• No Man's Sky - initial thoughts

    From Dimensional Traveler@3:633/10 to All on Saturday, April 25, 2026 14:40:45
    Well, after bugging people here and poking around a bit I bought 'No
    Man's Sky' from GOG.

    This morning I started playing it, put in two hours on it.

    It seems like exactly the kind of game I was looking for, some crafting
    and tool upgrades as one wanders around a universe looking for things to
    do and trouble to get into. So I'm happy about that part.

    But....

    The interface is ... not good IMO. I'm having trouble doing the things
    I'm being told by the intro tutorial mission because it is very NOT
    clear HOW to do them. I'm talking simple things like "merge these two materials to make this tool". Some search-engine-fu and looking on game forums has enabled me to keep moving forward so far but it is
    frustratingly non-intuitive (at least to me).

    I suspect the design is partly playing to the "You wake with no memory
    next to a wrecked spaceship on a radioactive planet" start to the game
    'cause I'm definitely feeling a bit like a brain-damaged amnesiac trying
    to figure some of this out.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.


    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From phoenix@3:633/10 to All on Saturday, April 25, 2026 15:48:53
    Dimensional Traveler wrote:
    Well, after bugging people here and poking around a bit I bought 'No
    Man's Sky' from GOG.

    This morning I started playing it, put in two hours on it.

    It seems like exactly the kind of game I was looking for, some crafting
    and tool upgrades as one wanders around a universe looking for things to
    do and trouble to get into.ÿ So I'm happy about that part.

    But....

    The interface is ... not good IMO.ÿ I'm having trouble doing the things
    I'm being told by the intro tutorial mission because it is very NOT
    clear HOW to do them.ÿ I'm talking simple things like "merge these two materials to make this tool".ÿ Some search-engine-fu and looking on game forums has enabled me to keep moving forward so far but it is
    frustratingly non-intuitive (at least to me).

    I suspect the design is partly playing to the "You wake with no memory
    next to a wrecked spaceship on a radioactive planet" start to the game 'cause I'm definitely feeling a bit like a brain-damaged amnesiac trying
    to figure some of this out.

    I started playing it some but I kept getting a creepy feeling like I was
    being watched or maybe that this is something Zaghadka would probably play.

    --
    Pharaoh was so pleased with Hadad that he gave him a
    sister of his own wife, Queen Tahpenes, in marriage.
    The sister of Tahpenes bore him a son named Genubath,
    whom Tahpenes brought up in the royal palace. There
    Genubath lived with Pharaoh?s own children.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Sunday, April 26, 2026 11:08:21
    On Sat, 25 Apr 2026 14:40:45 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    Well, after bugging people here and poking around a bit I bought 'No
    Man's Sky' from GOG.

    This morning I started playing it, put in two hours on it.

    It seems like exactly the kind of game I was looking for, some crafting
    and tool upgrades as one wanders around a universe looking for things to
    do and trouble to get into. So I'm happy about that part.

    But....

    The interface is ... not good IMO. I'm having trouble doing the things
    I'm being told by the intro tutorial mission because it is very NOT
    clear HOW to do them. I'm talking simple things like "merge these two >materials to make this tool". Some search-engine-fu and looking on game >forums has enabled me to keep moving forward so far but it is
    frustratingly non-intuitive (at least to me).

    I suspect the design is partly playing to the "You wake with no memory
    next to a wrecked spaceship on a radioactive planet" start to the game >'cause I'm definitely feeling a bit like a brain-damaged amnesiac trying
    to figure some of this out.

    I have to admit, I can't remember any specifics about the interface,
    and even if I did I'm not sure my recollection would be relevant. I
    played the game five years ago, and everything I've heard is that
    there have been significant improvements to the game, which presumably
    also includes the interface. It didn't merit notice when I wrote about
    it in the 'what have you been playing' thread.

    Which isn't to say that you're wrong about the interface; just that I
    didn't find it any worse than found in other crafting/survival games.

    I was more disappointed by how shallow the world-design felt; the lack
    of story or characters, and that the universe exists only to be
    exploited so you can find more planets to exploit. It was a grinding
    tedium that chased me away from the game in mere hours.

    From what I understand, though, the game has seen remarkable
    improvement in that area since I tried it; there's more to see and do
    and the universe is more than ores-and-plants to be vacuumed up as
    crafting materials... or so they say. I haven't seen it myself,
    although I've been tempted to to return (but you know how it is: too
    many games, too little time). So it may still be worth the effort to
    keep at it... if you can master the interface.



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Sunday, April 26, 2026 09:06:11
    On 4/26/2026 8:08 AM, Spalls Hurgenson wrote:
    On Sat, 25 Apr 2026 14:40:45 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    Well, after bugging people here and poking around a bit I bought 'No
    Man's Sky' from GOG.

    This morning I started playing it, put in two hours on it.

    It seems like exactly the kind of game I was looking for, some crafting
    and tool upgrades as one wanders around a universe looking for things to
    do and trouble to get into. So I'm happy about that part.

    But....

    The interface is ... not good IMO. I'm having trouble doing the things
    I'm being told by the intro tutorial mission because it is very NOT
    clear HOW to do them. I'm talking simple things like "merge these two
    materials to make this tool". Some search-engine-fu and looking on game
    forums has enabled me to keep moving forward so far but it is
    frustratingly non-intuitive (at least to me).

    I suspect the design is partly playing to the "You wake with no memory
    next to a wrecked spaceship on a radioactive planet" start to the game
    'cause I'm definitely feeling a bit like a brain-damaged amnesiac trying
    to figure some of this out.

    I have to admit, I can't remember any specifics about the interface,
    and even if I did I'm not sure my recollection would be relevant. I
    played the game five years ago, and everything I've heard is that
    there have been significant improvements to the game, which presumably
    also includes the interface. It didn't merit notice when I wrote about
    it in the 'what have you been playing' thread.

    Which isn't to say that you're wrong about the interface; just that I
    didn't find it any worse than found in other crafting/survival games.

    I was more disappointed by how shallow the world-design felt; the lack
    of story or characters, and that the universe exists only to be
    exploited so you can find more planets to exploit. It was a grinding
    tedium that chased me away from the game in mere hours.

    From what I understand, though, the game has seen remarkable
    improvement in that area since I tried it; there's more to see and do
    and the universe is more than ores-and-plants to be vacuumed up as
    crafting materials... or so they say. I haven't seen it myself,
    although I've been tempted to to return (but you know how it is: too
    many games, too little time). So it may still be worth the effort to
    keep at it... if you can master the interface.

    Apparently I'm not the only one frustrated by the interface. On the
    Steam forum for the game there are a few current threads complaining
    about the initial learning curve too very steep. Most of the responses
    are variations on "Git Gud!" with some sympathetic "just keep at it"
    posters. But what I notice is there really aren't any "Here's how to do
    that" actual _answers_.

    Myself I've made some progress. I'm still opening the wrong menu
    sometimes but I've managed to "claim" a base site (think homesteading)
    and build myself a small shelter. Now I've just got to figure out how
    to explore farther. But I think the game would be much better served if
    the initial planet wasn't so intensely hostile, give players a chance to
    play around and explore a bit at the start without worrying so intensely
    about dying so quickly just from being outside.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From phoenix@3:633/10 to All on Sunday, April 26, 2026 10:17:22
    Dimensional Traveler wrote:
    On 4/26/2026 8:08 AM, Spalls Hurgenson wrote:
    On Sat, 25 Apr 2026 14:40:45 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    Well, after bugging people here and poking around a bit I bought 'No
    Man's Sky' from GOG.

    This morning I started playing it, put in two hours on it.

    It seems like exactly the kind of game I was looking for, some crafting
    and tool upgrades as one wanders around a universe looking for things to >>> do and trouble to get into.ÿ So I'm happy about that part.

    But....

    The interface is ... not good IMO.ÿ I'm having trouble doing the things
    I'm being told by the intro tutorial mission because it is very NOT
    clear HOW to do them.ÿ I'm talking simple things like "merge these two
    materials to make this tool".ÿ Some search-engine-fu and looking on game >>> forums has enabled me to keep moving forward so far but it is
    frustratingly non-intuitive (at least to me).

    I suspect the design is partly playing to the "You wake with no memory
    next to a wrecked spaceship on a radioactive planet" start to the game
    'cause I'm definitely feeling a bit like a brain-damaged amnesiac trying >>> to figure some of this out.

    I have to admit, I can't remember any specifics about the interface,
    and even if I did I'm not sure my recollection would be relevant. I
    played the game five years ago, and everything I've heard is that
    there have been significant improvements to the game, which presumably
    also includes the interface. It didn't merit notice when I wrote about
    it in the 'what have you been playing' thread.

    Which isn't to say that you're wrong about the interface; just that I
    didn't find it any worse than found in other crafting/survival games.

    I was more disappointed by how shallow the world-design felt; the lack
    of story or characters, and that the universe exists only to be
    exploited so you can find more planets to exploit. It was a grinding
    tedium that chased me away from the game in mere hours.

    ÿFrom what I understand, though, the game has seen remarkable
    improvement in that area since I tried it; there's more to see and do
    and the universe is more than ores-and-plants to be vacuumed up as
    crafting materials... or so they say. I haven't seen it myself,
    although I've been tempted to to return (but you know how it is: too
    many games, too little time). So it may still be worth the effort to
    keep at it... if you can master the interface.

    Apparently I'm not the only one frustrated by the interface.ÿ On the
    Steam forum for the game there are a few current threads complaining
    about the initial learning curve too very steep.ÿ Most of the responses
    are variations on "Git Gud!" with some sympathetic "just keep at it" posters.ÿ But what I notice is there really aren't any "Here's how to do that" actual _answers_.

    Myself I've made some progress.ÿ I'm still opening the wrong menu
    sometimes but I've managed to "claim" a base site (think homesteading)
    and build myself a small shelter.ÿ Now I've just got to figure out how
    to explore farther.ÿ But I think the game would be much better served if
    the initial planet wasn't so intensely hostile, give players a chance to play around and explore a bit at the start without worrying so intensely about dying so quickly just from being outside.

    What I think is this is one of those outside publishers who have to
    goosestep across eggshells to avoid getting lawsuits for cloning similar games. You get what they had in Old World. They took a cake blender to
    the Civilization 5 interface to scramble it and confuse it just to not
    get sued. These guys don't want to get sued either and they took a cake blender to the interface, so it is totally not self-evident nor self-explanatory. You've got to spend three or four days getting used to
    the interface and then maybe, just maybe you'll start to wing it and
    find it comfortable. You know the feeling, the entire Endless franchise. Confusing irrefgular interface. I think I'm right.

    I look at the No Man's Sky listing on Steam and I just say to myself
    outside, alien publisher, I can't seem to put my finger on just what
    makes it this way.

    --
    Pharaoh was so pleased with Hadad that he gave him a
    sister of his own wife, Queen Tahpenes, in marriage.
    The sister of Tahpenes bore him a son named Genubath,
    whom Tahpenes brought up in the royal palace. There
    Genubath lived with Pharaoh?s own children.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From PW@3:633/10 to All on Sunday, April 26, 2026 18:41:20
    On Sun, 26 Apr 2026 09:06:11 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/26/2026 8:08 AM, Spalls Hurgenson wrote:
    On Sat, 25 Apr 2026 14:40:45 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    Well, after bugging people here and poking around a bit I bought 'No
    Man's Sky' from GOG.

    This morning I started playing it, put in two hours on it.

    It seems like exactly the kind of game I was looking for, some crafting
    and tool upgrades as one wanders around a universe looking for things to >>> do and trouble to get into. So I'm happy about that part.

    But....

    The interface is ... not good IMO. I'm having trouble doing the things
    I'm being told by the intro tutorial mission because it is very NOT
    clear HOW to do them. I'm talking simple things like "merge these two
    materials to make this tool". Some search-engine-fu and looking on game >>> forums has enabled me to keep moving forward so far but it is
    frustratingly non-intuitive (at least to me).

    I suspect the design is partly playing to the "You wake with no memory
    next to a wrecked spaceship on a radioactive planet" start to the game
    'cause I'm definitely feeling a bit like a brain-damaged amnesiac trying >>> to figure some of this out.

    I have to admit, I can't remember any specifics about the interface,
    and even if I did I'm not sure my recollection would be relevant. I
    played the game five years ago, and everything I've heard is that
    there have been significant improvements to the game, which presumably
    also includes the interface. It didn't merit notice when I wrote about
    it in the 'what have you been playing' thread.

    Which isn't to say that you're wrong about the interface; just that I
    didn't find it any worse than found in other crafting/survival games.

    I was more disappointed by how shallow the world-design felt; the lack
    of story or characters, and that the universe exists only to be
    exploited so you can find more planets to exploit. It was a grinding
    tedium that chased me away from the game in mere hours.

    From what I understand, though, the game has seen remarkable
    improvement in that area since I tried it; there's more to see and do
    and the universe is more than ores-and-plants to be vacuumed up as
    crafting materials... or so they say. I haven't seen it myself,
    although I've been tempted to to return (but you know how it is: too
    many games, too little time). So it may still be worth the effort to
    keep at it... if you can master the interface.

    Apparently I'm not the only one frustrated by the interface. On the
    Steam forum for the game there are a few current threads complaining
    about the initial learning curve too very steep. Most of the responses
    are variations on "Git Gud!" with some sympathetic "just keep at it" >posters. But what I notice is there really aren't any "Here's how to do >that" actual _answers_.

    Myself I've made some progress. I'm still opening the wrong menu
    sometimes but I've managed to "claim" a base site (think homesteading)
    and build myself a small shelter. Now I've just got to figure out how
    to explore farther. But I think the game would be much better served if
    the initial planet wasn't so intensely hostile, give players a chance to >play around and explore a bit at the start without worrying so intensely >about dying so quickly just from being outside.

    *--

    Doesn't sound like fun to me at all, especailly with crafting a big
    part of it and doesn't seem to work.

    I would like to find a game without crafting that I can just pick up
    and enjoy playing, roaming around... Arc Raiders has crafting, and no
    bathroom breaks from my experience so far for the SP, so I stopped
    playing that. Got stuck early in Cyberpunk at the car on the lift,
    trying to get to the rafters. Walkthroughs were no help, so I
    uninstalled that one. Kingdom Come Deliverence II has a huge learning
    curve. I guess I will just drive an 18 wheeler around again to relax.
    :-)

    Or get back to Mass Effect Legendary edition but it's been a year or
    so since I played that.

    But I am loving a couple gangsta games right now. Mouse PI for hire
    (blown away) and for a sidescroller, Guns, Gore, and Cannolis 2 is
    cracking me up. The Precinct once in a while, but the controls are frustrating.

    I know, I should have waited for Spalls "What are you playing..." post
    that will be here soon :-)

    -pw

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Sunday, April 26, 2026 19:06:37
    On 4/26/2026 5:41 PM, PW wrote:
    On Sun, 26 Apr 2026 09:06:11 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 4/26/2026 8:08 AM, Spalls Hurgenson wrote:
    On Sat, 25 Apr 2026 14:40:45 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    Well, after bugging people here and poking around a bit I bought 'No
    Man's Sky' from GOG.

    This morning I started playing it, put in two hours on it.

    It seems like exactly the kind of game I was looking for, some crafting >>>> and tool upgrades as one wanders around a universe looking for things to >>>> do and trouble to get into. So I'm happy about that part.

    But....

    The interface is ... not good IMO. I'm having trouble doing the things >>>> I'm being told by the intro tutorial mission because it is very NOT
    clear HOW to do them. I'm talking simple things like "merge these two >>>> materials to make this tool". Some search-engine-fu and looking on game >>>> forums has enabled me to keep moving forward so far but it is
    frustratingly non-intuitive (at least to me).

    I suspect the design is partly playing to the "You wake with no memory >>>> next to a wrecked spaceship on a radioactive planet" start to the game >>>> 'cause I'm definitely feeling a bit like a brain-damaged amnesiac trying >>>> to figure some of this out.

    I have to admit, I can't remember any specifics about the interface,
    and even if I did I'm not sure my recollection would be relevant. I
    played the game five years ago, and everything I've heard is that
    there have been significant improvements to the game, which presumably
    also includes the interface. It didn't merit notice when I wrote about
    it in the 'what have you been playing' thread.

    Which isn't to say that you're wrong about the interface; just that I
    didn't find it any worse than found in other crafting/survival games.

    I was more disappointed by how shallow the world-design felt; the lack
    of story or characters, and that the universe exists only to be
    exploited so you can find more planets to exploit. It was a grinding
    tedium that chased me away from the game in mere hours.

    From what I understand, though, the game has seen remarkable
    improvement in that area since I tried it; there's more to see and do
    and the universe is more than ores-and-plants to be vacuumed up as
    crafting materials... or so they say. I haven't seen it myself,
    although I've been tempted to to return (but you know how it is: too
    many games, too little time). So it may still be worth the effort to
    keep at it... if you can master the interface.

    Apparently I'm not the only one frustrated by the interface. On the
    Steam forum for the game there are a few current threads complaining
    about the initial learning curve too very steep. Most of the responses
    are variations on "Git Gud!" with some sympathetic "just keep at it"
    posters. But what I notice is there really aren't any "Here's how to do
    that" actual _answers_.

    Myself I've made some progress. I'm still opening the wrong menu
    sometimes but I've managed to "claim" a base site (think homesteading)
    and build myself a small shelter. Now I've just got to figure out how
    to explore farther. But I think the game would be much better served if
    the initial planet wasn't so intensely hostile, give players a chance to
    play around and explore a bit at the start without worrying so intensely
    about dying so quickly just from being outside.

    *--

    Doesn't sound like fun to me at all, especailly with crafting a big
    part of it and doesn't seem to work.

    I would like to find a game without crafting that I can just pick up
    and enjoy playing, roaming around... Arc Raiders has crafting, and no bathroom breaks from my experience so far for the SP, so I stopped
    playing that. Got stuck early in Cyberpunk at the car on the lift,
    trying to get to the rafters. Walkthroughs were no help, so I
    uninstalled that one. Kingdom Come Deliverence II has a huge learning
    curve. I guess I will just drive an 18 wheeler around again to relax.
    :-)

    Or get back to Mass Effect Legendary edition but it's been a year or
    so since I played that.

    But I am loving a couple gangsta games right now. Mouse PI for hire
    (blown away) and for a sidescroller, Guns, Gore, and Cannolis 2 is
    cracking me up. The Precinct once in a while, but the controls are frustrating.

    I know, I should have waited for Spalls "What are you playing..." post
    that will be here soon :-)

    Think of it as all of us taking the newsgroup back from Spalls post
    flooding! :D

    (Joking)

    But for NMS I did find a listing of keyboard commands and printed those.
    Also managed to launch to the space station in the system. But
    despite learning some alien language words couldn't really do anything
    there. Couldn't sell anything (not enough language) and so couldn't buy anything. Managed to make it back to my ground base without crashing.
    Yea! So I'm going to have to do some more homesteading and acquire more materials but while its slow I do feel like I'm making some progress now.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Monday, April 27, 2026 11:31:16
    On Sun, 26 Apr 2026 19:06:37 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:


    Think of it as all of us taking the newsgroup back from Spalls post >flooding! :D


    Go for it! I need a vacation! ;-)



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Justisaur@3:633/10 to All on Monday, April 27, 2026 11:46:09
    On 4/26/2026 8:08 AM, Spalls Hurgenson wrote:
    On Sat, 25 Apr 2026 14:40:45 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    Well, after bugging people here and poking around a bit I bought 'No
    Man's Sky' from GOG.

    This morning I started playing it, put in two hours on it.

    It seems like exactly the kind of game I was looking for, some crafting
    and tool upgrades as one wanders around a universe looking for things to
    do and trouble to get into. So I'm happy about that part.

    But....

    The interface is ... not good IMO. I'm having trouble doing the things
    I'm being told by the intro tutorial mission because it is very NOT
    clear HOW to do them. I'm talking simple things like "merge these two
    materials to make this tool". Some search-engine-fu and looking on game
    forums has enabled me to keep moving forward so far but it is
    frustratingly non-intuitive (at least to me).

    I suspect the design is partly playing to the "You wake with no memory
    next to a wrecked spaceship on a radioactive planet" start to the game
    'cause I'm definitely feeling a bit like a brain-damaged amnesiac trying
    to figure some of this out.

    I have to admit, I can't remember any specifics about the interface,
    and even if I did I'm not sure my recollection would be relevant. I
    played the game five years ago, and everything I've heard is that
    there have been significant improvements to the game, which presumably
    also includes the interface. It didn't merit notice when I wrote about
    it in the 'what have you been playing' thread.

    Which isn't to say that you're wrong about the interface; just that I
    didn't find it any worse than found in other crafting/survival games.

    I was more disappointed by how shallow the world-design felt; the lack
    of story or characters, and that the universe exists only to be
    exploited so you can find more planets to exploit. It was a grinding
    tedium that chased me away from the game in mere hours.

    From what I understand, though, the game has seen remarkable
    improvement in that area since I tried it; there's more to see and do
    and the universe is more than ores-and-plants to be vacuumed up as
    crafting materials... or so they say. I haven't seen it myself,
    although I've been tempted to to return (but you know how it is: too
    many games, too little time). So it may still be worth the effort to
    keep at it... if you can master the interface.


    I don't remember that particular problem when I played it. But I do
    hate relearning interfaces much more than I used to, which does somewhat
    lead to me sticking with the same games (souls) in recent years, and
    sometimes trying to get other games to adhere to that type of control
    scheme.

    --
    -Justisaur

    ?-?
    (\_/)\
    `-'\ `--.___,
    ?ª'\( ,_.-'
    \\
    ^'

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Monday, April 27, 2026 20:09:19
    On Sun, 26 Apr 2026 18:41:20 -0600, PW <noneused@noneused.net> said
    this thing:

    guess I will just drive an 18 wheeler around again to relax.
    :-)

    ALways a good way to unwind... although I'm taking a temporary break
    from that until the next expansion pack drops. Not so much out of a
    lack of interest, but because:

    a) I'm trying to work through the backlog and I can't play
    other games while I'm busy speeding down the highways in
    a truck simulator
    b) I've run out of things to write about ATS/ETS2 in the
    'what have you been playing' threads and am hoping
    that if I take a break for a few months new things
    will occur to me ;-)

    But lemme tell ya, I've been jonesin' for a good ride down the
    freeway, listening to my favorite tunes and obediently staying under
    the speed limit. Good times, that!





    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Monday, April 27, 2026 17:18:41
    On 4/27/2026 5:09 PM, Spalls Hurgenson wrote:
    On Sun, 26 Apr 2026 18:41:20 -0600, PW <noneused@noneused.net> said
    this thing:

    guess I will just drive an 18 wheeler around again to relax.
    :-)

    ALways a good way to unwind... although I'm taking a temporary break
    from that until the next expansion pack drops. Not so much out of a
    lack of interest, but because:

    a) I'm trying to work through the backlog and I can't play
    other games while I'm busy speeding down the highways in
    a truck simulator

    You need a game that simulates playing a computer game while in the
    driver's seat of an autopilot tractor-trailer rig!


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From phoenix@3:633/10 to All on Monday, April 27, 2026 18:25:31
    Dimensional Traveler wrote:
    On 4/27/2026 5:09 PM, Spalls Hurgenson wrote:
    On Sun, 26 Apr 2026 18:41:20 -0600, PW <noneused@noneused.net> said
    this thing:

    guess I will just drive an 18 wheeler around again to relax.
    :-)

    ALways a good way to unwind... although I'm taking a temporary break
    from that until the next expansion pack drops. Not so much out of a
    lack of interest, but because:

    ÿÿÿÿÿ a) I'm trying to work through the backlog and I can't play
    ÿÿÿÿÿÿÿÿ other games while I'm busy speeding down the highways in
    ÿÿÿÿÿÿÿÿ a truck simulator

    You need a game that simulates playing a computer game while in the
    driver's seat of an autopilot tractor-trailer rig!


    That's only safe at intersections or while waiting in long traffic lines.

    Or, in the spirit of this newsgroup, what you guys would say,

    How about a texting while driving simulator like this:

    https://www.youtube.com/watch?v=G2iGtRseS7E

    --
    Pharaoh was so pleased with Hadad that he gave him a
    sister of his own wife, Queen Tahpenes, in marriage.
    The sister of Tahpenes bore him a son named Genubath,
    whom Tahpenes brought up in the royal palace. There
    Genubath lived with Pharaoh?s own children.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From candycanearter07@3:633/10 to All on Tuesday, April 28, 2026 12:20:08
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:31 this Monday (GMT):
    On Sun, 26 Apr 2026 19:06:37 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:


    Think of it as all of us taking the newsgroup back from Spalls post >>flooding! :D


    Go for it! I need a vacation! ;-)


    but will you still get your 0000$ paychecks????
    --
    user <candycane> is generated from /dev/urandom

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Tuesday, April 28, 2026 11:30:50
    On Tue, 28 Apr 2026 12:20:08 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> said this thing:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:31 this Monday (GMT):


    Go for it! I need a vacation! ;-)

    but will you still get your 0000$ paychecks????

    Every week! Although I have to pay a 2% surcharge to cash them. ;-)



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Tuesday, April 28, 2026 11:34:39
    On Mon, 27 Apr 2026 17:18:41 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:


    You need a game that simulates playing a computer game while in the
    driver's seat of an autopilot tractor-trailer rig!


    It's not quite the same thing, but I recall reading an article about a truck-driver who set up a computer in his truck so he could play
    truck-sim games during his downtime (e.g., mandatory off time, or just
    when waiting in shipping yards for his trailer).

    Sort of like an Uber Driver playing "Crazy Taxi" between pick-ups, I
    guess ;-)



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Tuesday, April 28, 2026 17:17:53
    On 4/28/2026 8:30 AM, Spalls Hurgenson wrote:
    On Tue, 28 Apr 2026 12:20:08 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> said this thing:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:31 this Monday (GMT):


    Go for it! I need a vacation! ;-)

    but will you still get your 0000$ paychecks????

    Every week! Although I have to pay a 2% surcharge to cash them. ;-)

    Is that all? Does that include the AI Kickback Fee?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Wednesday, April 29, 2026 15:04:03
    On Tue, 28 Apr 2026 17:17:53 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 4/28/2026 8:30 AM, Spalls Hurgenson wrote:
    On Tue, 28 Apr 2026 12:20:08 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> said this thing:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:31 this Monday (GMT):


    Go for it! I need a vacation! ;-)

    but will you still get your 0000$ paychecks????

    Every week! Although I have to pay a 2% surcharge to cash them. ;-)

    Is that all? Does that include the AI Kickback Fee?

    Oddly enough, the AI-bros don't seem to want to pay me for my
    breathless 'endorsement' of their technology. Strange that; I'm ever
    so positive about its benefits. ;-)

    #

    But since you got me started on the topic: another sign that the AI
    bubble is closer to popping: like many other AI vendors, Github is
    starting to charge its users per token rather than just offering a
    flat rate. So instead of subscribing for, say, to use their services
    for a month, and then being able to use it as much or little as you
    need, now each query will cost you. The more you use, the more you
    spend.

    [It's actually more complicated than just "pay per
    request", since different requests require differing
    amounts of computation. So you buy tokens and an easy
    request may cost you only 100 tokens, but a difficult
    one may require 2000 tokens. There will still be a
    limited, free option too, but only for smaller,
    simpler requests).

    With the old flat rate, you could consume millions of tokens and pay
    the same rate as the person who used only a hundred. Obviously, this
    was not a sustainable model for Github (and other AI vendors, who are
    similarly changing their payment models). But this also meant that
    many of their biggest users are now also suddenly saddled with much
    higher costs... to the point where AI usage (at least at the scale
    they need) no longer makes financial sense. So as the AI-companies
    suddenly flail about trying to make their product even the littlest
    bit profitable, they are also drying up their potential pool of
    customers.

    #

    TL;DR: it's not my negativism about AI that's keeping me from getting
    those kickbacks; it's that the AI companies can't afford my rates! ;-)



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From PW@3:633/10 to All on Wednesday, April 29, 2026 20:04:38
    On Mon, 27 Apr 2026 20:09:19 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Sun, 26 Apr 2026 18:41:20 -0600, PW <noneused@noneused.net> said
    this thing:

    guess I will just drive an 18 wheeler around again to relax.
    :-)

    ALways a good way to unwind... although I'm taking a temporary break
    from that until the next expansion pack drops. Not so much out of a
    lack of interest, but because:

    a) I'm trying to work through the backlog and I can't play
    other games while I'm busy speeding down the highways in
    a truck simulator
    b) I've run out of things to write about ATS/ETS2 in the
    'what have you been playing' threads and am hoping
    that if I take a break for a few months new things
    will occur to me ;-)

    But lemme tell ya, I've been jonesin' for a good ride down the
    freeway, listening to my favorite tunes and obediently staying under
    the speed limit. Good times, that!




    *--

    :-)

    It does take up a bunch of time!

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Wednesday, April 29, 2026 23:10:47
    On Mon, 27 Apr 2026 20:09:19 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> said this thing:
    On Sun, 26 Apr 2026 18:41:20 -0600, PW <noneused@noneused.net> said
    this thing:


    guess I will just drive an 18 wheeler around again to relax.
    :-)


    ALways a good way to unwind... although I'm taking a temporary break
    from that until the next expansion pack drops.


    For what it's worth: the release date of the next expansion to ATS
    just dropped. It'll add the state of Illinois and it's coming out on
    May 14th. So I guess I know what I'll be playing NEXT month ;-)

    (Does saying this ahead of time excuse me from having to write out a
    'what have you been playing' response on June 1st? ;-)


    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From PW@3:633/10 to All on Thursday, April 30, 2026 20:30:32
    On Wed, 29 Apr 2026 23:10:47 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Mon, 27 Apr 2026 20:09:19 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> said this thing:
    On Sun, 26 Apr 2026 18:41:20 -0600, PW <noneused@noneused.net> said
    this thing:


    guess I will just drive an 18 wheeler around again to relax.
    :-)


    ALways a good way to unwind... although I'm taking a temporary break
    from that until the next expansion pack drops.


    For what it's worth: the release date of the next expansion to ATS
    just dropped. It'll add the state of Illinois and it's coming out on
    May 14th. So I guess I know what I'll be playing NEXT month ;-)

    (Does saying this ahead of time excuse me from having to write out a
    'what have you been playing' response on June 1st? ;-)

    *--

    You are excited about Ilionois? What am I missing? Is this the last
    state?

    -pw

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Dimensional Traveler@3:633/10 to All on Friday, May 01, 2026 06:42:14
    On 4/30/2026 7:30 PM, PW wrote:
    On Wed, 29 Apr 2026 23:10:47 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Mon, 27 Apr 2026 20:09:19 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> said this thing:
    On Sun, 26 Apr 2026 18:41:20 -0600, PW <noneused@noneused.net> said
    this thing:


    guess I will just drive an 18 wheeler around again to relax.
    :-)


    ALways a good way to unwind... although I'm taking a temporary break
    from that until the next expansion pack drops.


    For what it's worth: the release date of the next expansion to ATS
    just dropped. It'll add the state of Illinois and it's coming out on
    May 14th. So I guess I know what I'll be playing NEXT month ;-)

    (Does saying this ahead of time excuse me from having to write out a
    'what have you been playing' response on June 1st? ;-)

    *--

    You are excited about Ilionois? What am I missing? Is this the last
    state?

    Chicago. He'll get to run over mobsters! :D


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, May 01, 2026 10:53:29
    On Thu, 30 Apr 2026 20:30:32 -0600, PW <noneused@noneused.net> said
    this thing:


    You are excited about Ilionois? What am I missing? Is this the last
    state?


    No, just the NEXT one. I've already fully explored all the other ones,
    and -as mentioned earlier- the release of this expansion gives me a
    reason to come back to the game.

    There isn't, I don't think, anything special about the Illinois
    expansion beyond that. I just like the game.



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Spalls Hurgenson@3:633/10 to All on Friday, May 01, 2026 10:57:47
    On Fri, 1 May 2026 06:42:14 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:

    On 4/30/2026 7:30 PM, PW wrote:


    You are excited about Ilionois? What am I missing? Is this the last
    state?

    Chicago. He'll get to run over mobsters! :D


    Coming soon: an expansion pack that links up American Truck Simulator
    with the Mafia games! Relive the exciting 1920 adventures of
    up-and-coming 'goodfella' Tommy Angelo... except this time he has a
    30-ton truck! ;-)

    Not quite the same, but a planned expansion for ATS is adding
    driveable cars to the mix. The Illinois expansion is the first map to
    take this into consideration with its design, and I look forward to
    driving through the (abbreviated) Chicago map in a muscle-car ;-)



    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)
  • From Xocyll@3:633/10 to All on Saturday, May 02, 2026 20:59:28
    Dimensional Traveler <dtravel@sonic.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    <snip>
    You are excited about Ilionois? What am I missing? Is this the last
    state?

    Chicago. He'll get to run over mobsters! :D

    Will there be a GTA1 style Gouranga?

    If it was in Jersey it would of course be "Fuhgeddaboudit".

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --- PyGate Linux v1.5.14
    * Origin: Dragon's Lair, PyGate NNTP<>Fido Gate (3:633/10)