• Game Quest

    From Spalls Hurgenson@3:633/10 to All on Wednesday, April 29, 2026 15:20:24

    "Game Quest" is not a good game. There's nothing about it that makes
    me want to play it. Visually, it looks like a run-of-the-mill
    asset-flip with little effort put into giving the world any character. Mechanically, it appears as fairly dull third-person shooter with poor
    enemy AI.

    Still, I can't help but chuckle at the game's core concept.

    Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
    are all the games in your Steam library that you've never played. All
    those freebies you've added to your library over the years but never
    touched after that? They're pissed and gunning for you now.
    Represented by floating floppy disks, their shots do the same amount
    of damage as how much you paid for them (so that AAA title you paid
    $60 for? It's going to cause you a lot of pain!). Meanwhile, the
    grandstands are filled with floppy-disk representatives of games you
    HAVE played, some of which may jump into the arena to help you out.

    All of which sounds rather clever... if not fun. It's not a game I'd
    recommend anyone play --it's a joke game, made more to poke fun at all
    of our increasingly bloated video-game libraries-- but I can admire
    the humor. Although they really should have announced it on April 1st.

    Heck, when it finally comes out (it's not yet released, although there
    is a demo on Steam) I may even add it to my library and not play it.
    ;-)



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Thursday, April 30, 2026 19:30:03
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT):

    "Game Quest" is not a good game. There's nothing about it that makes
    me want to play it. Visually, it looks like a run-of-the-mill
    asset-flip with little effort put into giving the world any character. Mechanically, it appears as fairly dull third-person shooter with poor
    enemy AI.

    Still, I can't help but chuckle at the game's core concept.

    Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
    are all the games in your Steam library that you've never played. All
    those freebies you've added to your library over the years but never
    touched after that? They're pissed and gunning for you now.
    Represented by floating floppy disks, their shots do the same amount
    of damage as how much you paid for them (so that AAA title you paid
    $60 for? It's going to cause you a lot of pain!). Meanwhile, the
    grandstands are filled with floppy-disk representatives of games you
    HAVE played, some of which may jump into the arena to help you out.

    All of which sounds rather clever... if not fun. It's not a game I'd recommend anyone play --it's a joke game, made more to poke fun at all
    of our increasingly bloated video-game libraries-- but I can admire
    the humor. Although they really should have announced it on April 1st.

    Heck, when it finally comes out (it's not yet released, although there
    is a demo on Steam) I may even add it to my library and not play it.
    ;-)


    This makes me realize that there is so much untapped potential for using
    the Steam library for in game mechanics, even in a non-impacting way.
    You know how older games could sort of tell what you played through the
    memory card data, and unlock stuff automatically and stuff? Or the whole
    thing with Psycho Mantis being all spooky and meta and calling you out
    for what games you liked? I think it'd be cool if more games did that
    nowadays :P
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From phoenix@3:633/10 to All on Thursday, April 30, 2026 13:37:53
    candycanearter07 wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT):

    "Game Quest" is not a good game. There's nothing about it that makes
    me want to play it. Visually, it looks like a run-of-the-mill
    asset-flip with little effort put into giving the world any character.
    Mechanically, it appears as fairly dull third-person shooter with poor
    enemy AI.

    Still, I can't help but chuckle at the game's core concept.

    Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
    are all the games in your Steam library that you've never played. All
    those freebies you've added to your library over the years but never
    touched after that? They're pissed and gunning for you now.
    Represented by floating floppy disks, their shots do the same amount
    of damage as how much you paid for them (so that AAA title you paid
    $60 for? It's going to cause you a lot of pain!). Meanwhile, the
    grandstands are filled with floppy-disk representatives of games you
    HAVE played, some of which may jump into the arena to help you out.

    All of which sounds rather clever... if not fun. It's not a game I'd
    recommend anyone play --it's a joke game, made more to poke fun at all
    of our increasingly bloated video-game libraries-- but I can admire
    the humor. Although they really should have announced it on April 1st.

    Heck, when it finally comes out (it's not yet released, although there
    is a demo on Steam) I may even add it to my library and not play it.
    ;-)


    This makes me realize that there is so much untapped potential for using
    the Steam library for in game mechanics, even in a non-impacting way.
    You know how older games could sort of tell what you played through the memory card data, and unlock stuff automatically and stuff? Or the whole thing with Psycho Mantis being all spooky and meta and calling you out
    for what games you liked? I think it'd be cool if more games did that nowadays :P

    The only thing remotely like that I've experienced was Might & Magic 4
    linking up with Might & Magic 5 making an elaborate connected game that
    was greater than either component. You could shift between them at any
    time. I fucking solved the Might & Magic 5 part but never thought to
    rampage over the Might & Magic 4 like I should have!

    --
    War in the east
    War in the west
    War up north
    War down south
    War War

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Thursday, April 30, 2026 16:11:19
    On Thu, 30 Apr 2026 19:30:03 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> said this thing:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT):

    "Game Quest" is not a good game. There's nothing about it that makes
    me want to play it. Visually, it looks like a run-of-the-mill
    asset-flip with little effort put into giving the world any character.
    Mechanically, it appears as fairly dull third-person shooter with poor
    enemy AI.

    Still, I can't help but chuckle at the game's core concept.

    Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
    are all the games in your Steam library that you've never played. All
    those freebies you've added to your library over the years but never
    touched after that? They're pissed and gunning for you now.
    Represented by floating floppy disks, their shots do the same amount
    of damage as how much you paid for them (so that AAA title you paid
    $60 for? It's going to cause you a lot of pain!). Meanwhile, the
    grandstands are filled with floppy-disk representatives of games you
    HAVE played, some of which may jump into the arena to help you out.

    All of which sounds rather clever... if not fun. It's not a game I'd
    recommend anyone play --it's a joke game, made more to poke fun at all
    of our increasingly bloated video-game libraries-- but I can admire
    the humor. Although they really should have announced it on April 1st.

    Heck, when it finally comes out (it's not yet released, although there
    is a demo on Steam) I may even add it to my library and not play it.
    ;-)


    This makes me realize that there is so much untapped potential for using
    the Steam library for in game mechanics, even in a non-impacting way.
    You know how older games could sort of tell what you played through the >memory card data, and unlock stuff automatically and stuff? Or the whole >thing with Psycho Mantis being all spooky and meta and calling you out
    for what games you liked? I think it'd be cool if more games did that >nowadays :P

    I'm not sure you could actually do that with Steam. I don't think
    Steam games can easily cross game-folders. A game can read a user's
    Steam library file (and, in fact, it needs to check if you own DLC for
    that game) but looking into the memory or storage area of another game
    is probably difficult to do.

    Well, maybe if you used a user's own user folder (e.g., "My Documents"
    on Windows) but less likely if you use the userdata folder in the
    Steam hierarchy.

    I remember a game from the Win95 days (I can't remember the name)
    where the game used data from your own hard-drive (filenames, bitmap
    images, the content from word.docs) as textures for its maps. I think
    the conceit was you were navigating your own PC in 3D (shades of
    Jurassic Park: "It's a Unix system! I know this!") trying to protect
    it from hackers who wanted to delete your data. Of course, it was all non-destructive but it felt equal parts risky and creepy letting a
    game rummage through your personal files like that.



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Zaghadka@3:633/10 to All on Thursday, April 30, 2026 15:48:10
    On Thu, 30 Apr 2026 16:11:19 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Thu, 30 Apr 2026 19:30:03 -0000 (UTC), candycanearter07 ><candycanearter07@candycanearter07.nomail.afraid> said this thing:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:20 this Wednesday (GMT):

    "Game Quest" is not a good game. There's nothing about it that makes
    me want to play it. Visually, it looks like a run-of-the-mill
    asset-flip with little effort put into giving the world any character.
    Mechanically, it appears as fairly dull third-person shooter with poor
    enemy AI.

    Still, I can't help but chuckle at the game's core concept.

    Because the enemies in "Game Quest" (subtitled: "The Backlog Battler"
    are all the games in your Steam library that you've never played. All
    those freebies you've added to your library over the years but never
    touched after that? They're pissed and gunning for you now.
    Represented by floating floppy disks, their shots do the same amount
    of damage as how much you paid for them (so that AAA title you paid
    $60 for? It's going to cause you a lot of pain!). Meanwhile, the
    grandstands are filled with floppy-disk representatives of games you
    HAVE played, some of which may jump into the arena to help you out.

    All of which sounds rather clever... if not fun. It's not a game I'd
    recommend anyone play --it's a joke game, made more to poke fun at all
    of our increasingly bloated video-game libraries-- but I can admire
    the humor. Although they really should have announced it on April 1st.

    Heck, when it finally comes out (it's not yet released, although there
    is a demo on Steam) I may even add it to my library and not play it.
    ;-)


    This makes me realize that there is so much untapped potential for using >>the Steam library for in game mechanics, even in a non-impacting way.
    You know how older games could sort of tell what you played through the >>memory card data, and unlock stuff automatically and stuff? Or the whole >>thing with Psycho Mantis being all spooky and meta and calling you out
    for what games you liked? I think it'd be cool if more games did that >>nowadays :P

    I'm not sure you could actually do that with Steam. I don't think
    Steam games can easily cross game-folders. A game can read a user's
    Steam library file (and, in fact, it needs to check if you own DLC for
    that game) but looking into the memory or storage area of another game
    is probably difficult to do.

    Well, maybe if you used a user's own user folder (e.g., "My Documents"
    on Windows) but less likely if you use the userdata folder in the
    Steam hierarchy.

    I remember a game from the Win95 days (I can't remember the name)
    where the game used data from your own hard-drive (filenames, bitmap
    images, the content from word.docs) as textures for its maps. I think
    the conceit was you were navigating your own PC in 3D (shades of
    Jurassic Park: "It's a Unix system! I know this!") trying to protect
    it from hackers who wanted to delete your data. Of course, it was all >non-destructive but it felt equal parts risky and creepy letting a
    game rummage through your personal files like that.

    I remember a game that deleted your entire C: drive when you uninstall
    it. Does that count? Do you remember which one it was?

    Also.
    https://www.youtube.com/watch?v=nA1HVaupDyw

    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Thursday, April 30, 2026 19:56:33
    On Thu, 30 Apr 2026 15:48:10 -0500, Zaghadka <zaghadka@hotmail.com>
    said this thing:


    I remember a game that deleted your entire C: drive when you uninstall
    it. Does that count? Do you remember which one it was?

    From what I recall, there have been several games. One I remember
    specifically was "Pool of Radiance: Ruins of Myth Drannor" from 2001.
    The uninstaller didn't delete your entire hard-disk, but it DID delete
    various Win95-specific system files, which rendered the computer
    unbootable for the average user.

    A beta/pre-release version of "Myth II: Soulblighter" (1998) could
    delete your entire hard-drive under certain circumstances. If you
    installed the game to your root directory , the uninstaller would wipe
    the drive. However, if you installed the game to a subdirectory, the
    problem wouldn't occur. However, this bug was caught before the game
    actually released, so no customers ever encountered the bug (a few
    journalists who were doing pre-release reviews encountered the code,
    but Bungie got a warning to everyone and nobody had a bad experience
    ;-)

    A brief search also reveals a game called "Deltarune" had a similar
    issue. It too would RM * the entire folder hierarchy where the game
    was installed (so, if you installed to C:\DELTARUNE, everything on
    C:\; if you installed to C:\Program Files\Delta Rune, then everything
    in C:\Program Files). I'm not familiar with this game, however.

    There were also reports of some games deleting system files --usually
    DRM related-- on uninstall. It usually wouldn't render the OS
    unbootable, but it broke some functionality (I think the uninstallers
    of games that used Starforce DRM was were often at fault, but I really
    can't say for certain).

    These issues were especially common in the early years of Win9x, when uninstalling was still something of an arcane art (and DLL-hell was a
    real problem). It's become less of an issue with Microsoft creating
    automatic system back-ups of crucial files (that'll silently reinstall
    files from if you try to do something stupid), and locking down key
    system folders so you can't wipe C:\Windows or c:\Program Files
    without making some effort first ;-)

    Also.
    https://www.youtube.com/watch?v=nA1HVaupDyw

    The closest we've gotten to that is games that control your save-file,
    such as Rogue-likes, and delete it automatically if you die.

    Also also, the game I was trying to remember in the earlier post?
    Virus: The Game, published by Sir-tech Software in 1997. There's some
    info about it here:
    https://collectionchamber.blogspot.com/p/virus-game.html



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Thursday, April 30, 2026 17:22:29
    On 4/30/2026 4:56 PM, Spalls Hurgenson wrote:
    On Thu, 30 Apr 2026 15:48:10 -0500, Zaghadka <zaghadka@hotmail.com>
    said this thing:


    I remember a game that deleted your entire C: drive when you uninstall
    it. Does that count? Do you remember which one it was?

    <snip>

    There were also reports of some games deleting system files --usually
    DRM related-- on uninstall. It usually wouldn't render the OS
    unbootable, but it broke some functionality (I think the uninstallers
    of games that used Starforce DRM was were often at fault, but I really
    can't say for certain).

    I have dim memories that Starforce was responsible for EVERY issue on
    EVERY computer on the planet at some point....

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Friday, May 01, 2026 09:17:30
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Thu, 30 Apr 2026 15:48:10 -0500, Zaghadka <zaghadka@hotmail.com>
    said this thing:


    I remember a game that deleted your entire C: drive when you uninstall
    it. Does that count? Do you remember which one it was?

    From what I recall, there have been several games. One I remember >specifically was "Pool of Radiance: Ruins of Myth Drannor" from 2001.
    The uninstaller didn't delete your entire hard-disk, but it DID delete >various Win95-specific system files, which rendered the computer
    unbootable for the average user.

    Yeah, Horrible game, and when you gave up in disgust and wanted it gone
    it hosed your system too.

    Thankfully back in those days I rarely bothered uninstalling games, I
    just deleted the directory, so this kind of nonsense never affected me.

    I still remember that game as quite possibly the worst D&D game ever
    made.

    A trapped chest to defuse, the whole party MUST gather around so they
    can all be hit by the trap, no send in the thief to do it while we stand
    over there stuff, nope you have to cluster.
    Like to see these devs at a bomb defusing.

    Oh look you triggered combat and suddenly everything within 28 miles is
    part of combat and you have to wait for all those zombies to move every
    turn.

    Zombie: Oh it's my turn, oh, what shall I do? Maybe I'll shuffle over
    there, maybe I'll just stand here, maybe I'll... repeated a thousand
    times every turn.


    And the click to move, but you could only click on the same screen your character(s) was/were on so it took a dozen clicks to move one screen
    over.

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!

    I literally don't remember any of the actual game, just all the idiotic
    choices the devs made as they set out to make a D&D game that would kill
    any D&D players enjoyment of D&D in perpetuity.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Mike S.@3:633/10 to All on Friday, May 01, 2026 09:38:09
    On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:

    I still remember that game as quite possibly the worst D&D game ever
    made.

    There was another really bad one that used the D&D license called
    "Descent to Undermountain". No idea if it is actually worse than Ruins
    of Myth Drannor but I don't think it ever deleted your hard drive at
    least. Maybe that makes it better by default. :)

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Mike S.@3:633/10 to All on Friday, May 01, 2026 09:58:14
    On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:

    I still remember that game as quite possibly the worst D&D game ever
    made.

    Ok, after my last post I decided to look into this just a bit. It
    looks like the worst D&D game ever made is either -->

    Descent to Undermountain
    D&D Daggerdale
    Iron & Blood: Warriors of Ravenloft

    Ruins of Myth Drannor does not even make the cut. The lesson learned
    here is this. No matter how bad you personally think a video game is,
    the video game industry will be more than happy to serve you up
    something worse!

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Friday, May 01, 2026 07:03:30
    On 5/1/2026 6:58 AM, Mike S. wrote:
    On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:

    I still remember that game as quite possibly the worst D&D game ever
    made.

    Ok, after my last post I decided to look into this just a bit. It
    looks like the worst D&D game ever made is either -->

    Descent to Undermountain
    D&D Daggerdale
    Iron & Blood: Warriors of Ravenloft

    Ruins of Myth Drannor does not even make the cut. The lesson learned
    here is this. No matter how bad you personally think a video game is,
    the video game industry will be more than happy to serve you up
    something worse!

    Temple of Elemental Evil. The damn thing wouldn't even RUN if you could somehow install it.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, May 01, 2026 11:10:35
    On Fri, 1 May 2026 07:03:30 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 5/1/2026 6:58 AM, Mike S. wrote:
    On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:

    I still remember that game as quite possibly the worst D&D game ever
    made.

    Ok, after my last post I decided to look into this just a bit. It
    looks like the worst D&D game ever made is either -->

    Descent to Undermountain
    D&D Daggerdale
    Iron & Blood: Warriors of Ravenloft

    Ruins of Myth Drannor does not even make the cut. The lesson learned
    here is this. No matter how bad you personally think a video game is,
    the video game industry will be more than happy to serve you up
    something worse!

    Temple of Elemental Evil. The damn thing wouldn't even RUN if you could >somehow install it.

    What does it say about me that I've played all those games? ;-)

    Me, I'd only rate "Iron & Blood" as 'absolutely terrible'. Then again,
    it was a brawler, and that's not exactly the genre that comes to mind
    when I see the D&D license. It wasn't, from everything I've read, a
    good brawler but I'm not sure I'm really in a position to judge it
    myself. But I really didn't like it.

    Which isn't to say that the other games on the list were good... just
    that they didn't offend me quite the same way. I actually have
    something of a soft spot for "Descent to Undermountain"; I'd never
    rank it highly and it was obvious its development was rushed, but it
    was a full-screen RPG that was trying (poorly) to ape "Ultima
    Underworld".

    I was less forgiving with "Ruins of Myth Drannor", just because it
    felt such a confused mess; from what I recall, it was trying to be a
    mix of traditional CRPG and Diablo-style action/RPG, and did neither
    genre justice. Plus, it used 3E rules and --as a diehard 2nd Edition
    AD&D player-- that made me grumpy.

    "Daggerdale" was a deeply flawed game (when I reviewed it, I ended
    with "avoid at all costs") but it felt like at its core it MIGHT have
    been good had it been graced with a better development team. Sure, its
    story, level design, AI, loot, progression visuals, and programming
    were terrible but the combat wasn't too bad (for an action-RPG) but
    there were moments when the game approached almost being sort of fun.

    "Elemental Evil" is --bugs aside-- a good game. It's just not one I
    really enjoyed. It's fairly unapproachable, but so is the source
    material it's based upon. If you don't bounce off its starter levels,
    you'll probably love the game... but most people installed the game,
    didn't have fun in the first hour or two, and left for greener
    pastures.



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Zaghadka@3:633/10 to All on Friday, May 01, 2026 17:25:31
    On Fri, 01 May 2026 11:10:35 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    "Elemental Evil" is --bugs aside-- a good game. It's just not one I
    really enjoyed. It's fairly unapproachable, but so is the source
    material it's based upon. If you don't bounce off its starter levels,
    you'll probably love the game... but most people installed the game,
    didn't have fun in the first hour or two, and left for greener
    pastures.

    I absolutely loved that game as one of the best 3.5e implementations at
    the time, but bow fighter options sucked, and I got into situations where
    the only way I could beat DR was to have my rogue sneak attack. My bow
    fighter couldn't do enough damage on each attack to beat DR, and the DR material breaks for bows in the Temple were just not obtainable afaik.
    It's like they forgot to give out silver/cold iron arrows and good
    aligned bows.

    But great game. True. If you bought it at launch it wouldn't run. That'll
    teach you to buy something 0-day. It got fixed. Co8 can even restore the
    town of Nulb, and it has great options for alignment behaviors.

    I would suggest anyone revisit that game with the full Co8 restoration if
    you enjoy 3.5e D&D and classic Gygax harsh*.

    --
    Zag

    I thought I could organize freedom, how very
    Scandinavian of me. ...Bj?rk

    ````````````````````````````````````````````````````````````````````````
    * Just don't quit after the giant frogs swallow your entire party whole.
    Or surprise spider! That ogre is tricky too. Just hang in there. It's
    hard core 3.5e. The Village of Hommlet was a murder machine in 1e too.
    (At least you can't get hopelessly lost chasing the trail of gold pieces
    in the twisting caves. Great way to TPW.)

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Saturday, May 02, 2026 21:01:35
    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:

    I still remember that game as quite possibly the worst D&D game ever
    made.

    There was another really bad one that used the D&D license called
    "Descent to Undermountain". No idea if it is actually worse than Ruins
    of Myth Drannor but I don't think it ever deleted your hard drive at
    least. Maybe that makes it better by default. :)

    A friend of mine had Descent to Undermountain.

    It wouldn't run at all, so it's frustration level was lower.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Sunday, May 03, 2026 11:16:58
    On Sat, 02 May 2026 21:01:35 -0400, Xocyll <Xocyll@gmx.com> said this
    thing:

    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Fri, 01 May 2026 09:17:30 -0400, Xocyll <Xocyll@gmx.com> wrote:

    I still remember that game as quite possibly the worst D&D game ever >>>made.

    There was another really bad one that used the D&D license called
    "Descent to Undermountain". No idea if it is actually worse than Ruins
    of Myth Drannor but I don't think it ever deleted your hard drive at
    least. Maybe that makes it better by default. :)

    A friend of mine had Descent to Undermountain.

    It wouldn't run at all, so it's frustration level was lower.


    I didn't have quite that experience. The game ran for me (poorly, but
    it ran), although I do recall it did crash sporadically in the
    dungeon, and that there were other bugs. But it just felt so
    unpolished. It had this weird control scheme that never felt natural;
    some poor visuals (it did this weird inverse-color filter whenever you
    engaged in conversation), and floaty movement and combat. And the
    missions were just dull repetitive slogs through an uninteresting
    dungeon.

    It really felt like a half-baked game; there was potential there that
    just hadn't been given the time to develop. Its 3D dungeon design was
    pretty good and it was fun to play in the Undermountain setting. But
    at the same time it felt --even on release-- like it was already
    slightly behind the curve both technologically and in terms of
    game-play.

    Like I said, it was clearly aping "Ultima Underworld"... but that was
    a game from 1991. "Quake" --with its fully 3D-rendered worlds-- had
    come out a year earlier (and "Quake II" released only a little after "Undermountain"). So had "Elder Scrolls: Daggerfall". Even
    "Terminator: Future Shock" -released in 1995- had better 3D level
    design. "Descent to Undermountain" felt both like it was released too
    early and too late.






    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)