Am I correct with the obvious that the larger the file for a graphic or photo, the better quality it will have?
Second, my subject line question: IIUC, I did the first part
correctly.... I saw a graphic on the web, right click, copy image.
micky <NONONOmisc07@fmguy.com> wrote:
Am I correct with the obvious that the larger the file for a graphic or
photo, the better quality it will have?
Second, my subject line question: IIUC, I did the first part
correctly.... I saw a graphic on the web, right click, copy image.
Better option is to "Save Image as..." and save the file directly to your computer. No need to faff with MS Paint.
Am I correct with the obvious that the larger the file for a graphic or photo, the better quality it will have?
Second, my subject line question: IIUC, I did the first part
correctly.... I saw a graphic on the web, right click, copy image.
Pasted to ms-paint, Save. All those 3 or 4 steps are needed to save a graphic off the web, right?
It chose .png. Later I used Save As and chose JPEG. Then I looked at
one and saw that it only filled the upper left corner and there was also
a lot of white space, so I went back to Paint and moved the lower right corner to where it matched the image and there was no white space. I
saved it again in .png and .jpg.
Now I have 4 files. The .png file with the extra white space is
254K and without is 330K about 40% bigger.
The .jpg file with the extra white space is
77K and without is 66K. 14% smaller.
I would expect them both to be smaller without the white space.
Any ideas about this?
It also offers .bmp and GIF. Any special reason to use one of those
instead? I don't even know where I will use this graphic but I liked
it and I'm saving it, for unknown future uses.
On 8/21/26 4:26 PM, Chris wrote:
micky <NONONOmisc07@fmguy.com> wrote:Ditto, skip the MS Paint. Goodness knows what it's doing.
Am I correct with the obvious that the larger the file for a graphic or
photo, the better quality it will have?
Second, my subject line question: IIUC, I did the first part
correctly.... I saw a graphic on the web, right click, copy image.
Better option is to "Save Image as..." and save the file directly to your
computer. No need to faff with MS Paint.
Also PNG is a lossless image. No loss of dots. 2nd, jpg is a lossy. Loses dots.
Am I correct with the obvious that the larger the file for a graphic or photo, the better quality it will have?
Second, my subject line question: IIUC, I did the first part
correctly.... I saw a graphic on the web, right click, copy image.
Pasted to ms-paint, Save. All those 3 or 4 steps are needed to save a graphic off the web, right?
It chose .png. Later I used Save As and chose JPEG. Then I looked at
It also offers .bmp and GIF. Any special reason to use one of those
instead? I don't even know where I will use this graphic but I liked
it and I'm saving it, for unknown future uses.
On 2026/8/21 19:28:52, micky wrote:
Am I correct with the obvious that the larger the file for a graphic or
photo, the better quality it will have?
Within the same format, yes. But (as one of the other posters has said, despite what you see on TV dramas [though you _can_ do it to some extent
by combining several frames from a video] you can't get more information
than there was in the original, you'll just make a bigger file for no
reason.
Second, my subject line question: IIUC, I did the first part
correctly.... I saw a graphic on the web, right click, copy image.
Pasted to ms-paint, Save. All those 3 or 4 steps are needed to save a
graphic off the web, right?
In my browser (Edge, but I think this applies to others too),
right-click then "save image as" will save the image capturing all the information available. I _think_ it uses whatever format the file was in originally, too, so not lose anything.
A side wrinkle - this applies on X (Twitter as was), but may apply on
other similar sites: if you right-click an image, choose "Open image in
new tab" (Edge - other browsers may vary or not have the option). Switch
to that tab, and look at the URL in the address bar. If that ends in something like "&name=small" or "&name=900x900", change it to
"&name=large" and press enter; you probably won't _see_ any difference
if the browser is set to autoscale, but if you then save the image,
you'll get a better one. (X - and maybe other sites - display a reduced
image when just displaying as part of a tweet, to save bandwidth.)
It chose .png. Later I used Save As and chose JPEG. Then I looked at
Loading into Paint (or any image software) and then saving from that,
may alter (degrade) the image; direct save won't.[]
It also offers .bmp and GIF. Any special reason to use one of those
instead? I don't even know where I will use this graphic but I liked
it and I'm saving it, for unknown future uses.
In most cases, .bmp (bit-map) will store an uncompressed image - you definitely won't _lose_ any content, but if the original file was
anything but .bmp in the first place, it'll be needlessly large. (I say
"in most cases" because you can create a greyscale .bmp, which obviously loses information if the original was coloured.)
GIF (graphical interchange format) uses only 256 colours, but once it
has selected those, uses lossless compression (lossless means you can
restore and resave [as GIF] from the compressed image without losing anything). It's not a fixed set of 256 colours across all images, but a different 256 for each image - if it's a sunset, it'll have a lot more
red, yellow, and orange than green and blue. You'd think 256 is enough
for most things, but for things with gradually-varying shading - faces sometimes, sunsets!, and certain others, "banding" is very noticeable; nevertheless, I sometimes use it, as once you've saved it once, you'll
lose no more by compression. It's excellent for certain limited-colour
images - company logos (if only blocks of colour rather than shading), cartoons, etc. - if they haven't been reduced in (pixel) size such that
lines use shading to blur.
JPEG/JPG/JPE (no, not my initials! joint picture experts group) is
lossy; usually, the corruption isn't visible, unless you zoom in a lot
(in my experience it's especially noticeable on edges, like the horizon,
if you zoom in a lot). Loading and re-saving a .jpg in any image viewer
will usually increase the distortion at each save - though only doing
that will; just copying the file outside of an image viewer/editor, of course, will not. The compression usually makes for an amazingly smaller file, compared to the raw (BMP - height ? width ? 3 bytes), or even the
GIF. I think it gets a bad rap, like mp3 for audio; I use it even for
many document images (I am a genealogist). Note that in most good image-handling software, you can vary the amount of compression used -
more compression makes a smaller file but a more corrupted image.
PNG (portable net graphics) is a more recent format; others in this
thread have said it uses lossless compression. It's _slightly_ less
universal (virtually everything can handle JPG, and that's still far commoner).
I'd strongly recommend getting IrfanView for images - more versatile
than Paint, and works a lot more quickly, too - and has keyboard
shortcuts for many things. https://www.irfanview.com/ - get the plugins
(same page) too: you won't need them for most things, but you may as
well. I still would save images directly from the browser, but I often
paste them into IV too, just for a quick look, or to zoom, pan, etc..
On 8/22/26 8:31 AM, J. P. Gilliver wrote:[]
[]In most cases, .bmp (bit-map) will store an uncompressed image - you
[]GIF (graphical interchange format) uses only 256 colours, but once it
[]JPEG/JPG/JPE (no, not my initials! joint picture experts group) is
[]PNG (portable net graphics) is a more recent format; others in this
thread have said it uses lossless compression. It's _slightly_ less
universal (virtually everything can handle JPG, and that's still far
commoner).
There's also a webp image format. Not sure about Window but I can viewthe 'saved as'
image and I can open in GIMP and resave as png.
Webp is really small and can be either lossy or lossless.
Am I correct with the obvious that the larger the file for a graphic or photo, the better quality it will have?
Second, my subject line question: IIUC, I did the first part
correctly.... I saw a graphic on the web, right click, copy image.
Pasted to ms-paint,
Save. All those 3 or 4 steps are needed to save a
graphic off the web, right?
It chose .png. Later I used Save As and chose JPEG. Then I looked at
one and saw that it only filled the upper left corner and there was also
a lot of white space, so I went back to Paint and moved the lower right corner to where it matched the image and there was no white space. I
saved it again in .png and .jpg.
Now I have 4 files. The .png file with the extra white space is
254K and without is 330K about 40% bigger.
The .jpg file with the extra white space is
77K and without is 66K. 14% smaller.
I would expect them both to be smaller without the white space.
Any ideas about this?
It also offers .bmp
and GIF.
Any special reason to use one of those
instead? I don't even know where I will use this graphic but I liked
it and I'm saving it, for unknown future uses.
On Aug 21, 2026, micky wrote
(in article<8a4h8lpu0mu337gqgp90lej8ercgcc4rp6@4ax.com>):
Am I correct with the obvious that the larger the file for a graphic or
photo, the better quality it will have?
Incorrect. There are a multitude of different file formats for images; TIFF
files are huge, JPG files are much smaller, GIF files can be smaller than JPGs but have other problems, PNGs are bigger than JPGs but can have better quality.
The ?quality? of an image is primarily determined by the bit level and
the resolution; GIFs top out at 8-bit, meaning that they can have, at most, 256 colors. TIFFS, PNGS, and JPGS can go to 24 or 32 bits, or higher in
certain circumstances. 24 bit color is 16,777,216 colors. Obviously a color image is going to look better in almost anything not a GIF. The resolution is
extremely important, too; typical images on the Web are 72, 96, or 100 dots per inch. Each dot would be displayed in the colors available, 256, 65,536, or 16,777,216 depending on whether 8, 16, or 24 bit were used per dot. A 5? by 4? image at 100 dpi would have 500 dots by 400 dots, or 200,000 dots. A
GIF, being limited to 8 bits (one byte) per dot, would, depending on several factors, take up 200,000 bytes of storage.
A JPG of the same image would take
up three times the storage, or 600,000, as it would use 24 bits, three bytes,
per dot... except that JPGs are compressed, so it?s not going to be
anything close to that. (A 32 bit JPG would be a maximum of 800,000 bytes, but again not really, it?s compressed).
A PNG is also compressed, just not > as tightly packed as a JPG, andso would be larger. A TIFF is not compressed > at all. TIFFs are huge.
are max, most files won?t be that big.)
It is perfectly possible to have a high resolution GIF of something which works well in 256 or fewer colors and which looks better than a low-resolution TIFF, and takes up less space. Furthermore, as both JPGs and PNGs use lossy compression, if you save a JPG or PNG a few times it will look
noticably worse. (PNGs aren?t as lossy as JPGs. They?re still lossy.) IfI'd agree - if you're repeatedly loading, working on, and saving an
you work with images, try to do everything using TIFFs or another non-lossy format, such as Photoshop PSD, and export to JPG or PNG as the final step. You?ll have an image pretty close to the original, but a lot smaller.
Second, my subject line question: IIUC, I did the first part
correctly.... I saw a graphic on the web, right click, copy image.
Pasted to ms-paint,
Do NOT do that. Image quality will suffer.
Though doing so involves a conversion and thus degradation :-) !Save. All those 3 or 4 steps are needed to save a
graphic off the web, right?
No. Just right-click, select save as image. You will have the image in the format set up on the web page, usually JPG or PNG. Note that some sites use webp, a Google image format which needs to die. If I get a webp I immediately
convert it to a PNG.
It chose .png. Later I used Save As and chose JPEG. Then I looked at
one and saw that it only filled the upper left corner and there was also
a lot of white space, so I went back to Paint and moved the lower right
corner to where it matched the image and there was no white space. I
saved it again in .png and .jpg.
you?re editing thee image. MS Paint is not the best image editor. The Affinity image tools are free or cheap (max $60 last I looked, with afree option if you try) and are much better than MS Paint. Adobe?s tools are
also much better than MS Paint, but are neither free nor cheap.
Now I have 4 files. The .png file with the extra white space is
254K and without is 330K about 40% bigger.
The .jpg file with the extra white space is
77K and without is 66K. 14% smaller.
I would expect them both to be smaller without the white space.
Compression and resolution. you messed with one or both. God know what MS paint did.
Any ideas about this?
It also offers .bmp
do not use. MS has been trying to kill BMP for nearly two decades, for several excellent reasons and a few extremely stupid reasons. Stay away
and GIF.
256 colors only. it will be smaller, but may not necessarily look the same.
Any special reason to use one of those
instead? I don't even know where I will use this graphic but I liked
it and I'm saving it, for unknown future uses.
On 2026/8/22 13:58:32, Alan K. wrote:
On 8/22/26 8:31 AM, J. P. Gilliver wrote:[]
[]In most cases, .bmp (bit-map) will store an uncompressed image - you
[]GIF (graphical interchange format) uses only 256 colours, but once it
[]JPEG/JPG/JPE (no, not my initials! joint picture experts group) is
[]PNG (portable net graphics) is a more recent format; others in this
thread have said it uses lossless compression. It's _slightly_ less
universal (virtually everything can handle JPG, and that's still far
commoner).
There's also a webp image format. Not sure about Window but I can view the 'saved as'There are other image formats too - I have a few .PCX, for example
image and I can open in GIMP and resave as png.
Webp is really small and can be either lossy or lossless.
(dating from 1992). Mostly obsolete (like .au for sound files), and
often not recognised by modern software.
IrfanView lists (as ones it can sometimes open) ANI, AVIF, B3D, BMP/DIB,
CLP, CRW/CR2/CR3, CUR, DCM/ACR/IMA, DDS, DJVU/IW44, DXF, ECW, EMF,
EPS/PS, EXR, G3, HDP/JXR/WDP, HEIC, ICO, IFF/LBM, JLS, JP2/JPC/J2K/JPF, JPG/JPEG/JFIF/JPE, JPM, JXL, MNG/JNG, PBM, PCD, PCX/DCX, PGM, PPM,
PSD/PSB, PSP, QOI, RAS/SUN, RAW, RLE, SFF, SGI/RGB, SID, TCA, TIF/TIFF,
WBMP, WEBP, WMF, XBM, XPM, SWF/FLV, TTF, ASF, AVI, MPG/MPE/MPEG, MOV,
WMV, AIF, MID/RMI, MP3, OGG, AU/SND, WAV, AND WMA, most of which I
haven't heard of. (Some are sound and video formats, which IV can
play/show, though it started as - and I still primarily use it as - an
image viewer/editor.)
On Aug 21, 2026, micky wrote
(in article<8a4h8lpu0mu337gqgp90lej8ercgcc4rp6@4ax.com>):
Am I correct with the obvious that the larger the file for a graphic or
photo, the better quality it will have?
Incorrect. There are a multitude of different file formats for images; TIFF files are huge, JPG files are much smaller, GIF files can be smaller than JPGs but have other problems, PNGs are bigger than JPGs but can have better quality.
A .webp could be smaller, but I have no idea how to do that :-)
On 2026/8/22 22:3:27, WolfFan wrote:[...]
A PNG is also compressed, just not as tightly packed as a JPG, and(Note that the 200,000, 600,000, and 800,000 figures
so would be larger. A TIFF is not compressed at all. TIFFs are huge.
are max, most files won't be that big.)
I _think_ the TIFF format is a wrapper, and _can_ involve some
compression. It's not a common format these days, except from some
scanners; you're unlikely to find it on a web page.
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