Do you have any memories of the Nintendo 64? Did you own one? Did you
want to own one? Did you think it was as good as they said? And why
was "Mario 64" so impressive to people anyway?
On 7/5/2026 5:22 PM, Spalls Hurgenson wrote:
Do you have any memories of the Nintendo 64? Did you own one? Did you
want to own one? Did you think it was as good as they said? And why
was "Mario 64" so impressive to people anyway?
No, no, and no. Don't know, and don't know.
I married into a Gamecube. Other than renting a Nintendo for a weekend
to play and beat the original Zelda, I had no interest in Nintendo, and >Zelda being so short, I didn't see the appeal. Sure I played Donkey
Kong, Mario, Mario Brothers, and Dr. Mario in the arcade, but not often.
Rogue Squadron II
On 7/6/2026 7:36 AM, Spalls Hurgenson wrote:
Rogue Squadron II
Wonder if it's on the Switch, looks interesting!
On Mon, 6 Jul 2026 08:43:53 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 7/6/2026 7:36 AM, Spalls Hurgenson wrote:
Rogue Squadron II
Wonder if it's on the Switch, looks interesting!
*--
Is it different than SW Squadrons on Steam?
On Mon, 06 Jul 2026 20:34:58 -0600, PW <noneused@noneused.net> said
this thing:
On Mon, 6 Jul 2026 08:43:53 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 7/6/2026 7:36 AM, Spalls Hurgenson wrote:
Rogue Squadron II
Wonder if it's on the Switch, looks interesting!
*--
Is it different than SW Squadrons on Steam?
The "Rogue Squadron" gammes are a far more arcade experience than
Squadrons or the original "X-Wing" games. They aren't quite on-rails
but the arenas tend to be fairly small and the simulation is very
simple. So too is the AI and the mission structure. They're not bad
games at all but they definitely betrayed their console origins.
AFAIK the later "Rogue Squadron games" made for GameCube never got
ported to any other systems, largely because they were _so_ optimized
for that platform and used _so_ many tricks to eke out maximum
performance that even getting them to /run/ on emulators (much less
run smoothly) was impossible. Or at least, that's how it used to be.
Whether the raw horsepower of modern PCs could manage it today is
something I don't know but anyway I doubt the Switch could do it. It's possible if they did a full re-write of the code, but I don't think
that's in the cards for these older games. Especially not from
Nintendo.
On Mon, 06 Jul 2026 20:34:58 -0600, PW <noneused@noneused.net> said
this thing:
On Mon, 6 Jul 2026 08:43:53 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 7/6/2026 7:36 AM, Spalls Hurgenson wrote:
Rogue Squadron II
Wonder if it's on the Switch, looks interesting!
*--
Is it different than SW Squadrons on Steam?
The "Rogue Squadron" gammes are a far more arcade experience than
Squadrons or the original "X-Wing" games. They aren't quite on-rails
but the arenas tend to be fairly small and the simulation is very
simple. So too is the AI and the mission structure. They're not bad
games at all but they definitely betrayed their console origins.
AFAIK the later "Rogue Squadron games" made for GameCube never got
ported to any other systems, largely because they were _so_ optimized
for that platform and used _so_ many tricks to eke out maximum
performance that even getting them to /run/ on emulators (much less
run smoothly) was impossible. Or at least, that's how it used to be.
Whether the raw horsepower of modern PCs could manage it today is
something I don't know but anyway I doubt the Switch could do it. It's >possible if they did a full re-write of the code, but I don't think
that's in the cards for these older games. Especially not from
Nintendo.
(Re "electron power", when you get a PC that is powered by a horse then
I'll use "horsepower". Until then its "electron power"!)
On Tue, 7 Jul 2026 17:33:58 -0700, Dimensional Traveler
<dtravel@sonic.net> said this thing:
electron power do to make it work?" Or simply software versus
hardware.
(Re "electron power", when you get a PC that is powered by a horse then >>I'll use "horsepower". Until then its "electron power"!)
I have very tiny horses pulling the electrons in my PCs! I have to
leave piles of hay in the chassis each morning or it won't turn on!
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
say:
On Tue, 7 Jul 2026 17:33:58 -0700, Dimensional Traveler
<dtravel@sonic.net> said this thing:
(Re "electron power", when you get a PC that is powered by a horse then >>>I'll use "horsepower". Until then its "electron power"!)
I have very tiny horses pulling the electrons in my PCs! I have to
leave piles of hay in the chassis each morning or it won't turn on!
Is there a very tiny Amish man riding that electron?
Do you have any memories of the Nintendo 64? Did you own one? Did you
want to own one? Did you think it was as good as they said? And why
was "Mario 64" so impressive to people anyway?
On Thu, 09 Jul 2026 08:41:27 -0400, Xocyll <Xocyll@gmx.com> said this
thing:
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
On Tue, 7 Jul 2026 17:33:58 -0700, Dimensional Traveler
<dtravel@sonic.net> said this thing:
(Re "electron power", when you get a PC that is powered by a horse then >>>> I'll use "horsepower". Until then its "electron power"!)
I have very tiny horses pulling the electrons in my PCs! I have to
leave piles of hay in the chassis each morning or it won't turn on!
Is there a very tiny Amish man riding that electron?
Yes. It's quite troublesome. They keep trying to build barns on my motherboard. But I don't mind the schnitz pie.
On Sun, 5 Jul 2026 19:09:37 -0700, Justisaur <justisaur@yahoo.com>
said this thing:
On 7/5/2026 5:22 PM, Spalls Hurgenson wrote:
Do you have any memories of the Nintendo 64? Did you own one? Did you
want to own one? Did you think it was as good as they said? And why
was "Mario 64" so impressive to people anyway?
No, no, and no. Don't know, and don't know.
I married into a Gamecube. Other than renting a Nintendo for a weekend
to play and beat the original Zelda, I had no interest in Nintendo, and >>Zelda being so short, I didn't see the appeal. Sure I played Donkey
Kong, Mario, Mario Brothers, and Dr. Mario in the arcade, but not often.
GameCube tempted me solely because of "Rogue Squadron II" (yes, it's
another Star Wars game). 25 years later and the game /still/ looks
impressive (especially if played on a CRT television which disguises
some of its low resoultion). How the developers managed such
impressive graphics on such low-tier hardware is amazing.
I suspect witchcraft.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:36 this Monday (GMT): >> On Sun, 5 Jul 2026 19:09:37 -0700, Justisaur <justisaur@yahoo.com>
said this thing:
On 7/5/2026 5:22 PM, Spalls Hurgenson wrote:
Do you have any memories of the Nintendo 64? Did you own one? Did you
want to own one? Did you think it was as good as they said? And why
was "Mario 64" so impressive to people anyway?
No, no, and no. Don't know, and don't know.
I married into a Gamecube. Other than renting a Nintendo for a weekend >>>to play and beat the original Zelda, I had no interest in Nintendo, and >>>Zelda being so short, I didn't see the appeal. Sure I played Donkey >>>Kong, Mario, Mario Brothers, and Dr. Mario in the arcade, but not often.
GameCube tempted me solely because of "Rogue Squadron II" (yes, it's
another Star Wars game). 25 years later and the game /still/ looks
impressive (especially if played on a CRT television which disguises
some of its low resoultion). How the developers managed such
impressive graphics on such low-tier hardware is amazing.
I suspect witchcraft.
Design beats compute power the majority of the time
On Tue, 14 Jul 2026 13:50:04 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> said this thing:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:36 this Monday (GMT):
On Sun, 5 Jul 2026 19:09:37 -0700, Justisaur <justisaur@yahoo.com>
said this thing:
On 7/5/2026 5:22 PM, Spalls Hurgenson wrote:
Do you have any memories of the Nintendo 64? Did you own one? Did you >>>>> want to own one? Did you think it was as good as they said? And why
was "Mario 64" so impressive to people anyway?
No, no, and no. Don't know, and don't know.
I married into a Gamecube. Other than renting a Nintendo for a weekend >>>> to play and beat the original Zelda, I had no interest in Nintendo, and >>>> Zelda being so short, I didn't see the appeal. Sure I played Donkey
Kong, Mario, Mario Brothers, and Dr. Mario in the arcade, but not often. >>>
GameCube tempted me solely because of "Rogue Squadron II" (yes, it's
another Star Wars game). 25 years later and the game /still/ looks
impressive (especially if played on a CRT television which disguises
some of its low resoultion). How the developers managed such
impressive graphics on such low-tier hardware is amazing.
I suspect witchcraft.
Design beats compute power the majority of the time
It depends on what you're trying to win. Factor5's Rogue Squadron
games were tremendous technical achievements... but the fact that they
were so closely tied to the GameCube limited them to that single
market, and prevented the games from being ported to other platforms.
And now Factor5 is out of business.
Sometimes a sloppier, less efficient design wins because it is more
portable and faster to market. Perfect can be the enemy of good, after
all.
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