nearly as high in surrounding
    regions. So I'm guessing that unknown executive at Toho hasn't lost
    his job.

    I don't know how well it did in Japan but its total North America box
    office was $3,700,321 in a little under 500 theatres. Given that _at
    best_ Toho would have received half of that....

    Then again, considering the film had a budget of only $1.4 million,
    that's not a bad return, considering it had a very limited release in
    the US and was a foreign film (with subtitles and everything!) to
    boot. Apparently it raked in over $40 million worldwide.*

    That unnamed Toho exec is safe in his job, I'm sure ;-)

    Ah, I wasn't aware it was done on the broken remains of a shoestring
    budget. Any idea what its advertising budget was? It is almost routine
    in a studio project that promotion expenses usually equal production costs.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Saturday, July 25, 2026 12:23:24
    On Fri, 24 Jul 2026 12:51:21 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/24/2026 8:12 AM, Spalls Hurgenson wrote:
    On Thu, 23 Jul 2026 08:49:18 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/22/2026 2:00 PM, Spalls Hurgenson wrote:
    On Thu, 08 May 2025 13:48:27 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> said this thing:


    {Abra-cadabra necro-posta; ancient threads arise!}


    Hey, neat! They're making a movie based on "Exit 8".

    And based on the fact that it spawned an entire genre, AND got a film
    based on it, so did enough other people that somebody at Toho thought
    that a movie would be profitable. And while I don't know if it made
    its money back, it was fairly well-received, debuting at the #2 slot
    on the weekend of its release, and nearly as high in surrounding
    regions. So I'm guessing that unknown executive at Toho hasn't lost
    his job.

    I don't know how well it did in Japan but its total North America box
    office was $3,700,321 in a little under 500 theatres. Given that _at
    best_ Toho would have received half of that....

    Then again, considering the film had a budget of only $1.4 million,
    that's not a bad return, considering it had a very limited release in
    the US and was a foreign film (with subtitles and everything!) to
    boot. Apparently it raked in over $40 million worldwide.*

    That unnamed Toho exec is safe in his job, I'm sure ;-)

    Ah, I wasn't aware it was done on the broken remains of a shoestring
    budget. Any idea what its advertising budget was? It is almost routine
    in a studio project that promotion expenses usually equal production costs.

    Not off the top of my head. But, yeah, it's usually a good rule of
    thumb to just assume the same amount of cash that went into production
    was also spent on the marketing.

    "Exit 8" itself was something of an art-film too; more an experimental
    piece than anything intended as a major mass-market film. So it's
    unlikely a lot of dosh was spent promoting it. When it came to the US,
    the release was limited (I can't find any hard numbers, but I wouldn't
    be surprised if the number of theaters was less than 10).

    But Japanese film productions are always less expensive than those
    produced in Hollywood. "Godzilla: Minus One", for instance, had a
    budget of $15 million (compared to $135 million for "Godzilla:
    Godzilla x Kong: The New Empire", and that was considered /very low/
    for a Hollywood blockbuster) and many consider the Toho production as
    good (or better) than the Hollywood monstrosity. Partly this is
    because the films are just smaller, but I think there's also less
    hinky accounting being used in Japanese productions.

    Anyway, "Exit 8" was a tiny film that performed way outside its weight
    class, and good for it. I don't want to oversell it, though. It is
    what it is and it is not a movie for everyone. Still, given its
    unusual nature and the fact that it's based on a video game, some
    people here might like it too.

    #

    Next up, I need to find this movie called "Iron Lung", which is
    low-budget film apparently also based off another Indie horror game.
    I've no idea what the game or the movie is about, but it looks
    intriguing. (The game itself is apparently similar to "Voyager-19",
    which was a low-key indie horror title I sort of enjoyed, so I think
    the movie might be fun too).



    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Saturday, July 25, 2026 13:13:41
    On 7/25/2026 9:23 AM, Spalls Hurgenson wrote:
    On Fri, 24 Jul 2026 12:51:21 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/24/2026 8:12 AM, Spalls Hurgenson wrote:
    On Thu, 23 Jul 2026 08:49:18 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/22/2026 2:00 PM, Spalls Hurgenson wrote:
    On Thu, 08 May 2025 13:48:27 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> said this thing:


    {Abra-cadabra necro-posta; ancient threads arise!}


    Hey, neat! They're making a movie based on "Exit 8".

    And based on the fact that it spawned an entire genre, AND got a film >>>>> based on it, so did enough other people that somebody at Toho thought >>>>> that a movie would be profitable. And while I don't know if it made
    its money back, it was fairly well-received, debuting at the #2 slot >>>>> on the weekend of its release, and nearly as high in surrounding
    regions. So I'm guessing that unknown executive at Toho hasn't lost
    his job.

    I don't know how well it did in Japan but its total North America box
    office was $3,700,321 in a little under 500 theatres. Given that _at
    best_ Toho would have received half of that....

    Then again, considering the film had a budget of only $1.4 million,
    that's not a bad return, considering it had a very limited release in
    the US and was a foreign film (with subtitles and everything!) to
    boot. Apparently it raked in over $40 million worldwide.*

    That unnamed Toho exec is safe in his job, I'm sure ;-)

    Ah, I wasn't aware it was done on the broken remains of a shoestring
    budget. Any idea what its advertising budget was? It is almost routine
    in a studio project that promotion expenses usually equal production costs.

    Not off the top of my head. But, yeah, it's usually a good rule of
    thumb to just assume the same amount of cash that went into production
    was also spent on the marketing.

    "Exit 8" itself was something of an art-film too; more an experimental
    piece than anything intended as a major mass-market film. So it's
    unlikely a lot of dosh was spent promoting it. When it came to the US,
    the release was limited (I can't find any hard numbers, but I wouldn't
    be surprised if the number of theaters was less than 10).


    495 theatres.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Sunday, July 26, 2026 11:43:52
    On Sat, 25 Jul 2026 13:13:41 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/25/2026 9:23 AM, Spalls Hurgenson wrote:


    "Exit 8" itself was something of an art-film too; more an experimental
    piece than anything intended as a major mass-market film. So it's
    unlikely a lot of dosh was spent promoting it. When it came to the US,
    the release was limited (I can't find any hard numbers, but I wouldn't
    be surprised if the number of theaters was less than 10).

    495 theatres.

    I stand corrected. That's a lot of theaters (I say, proving that my mathematical expertise at least encompasses the ability to determine
    that 10 < 495 ;-)





    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Sunday, July 26, 2026 08:58:40
    On 7/26/2026 8:43 AM, Spalls Hurgenson wrote:
    On Sat, 25 Jul 2026 13:13:41 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/25/2026 9:23 AM, Spalls Hurgenson wrote:


    "Exit 8" itself was something of an art-film too; more an experimental
    piece than anything intended as a major mass-market film. So it's
    unlikely a lot of dosh was spent promoting it. When it came to the US,
    the release was limited (I can't find any hard numbers, but I wouldn't
    be surprised if the number of theaters was less than 10).

    495 theatres.

    I stand corrected. That's a lot of theaters (I say, proving that my mathematical expertise at least encompasses the ability to determine
    that 10 < 495 ;-)

    Its still "art house" numbers. The major releases (like the Marvel
    series) can be over 4,000 theatres. Avengers: Endgame was over 4,600.
    The Odyssey currently showing is 3,900.

    Oh, and my source is for "North American" theatres, meaning US and Canada.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Lane W@3:633/10 to All on Sunday, July 26, 2026 10:13:45
    Dimensional Traveler wrote:
    On 7/26/2026 8:43 AM, Spalls Hurgenson wrote:
    On Sat, 25 Jul 2026 13:13:41 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 7/25/2026 9:23 AM, Spalls Hurgenson wrote:


    "Exit 8" itself was something of an art-film too; more an experimental >>>> piece than anything intended as a major mass-market film. So it's
    unlikely a lot of dosh was spent promoting it. When it came to the US, >>>> the release was limited (I can't find any hard numbers, but I wouldn't >>>> be surprised if the number of theaters was less than 10).

    495 theatres.

    I stand corrected. That's a lot of theaters (I say, proving that my
    mathematical expertise at least encompasses the ability to determine
    that 10 < 495 ;-)

    Its still "art house" numbers.ÿ The major releases (like the Marvel
    series) can be over 4,000 theatres.ÿ Avengers: Endgame was over 4,600.
    The Odyssey currently showing is 3,900.

    Oh, and my source is for "North American" theatres, meaning US and Canada.

    Backdoors opened to 3,442 locations and maxxed out at 3,565 locations.
    It really was quite good. Maybe it was too subdued for you folk. Not
    that many many space aliens with blasters, per se.

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Sunday, July 26, 2026 09:24:26
    On 7/26/2026 9:13 AM, Lane W wrote:

    Backdoors opened to 3,442 locations and maxxed out at 3,565 locations.
    It really was quite good. Maybe it was too subdued for you folk. Not
    that many many space aliens with blasters, per se.

    I saw it because my kids wanted to. I'd been shown a couple of
    backrooms videos by them before and didn't think much of them. I was surprised, and actually enjoyed it throughout.

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)