• I Played: Blade of Darkness

    From Justisaur@3:633/10 to All on Monday, July 13, 2026 15:37:11
    I Played: Blade of Darkness * 2021 (remaster rerelease of Severance:
    Blade of Darkness 2001)

    An action-adventure hack-and-slash game, some call it a precursor to
    Souls games.

    I really wanted to play this, I gave it the old college try. I played
    through each character, starting with the dwarf which I got through the tutorial with and not much further. Then the Amazon, which I got
    through the tutorial with and a little further on her own adventure
    (each character starts with their own adventure mission then goes on the
    the main quest.) I learned the controls better, but still not well
    enough and couldn't seem to get through it.

    Then I did the Knight, and I got through his adventure, but got stuck on fighting 'trolls' I must've fought the first one for a couple hours,
    until I could beat him hitless, because the next one was even worse and
    I didn't have any healing left. At least the game has a save anywhere
    system, so I was able to save after him, but it'd been too long since I
    had any healing to go back to. Durring this, I looked up how to fight
    the troll, and I noticed that the controls felt way worse than it looked fighting him, and decided to go back to 1080p from 1440p as I'd had
    another game that didn't do 1440p, that helped.

    So I started over with Barbarian, and I got through his staring
    adventure o.k. but then I got to the same troll, and I had a bunch of
    healing, but I went through it on him and the next troll quickly and was
    left fighting another troll. The controlls still felt worse than they
    looked on the video I had watched. 'combos' weren't working, I figured
    out I had to pause for a second before doing them. changing direction
    also didn't always work and I'd be stuck waiting a half second for it to register and once in a while I'd be stuck just standing there when I
    wanted to go a different direction.

    I gave up at that point. I wonder if it might've been using a
    controller though, since the game was from originally from 2001, and
    might eventually go back and try kbm.

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'


    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Monday, July 13, 2026 20:06:07
    On Mon, 13 Jul 2026 15:37:11 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    I Played: Blade of Darkness * 2021 (remaster rerelease of Severance:
    Blade of Darkness 2001)

    An action-adventure hack-and-slash game, some call it a precursor to
    Souls games.

    I really wanted to play this, I gave it the old college try. I played >through each character, starting with the dwarf which I got through the >tutorial with and not much further. Then the Amazon, which I got
    through the tutorial with and a little further on her own adventure
    (each character starts with their own adventure mission then goes on the
    the main quest.) I learned the controls better, but still not well
    enough and couldn't seem to get through it.

    Then I did the Knight, and I got through his adventure, but got stuck on >fighting 'trolls' I must've fought the first one for a couple hours,
    until I could beat him hitless, because the next one was even worse and
    I didn't have any healing left. At least the game has a save anywhere >system, so I was able to save after him, but it'd been too long since I
    had any healing to go back to. Durring this, I looked up how to fight
    the troll, and I noticed that the controls felt way worse than it looked >fighting him, and decided to go back to 1080p from 1440p as I'd had
    another game that didn't do 1440p, that helped.

    So I started over with Barbarian, and I got through his staring
    adventure o.k. but then I got to the same troll, and I had a bunch of >healing, but I went through it on him and the next troll quickly and was >left fighting another troll. The controlls still felt worse than they >looked on the video I had watched. 'combos' weren't working, I figured
    out I had to pause for a second before doing them. changing direction
    also didn't always work and I'd be stuck waiting a half second for it to >register and once in a while I'd be stuck just standing there when I
    wanted to go a different direction.

    I gave up at that point. I wonder if it might've been using a
    controller though, since the game was from originally from 2001, and
    might eventually go back and try kbm.

    The controls of this game were /always/ iffy; it was one of the
    biggest weaknesses of the game even when it was new. (The limited,
    keyframed animations didn't help either). From what I recall, many
    argued that it was better played on a gamepad too, so I don't think
    going back to KB/M will help.

    (That said: these comments were based on the 2001 game, and not the
    2021 remake, which supposedly improved the controls somewhat).

    It's a beautiful game, with lovely visuals, great atmosphere and the
    bones of good gameplay. It's implementation, though, was always
    flawed. In 2001, if you put the effort it was rewarding. These days,
    there are just so many better games of its type out there that surpass
    "Blade of Darkness" even at its best. I loved that game back when it
    was new (with the above caveats) but even then I had a hard time
    recommending it to anyone. These days, I just don't think it's worth
    the time except for a select few (namely: absolute die-hard Souls-fans
    who want to play every game of the genre, or people interested in the
    history and development of games over time).

    Kudos to you for giving it as much of your time as you did, though.

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Tuesday, July 14, 2026 03:46:27
    On 7/13/2026 5:06 PM, Spalls Hurgenson wrote:
    On Mon, 13 Jul 2026 15:37:11 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    I Played: Blade of Darkness * 2021 (remaster rerelease of Severance:
    Blade of Darkness 2001)

    An action-adventure hack-and-slash game, some call it a precursor to
    Souls games.

    I really wanted to play this, I gave it the old college try. I played
    through each character, starting with the dwarf which I got through the
    tutorial with and not much further. Then the Amazon, which I got
    through the tutorial with and a little further on her own adventure
    (each character starts with their own adventure mission then goes on the
    the main quest.) I learned the controls better, but still not well
    enough and couldn't seem to get through it.

    Then I did the Knight, and I got through his adventure, but got stuck on
    fighting 'trolls' I must've fought the first one for a couple hours,
    until I could beat him hitless, because the next one was even worse and
    I didn't have any healing left. At least the game has a save anywhere
    system, so I was able to save after him, but it'd been too long since I
    had any healing to go back to. Durring this, I looked up how to fight
    the troll, and I noticed that the controls felt way worse than it looked
    fighting him, and decided to go back to 1080p from 1440p as I'd had
    another game that didn't do 1440p, that helped.

    So I started over with Barbarian, and I got through his staring
    adventure o.k. but then I got to the same troll, and I had a bunch of
    healing, but I went through it on him and the next troll quickly and was
    left fighting another troll. The controlls still felt worse than they
    looked on the video I had watched. 'combos' weren't working, I figured
    out I had to pause for a second before doing them. changing direction
    also didn't always work and I'd be stuck waiting a half second for it to
    register and once in a while I'd be stuck just standing there when I
    wanted to go a different direction.

    I gave up at that point. I wonder if it might've been using a
    controller though, since the game was from originally from 2001, and
    might eventually go back and try kbm.

    The controls of this game were /always/ iffy; it was one of the
    biggest weaknesses of the game even when it was new. (The limited,
    keyframed animations didn't help either). From what I recall, many
    argued that it was better played on a gamepad too, so I don't think
    going back to KB/M will help.

    After posting I decided to go try kbm and reinstalled it. I also
    lowered resolution down more to 1360x7?? the lower resolution helped,
    but I was still stalling out some on controller. Kbm did it, no more
    stalling out on Kbm, I should try raising the resolution again now.

    The game is still insanely hard though, I started over dwarf and I'm
    having to face the trolls which have around 200 hit points (same as I
    do), and I'm doing 7 with my current weapon, vs. their 20-50, and I'm
    finding it almost impossible to dodge all their attacks.

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Wednesday, July 15, 2026 07:55:49
    On 7/14/2026 3:46 AM, Justisaur wrote:
    On 7/13/2026 5:06 PM, Spalls Hurgenson wrote:
    On Mon, 13 Jul 2026 15:37:11 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    I Played: Blade of Darkness * 2021 (remaster rerelease of Severance:
    Blade of Darkness 2001)

    An action-adventure hack-and-slash game, some call it a precursor to
    Souls games.

    I really wanted to play this, I gave it the old college try.ÿ I played
    through each character, starting with the dwarf which I got through the
    tutorial with and not much further.ÿ Then the Amazon, which I got
    through the tutorial with and a little further on her own adventure
    (each character starts with their own adventure mission then goes on the >>> the main quest.) I learned the controls better, but still not well
    enough and couldn't seem to get through it.

    Then I did the Knight, and I got through his adventure, but got stuck on >>> fighting 'trolls' I must've fought the first one for a couple hours,
    until I could beat him hitless, because the next one was even worse and
    I didn't have any healing left. At least the game has a save anywhere
    system, so I was able to save after him, but it'd been too long since I
    had any healing to go back to. Durring this, I looked up how to fight
    the troll, and I noticed that the controls felt way worse than it looked >>> fighting him, and decided to go back to 1080p from 1440p as I'd had
    another game that didn't do 1440p, that helped.

    So I started over with Barbarian, and I got through his staring
    adventure o.k. but then I got to the same troll, and I had a bunch of
    healing, but I went through it on him and the next troll quickly and was >>> left fighting another troll.ÿ The controlls still felt worse than they
    looked on the video I had watched.ÿ 'combos' weren't working, I figured
    out I had to pause for a second before doing them.ÿ changing direction
    also didn't always work and I'd be stuck waiting a half second for it to >>> register and once in a while I'd be stuck just standing there when I
    wanted to go a different direction.

    I gave up at that point.ÿ I wonder if it might've been using a
    controller though, since the game was from originally from 2001, and
    might eventually go back and try kbm.

    The controls of this game were /always/ iffy; it was one of the
    biggest weaknesses of the game even when it was new. (The limited,
    keyframed animations didn't help either). From what I recall, many
    argued that it was better played on a gamepad too, so I don't think
    going back to KB/M will help.

    After posting I decided to go try kbm and reinstalled it.ÿ I also
    lowered resolution down more to 1360x7?? the lower resolution helped,
    but I was still stalling out some on controller.ÿ Kbm did it, no more stalling out on Kbm, I should try raising the resolution again now.

    I found 1080p works, but 1440p still has some stalling/lag even with
    KBM. I also found out the game defaults to 1440p each time I start it,
    so I have to change it each time. Also the accept key on the display
    doesn't accept, it instead acts as the right key, changing the
    resolution, but it keeps the resolution if I use the back key. Very
    janky.


    The game is still insanely hard though, I started over dwarf and I'm
    having to face the trolls which have around 200 hit points (same as I
    do), and I'm doing 7 with my current weapon, vs. their 20-50, and I'm finding it almost impossible to dodge all their attacks.

    I'm finding the game much easier after the point of facing those two
    trolls in a row (the second one has 400 hp.) That's the hardest bit in
    the game so far, I finished that level, and the next with a bit of
    trouble, but nothing like those two trolls. More normal what I'd expect
    of a 2001 game.

    I also changed back to Amazon, as I'd read it's the easiest class, long
    reach, best dodge, and best class combo (weapon combos can be better.)
    I had to look up how to perform the whirlwind combo, as I wasn't getting
    it from looking at the description which showed to hit attack + left and
    right at the same time. The + means wait for a half second between
    doing the thing before and after the +, so it really means hit attack,
    wait then hit left and right at the same time. I still have trouble
    getting it off, and anything with a good shield bounces the attack, but
    when I do get it off it does somewhere between 3-5 attacks in rapid succession, which each do normal damage at the stamina cost of one attack!

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Saturday, July 18, 2026 17:52:34
    On 7/15/2026 7:55 AM, Justisaur wrote:
    On 7/14/2026 3:46 AM, Justisaur wrote:
    On 7/13/2026 5:06 PM, Spalls Hurgenson wrote:
    On Mon, 13 Jul 2026 15:37:11 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    I Played: Blade of Darkness * 2021 (remaster rerelease of Severance:
    Blade of Darkness 2001)

    An action-adventure hack-and-slash game, some call it a precursor to
    Souls games.

    I really wanted to play this, I gave it the old college try.ÿ I played >>>> through each character, starting with the dwarf which I got through the >>>> tutorial with and not much further.ÿ Then the Amazon, which I got
    through the tutorial with and a little further on her own adventure
    (each character starts with their own adventure mission then goes on
    the
    the main quest.) I learned the controls better, but still not well
    enough and couldn't seem to get through it.

    Then I did the Knight, and I got through his adventure, but got
    stuck on
    fighting 'trolls' I must've fought the first one for a couple hours,
    until I could beat him hitless, because the next one was even worse and >>>> I didn't have any healing left. At least the game has a save anywhere
    system, so I was able to save after him, but it'd been too long since I >>>> had any healing to go back to. Durring this, I looked up how to fight
    the troll, and I noticed that the controls felt way worse than it
    looked
    fighting him, and decided to go back to 1080p from 1440p as I'd had
    another game that didn't do 1440p, that helped.

    So I started over with Barbarian, and I got through his staring
    adventure o.k. but then I got to the same troll, and I had a bunch of
    healing, but I went through it on him and the next troll quickly and
    was
    left fighting another troll.ÿ The controlls still felt worse than they >>>> looked on the video I had watched.ÿ 'combos' weren't working, I figured >>>> out I had to pause for a second before doing them.ÿ changing direction >>>> also didn't always work and I'd be stuck waiting a half second for
    it to
    register and once in a while I'd be stuck just standing there when I
    wanted to go a different direction.

    I gave up at that point.ÿ I wonder if it might've been using a
    controller though, since the game was from originally from 2001, and
    might eventually go back and try kbm.

    The controls of this game were /always/ iffy; it was one of the
    biggest weaknesses of the game even when it was new. (The limited,
    keyframed animations didn't help either). From what I recall, many
    argued that it was better played on a gamepad too, so I don't think
    going back to KB/M will help.

    After posting I decided to go try kbm and reinstalled it.ÿ I also
    lowered resolution down more to 1360x7?? the lower resolution helped,
    but I was still stalling out some on controller.ÿ Kbm did it, no more
    stalling out on Kbm, I should try raising the resolution again now.

    I found 1080p works, but 1440p still has some stalling/lag even with
    KBM.ÿ I also found out the game defaults to 1440p each time I start it,
    so I have to change it each time.ÿ Also the accept key on the display doesn't accept, it instead acts as the right key, changing the
    resolution, but it keeps the resolution if I use the back key.ÿ Very janky.


    The game is still insanely hard though, I started over dwarf and I'm
    having to face the trolls which have around 200 hit points (same as I
    do), and I'm doing 7 with my current weapon, vs. their 20-50, and I'm
    finding it almost impossible to dodge all their attacks.

    I'm finding the game much easier after the point of facing those two
    trolls in a row (the second one has 400 hp.)ÿÿ That's the hardest bit in
    the game so far, I finished that level, and the next with a bit of
    trouble, but nothing like those two trolls.ÿ More normal what I'd expect
    of a 2001 game.

    I also changed back to Amazon, as I'd read it's the easiest class, long reach, best dodge, and best class combo (weapon combos can be better.) I
    had to look up how to perform the whirlwind combo, as I wasn't getting
    it from looking at the description which showed to hit attack + left and right at the same time.ÿ The + means wait for a half second between
    doing the thing before and after the +, so it really means hit attack,
    wait then hit left and right at the same time.ÿ I still have trouble
    getting it off, and anything with a good shield bounces the attack, but
    when I do get it off it does somewhere between 3-5 attacks in rapid succession, which each do normal damage at the stamina cost of one attack!

    I set up a macro on one of my extra mouse buttons to do the combo, but I
    have to change it for each weapon. Also it only gets off around 50% of
    the time, more or less depending on which combo it is.

    I finished the game, I enjoyed it, but with the horrible inconsistent
    controls (as proved by my macro only functioning 50% of the time) I
    couldn't recommend it to anyone else.
    I looked up what people were saying on usenet about it in 2001.
    horrible controls (so even then they were bad) and beautiful. Well, 25
    years later and it's tolerable to this old fellow, but it's got nothing
    on the visuals of today's AAA games of course.

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Sunday, July 19, 2026 12:50:30
    On Sat, 18 Jul 2026 17:52:34 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    On 7/15/2026 7:55 AM, Justisaur wrote:
    On 7/14/2026 3:46 AM, Justisaur wrote:
    On 7/13/2026 5:06 PM, Spalls Hurgenson wrote:
    On Mon, 13 Jul 2026 15:37:11 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    I Played: Blade of Darkness * 2021 (remaster rerelease of Severance: >>>>> Blade of Darkness 2001)

    An action-adventure hack-and-slash game, some call it a precursor to >>>>> Souls games.

    I really wanted to play this, I gave it the old college try.? I played >>>>> through each character, starting with the dwarf which I got through the >>>>> tutorial with and not much further.? Then the Amazon, which I got
    through the tutorial with and a little further on her own adventure
    (each character starts with their own adventure mission then goes on >>>>> the
    the main quest.) I learned the controls better, but still not well
    enough and couldn't seem to get through it.

    Then I did the Knight, and I got through his adventure, but got
    stuck on
    fighting 'trolls' I must've fought the first one for a couple hours, >>>>> until I could beat him hitless, because the next one was even worse and >>>>> I didn't have any healing left. At least the game has a save anywhere >>>>> system, so I was able to save after him, but it'd been too long since I >>>>> had any healing to go back to. Durring this, I looked up how to fight >>>>> the troll, and I noticed that the controls felt way worse than it
    looked
    fighting him, and decided to go back to 1080p from 1440p as I'd had
    another game that didn't do 1440p, that helped.

    So I started over with Barbarian, and I got through his staring
    adventure o.k. but then I got to the same troll, and I had a bunch of >>>>> healing, but I went through it on him and the next troll quickly and >>>>> was
    left fighting another troll.? The controlls still felt worse than they >>>>> looked on the video I had watched.? 'combos' weren't working, I figured >>>>> out I had to pause for a second before doing them.? changing direction >>>>> also didn't always work and I'd be stuck waiting a half second for
    it to
    register and once in a while I'd be stuck just standing there when I >>>>> wanted to go a different direction.

    I gave up at that point.? I wonder if it might've been using a
    controller though, since the game was from originally from 2001, and >>>>> might eventually go back and try kbm.

    The controls of this game were /always/ iffy; it was one of the
    biggest weaknesses of the game even when it was new. (The limited,
    keyframed animations didn't help either). From what I recall, many
    argued that it was better played on a gamepad too, so I don't think
    going back to KB/M will help.

    After posting I decided to go try kbm and reinstalled it.? I also
    lowered resolution down more to 1360x7?? the lower resolution helped,
    but I was still stalling out some on controller.? Kbm did it, no more
    stalling out on Kbm, I should try raising the resolution again now.

    I found 1080p works, but 1440p still has some stalling/lag even with
    KBM.? I also found out the game defaults to 1440p each time I start it,
    so I have to change it each time.? Also the accept key on the display
    doesn't accept, it instead acts as the right key, changing the
    resolution, but it keeps the resolution if I use the back key.? Very janky. >>

    The game is still insanely hard though, I started over dwarf and I'm
    having to face the trolls which have around 200 hit points (same as I
    do), and I'm doing 7 with my current weapon, vs. their 20-50, and I'm
    finding it almost impossible to dodge all their attacks.

    I'm finding the game much easier after the point of facing those two
    trolls in a row (the second one has 400 hp.)?? That's the hardest bit in
    the game so far, I finished that level, and the next with a bit of
    trouble, but nothing like those two trolls.? More normal what I'd expect
    of a 2001 game.

    I also changed back to Amazon, as I'd read it's the easiest class, long
    reach, best dodge, and best class combo (weapon combos can be better.) I
    had to look up how to perform the whirlwind combo, as I wasn't getting
    it from looking at the description which showed to hit attack + left and
    right at the same time.? The + means wait for a half second between
    doing the thing before and after the +, so it really means hit attack,
    wait then hit left and right at the same time.? I still have trouble
    getting it off, and anything with a good shield bounces the attack, but
    when I do get it off it does somewhere between 3-5 attacks in rapid
    succession, which each do normal damage at the stamina cost of one attack!

    I set up a macro on one of my extra mouse buttons to do the combo, but I >have to change it for each weapon. Also it only gets off around 50% of
    the time, more or less depending on which combo it is.

    I finished the game, I enjoyed it, but with the horrible inconsistent >controls (as proved by my macro only functioning 50% of the time) I
    couldn't recommend it to anyone else.
    I looked up what people were saying on usenet about it in 2001.
    horrible controls (so even then they were bad) and beautiful. Well, 25
    years later and it's tolerable to this old fellow, but it's got nothing
    on the visuals of today's AAA games of course.

    Blade's got a wonderful sense of mood, helped by some soulful music
    and great ambient sound effects, as I remember. It was set in a sort
    of fantasy mix of Robert Howard-esque Hyperborean fantasy crossed with
    Indian (or was it Persian?) mythology. It felt pretty unique for its
    time.


    Although they didn't come out exactly at the same time, it sort of was competing against "Die By the Sword" (1998), which was another
    melee-based dungeon-romp. "Die by the Sword" has a novel control
    scheme where your mouse-movements mapped directly to the direction of
    your sword-swing, which gave the game a verisimilitude that "Blade of
    Darkness" lacked. But it did add to the game's initial learning curve,
    and it never gained mass-market appeal. Those who learned the system
    couldn't keep raving about how much better it was than anything else,
    though. "Blade of Darkness" (also called "Severance") was frequently
    chided by them for its comparatively simplistic stances and combos.
    ;-)


    In terms of narrative and atmosphere, it's much more generic than
    "Blade of Darkness", and its gameplay is less reliant on timing blocks
    than it is on landing a strike on an enemy. However, I'd include it as
    one of the forebears of modern Souls-likes (at least as much as "Blade
    of Darkness" is, anyway. So if you're following the trail of
    Proto-Souls-likes, then it's maybe something to take a look at.


    Anyway, you can see a video of it in action here: https://www.youtube.com/watch?v=pUMmvuwUSNw
    and it's available on GOG if it looks interesting to you

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Sunday, July 19, 2026 11:40:05
    On 7/19/2026 9:50 AM, Spalls Hurgenson wrote:
    On Sat, 18 Jul 2026 17:52:34 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    I Played: Blade of Darkness * 2021 (remaster rerelease of Severance: >>>>>> Blade of Darkness 2001)

    Blade's got a wonderful sense of mood, helped by some soulful music
    and great ambient sound effects, as I remember. It was set in a sort
    of fantasy mix of Robert Howard-esque Hyperborean fantasy crossed with
    Indian (or was it Persian?) mythology. It felt pretty unique for its
    time.


    Oh the music is awesome! Much of it reminds me of Conan the Barbarian
    1982 Ahnold film.

    The wall textures vary by area, some look semi-Egyptian, and much of it
    is Indian. Between the music and textures, it does give a Hyborian feel.


    Although they didn't come out exactly at the same time, it sort of was competing against "Die By the Sword" (1998), which was another
    melee-based dungeon-romp. "Die by the Sword" has a novel control
    scheme where your mouse-movements mapped directly to the direction of
    your sword-swing, which gave the game a verisimilitude that "Blade of Darkness" lacked. But it did add to the game's initial learning curve,
    and it never gained mass-market appeal. Those who learned the system
    couldn't keep raving about how much better it was than anything else,
    though. "Blade of Darkness" (also called "Severance") was frequently
    chided by them for its comparatively simplistic stances and combos.
    ;-)


    I did see people comparing it to Die by the Sword in my lookup of
    threads on it in 2001.


    In terms of narrative and atmosphere, it's much more generic than
    "Blade of Darkness", and its gameplay is less reliant on timing blocks
    than it is on landing a strike on an enemy. However, I'd include it as
    one of the forebears of modern Souls-likes (at least as much as "Blade
    of Darkness" is, anyway. So if you're following the trail of Proto-Souls-likes, then it's maybe something to take a look at.

    I played Die by the Sword back in the day (well some time after it'd hit
    the bargain bin, but much closer to the time it came out than now.
    Certainly before I discovered Souls games.) I learned the system, but I
    just thought it was just o.k. The idea sounded great on paper, but the
    reality was much less enjoyable. It also felt more like a tech demo
    being ~3-5 hours long.

    Not replicated until VR, with Blade & Sorcery. And that is even more of
    a tech demo than a game.

    I'm not sure I'm into pro-soulslikes, though I thoroughly enjoyed Blade
    of Darkness. I never finished Demon Souls, mostly because of the very confusing levels, and whole light/dark system. I am curious about
    King's Field, but I watched a video on it, and it looked very frustrating.


    Anyway, you can see a video of it in action here: https://www.youtube.com/watch?v=pUMmvuwUSNw
    and it's available on GOG if it looks interesting to you

    I think I still have the CD for it.

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Monday, July 20, 2026 10:38:59
    On Sun, 19 Jul 2026 11:40:05 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    On 7/19/2026 9:50 AM, Spalls Hurgenson wrote:


    I played Die by the Sword back in the day (well some time after it'd hit
    the bargain bin, but much closer to the time it came out than now.
    Certainly before I discovered Souls games.) I learned the system, but I >just thought it was just o.k. The idea sounded great on paper, but the >reality was much less enjoyable. It also felt more like a tech demo
    being ~3-5 hours long.

    Not replicated until VR, with Blade & Sorcery. And that is even more of
    a tech demo than a game.

    I dunno; I think other games like Chivalry and others tried similar
    mechanics. The idea of tracing your sword swing with the movement of
    your mouse (or controller) isn't that unusual. Certainly it was done
    before 2018. I remember flailing about wildly with some Star Wars game
    on the XBox Kinect! ;-)



    I'm not sure I'm into pro-soulslikes, though I thoroughly enjoyed Blade
    of Darkness. I never finished Demon Souls, mostly because of the very >confusing levels, and whole light/dark system. I am curious about
    King's Field, but I watched a video on it, and it looked very frustrating.


    "Kings Field", made by the same team who later punished us with "Dark
    Souls". You can't get more proto-Dark Souls than that!



    Anyway, you can see a video of it in action here:
    https://www.youtube.com/watch?v=pUMmvuwUSNw
    and it's available on GOG if it looks interesting to you


    I think I still have the CD for it.

    Me too. I purchased it /after/ getting "Blade of Darkness" because
    --for all my issues with BOD-- it left a largely positive impression
    and if people were saying "Die By the Sword" was a worthy competitor,
    I had to at least give it a try. But my impressions were anything but favorable. It didn't help that the game itself looked extremely dated
    by that time, and of course there's that whole love-hate thing people
    have with the controls (I fell on the latter side). But more, the
    whole tone of the game just felt so juvenile after "Blade of
    Darkness".

    I think I played three or four levels before quitting forever. I won't
    argue with any fans who say its a great game, but it wasn't anything I personally had fun with. I agree with your tech-demo assessment; to
    me, it felt like a neat idea the developers had crudely stapled onto a dungeon-crawler.


    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Tuesday, July 21, 2026 08:21:09
    On 7/20/2026 7:38 AM, Spalls Hurgenson wrote:
    On Sun, 19 Jul 2026 11:40:05 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    On 7/19/2026 9:50 AM, Spalls Hurgenson wrote:


    I played Die by the Sword back in the day (well some time after it'd hit
    the bargain bin, but much closer to the time it came out than now.
    Certainly before I discovered Souls games.) I learned the system, but I
    just thought it was just o.k. The idea sounded great on paper, but the
    reality was much less enjoyable. It also felt more like a tech demo
    being ~3-5 hours long.

    Not replicated until VR, with Blade & Sorcery. And that is even more of
    a tech demo than a game.

    I dunno; I think other games like Chivalry and others tried similar mechanics. The idea of tracing your sword swing with the movement of
    your mouse (or controller) isn't that unusual. Certainly it was done
    before 2018. I remember flailing about wildly with some Star Wars game
    on the XBox Kinect! ;-)


    I stand corrected. I think I played Chivalry on a free weekend, it
    wasn't for me. Pure multiplayer pvp. Which is probably why I put it out
    of my mind.

    And XBox Kinect?! What are we talking about filthy console games for :)


    I'm not sure I'm into pro-soulslikes, though I thoroughly enjoyed Blade
    of Darkness. I never finished Demon Souls, mostly because of the very
    confusing levels, and whole light/dark system. I am curious about
    King's Field, but I watched a video on it, and it looked very frustrating.


    "Kings Field", made by the same team who later punished us with "Dark
    Souls". You can't get more proto-Dark Souls than that!

    Eternal Ring looks pretty good (unofficially King's Field 8? The last
    in the series.)


    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.18
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)