• Another digest of random gaming news (18 July 2026 Edition)

    From Spalls Hurgenson@3:633/10 to All on Saturday, July 18, 2026 17:59:50


    Various little news tidbits I found interesting.

    #

    * See, (former) Senator Lieberman? Doom _is_ important! https://www.pcgamer.com/games/fps/the-washington-post-selects-doom-as-one-of-the-25-most-influential-works-of-american-culture/
    The Washington Post selects Doom as one of the '25 most
    influential works of American culture', the article says.
    Any list of this sort will /always/ be sort of silly, and
    I don't know if I'd put Doom in the top-25... but it
    undoubtedly was influential. It not only was one of the
    games to firmly put the IBM/PC as one of the major gaming
    power-houses of the last thirty years (dashing the hopes
    of any of its competitors, like the Mac or Amiga or any
    of the others), but it also popularized the FPS and
    multiplayer gaming (especially networked gaming). Not to
    mention it helped change the idea that video games were
    'just for kids', and the creation of various national
    rating boards. Also, it was a damn good game. Worthy of
    the top 25? Who knows. But definitely worth mentioning.


    * The failure of AI slop games is all Steam's fault, says Tim Sweeney https://www.pcgamer.com/software/ai/epic-boss-tim-sweeney-thinks-stores-like-steam-should-stop-labelling-games-as-being-made-with-ai-it-makes-no-sense-he-says-because-ai-will-be-involved-in-nearly-all-future-production/
    Epic CEO Tim Sweeney says that the reason games with AI are
    selling less is because Steam puts a label/tag on their
    store-front if those games use AI. And that's just unfair
    to those companies who use AI! Why should they be punished
    for using the technology when people don't like them using
    that technology! This whole idea of an informed customer
    shouldn't be supported if it hurts sales! Publishers should
    be able to push slop on customers without their knowledge!
    You know, that's not quite the winning argument you think
    it is, Tim.


    * Is there era of web-based games upon us (again?) https://www.gamesindustry.biz/why-releasing-games-on-the-web-could-be-right-for-your-studio-in-2026
    An editorial on GameIndustry.biz argues that web-based
    games might be the way to go for some publishers. Browsers
    are becoming increasingly powerful platforms, after all,
    and by selling through the web you can avoid all those
    nasty store-front fees that places like Steam or the
    Apple App-store or Playstation might charge you. And,
    sure, your games will be a lot more limited in scope, but
    who cares? It's only the older set who care about actual
    content and gameplay. The younger set, their minds melted
    by constant online presence, will consume anything so
    long as its quick and colorful. And isn't having to give
    your payment info to random websites so much better than
    going through a known reseller like Steam? Yup, web-based
    games are definitely the way to go.


    * Cartridges make a comeback! https://www.techradar.com/gaming/pc-gaming/steam-fan-finds-cheap-ssds-to-make-retro-game-cartridges-system-the-only-problem-is-2026-is-the-worst-year-in-history-to-do-it
    Well, not really... but wouldn't it be neat if they did? As
    much as I love tinkering with computer hardware, I admit
    there always was a part of me that envied console gamers who
    could just snap a cartridge into their game machine and
    start playing instantly. A clever PC gaming fan has figured
    out a way --using old SSDs and some scripting-- to get this
    idea working with PCs. Using eSATA to hot swap the drives
    and some configuration trickery, you just pop the 'cartridge'
    / SSD drive in and the game starts. It's a neat --if overly
    expensive-- idea. Although given the size of some people's
    libraries, they'd need whole rooms just to store their
    game 'carts'.


    * EA keeps pushing in-game adverts https://www.thegamebusiness.com/p/ea-console-game-makers-should-consider?publication_id=4150086&post_id=207278571&r=7owge&triedRedirect=true
    And not just for their own games. They're recommending
    that all developers should consider more in-game adverts
    during development. And hey, did you know EA is also
    rolling out a back-end API that just happens to let you
    slide in-game ads into games? What a coincidence! But I
    guess, facing down a $20 billion debt thanks to their
    recent leveraged buyout, EA is desperate to find new ways
    to make money. Cheap remakes, overcharging for new
    games, and gambling and MTX can only take you so far,
    after all.


    #


    Was "Doom" _that_ influential? Are in-game adverts the way to go for
    struggling developers? Is robbing customers of vital information to
    support AI slop a good tactic? If it were an option, would you go for
    an SSD-'cartridge' PC game?

    And were there any other stories you think worth mentioning?

    Well, if you can't think of anything, don't worry; in a week or three
    I'll probably be back with another digest. ;-)




    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Sunday, July 19, 2026 08:22:01
    On 7/18/2026 2:59 PM, Spalls Hurgenson wrote:


    Various little news tidbits I found interesting.

    ...

    Was "Doom" _that_ influential?

    Yes.

    Are in-game adverts the way to go for struggling developers?

    No.

    Is robbing customers of vital information to support AI slop a good tactic?

    Only if you want to lose customers.

    If it were an option, would you go for an SSD-'cartridge' PC game?

    No.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Saturday, August 01, 2026 13:00:03
    Dimensional Traveler <dtravel@sonic.net> wrote at 15:22 this Sunday (GMT):
    On 7/18/2026 2:59 PM, Spalls Hurgenson wrote:
    [snip]
    Is robbing customers of vital information to support AI slop a good tactic?

    Only if you want to lose customers.
    [snip]


    how dare you suggest companies have negative consequences >:(
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.19
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)